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authorChris Apers2006-09-17 09:59:31 +0000
committerChris Apers2006-09-17 09:59:31 +0000
commitbc8a755c67b733d974afc05af1dabec21c862e3b (patch)
tree109e9b2da28fe68df6ae6caff7b50483617c290e /backends/platform/PalmOS/Src/be_zodiac.h
parent5fa194e62b391b4dd346c4258893a033ba77ad64 (diff)
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Fixed back mouse in GUI adding cursor palette support
Fixed cursor redraw in GUI Fixed cursor glitches problem in BS because of too small buffer Cleanup svn-id: r23908
Diffstat (limited to 'backends/platform/PalmOS/Src/be_zodiac.h')
-rw-r--r--backends/platform/PalmOS/Src/be_zodiac.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/backends/platform/PalmOS/Src/be_zodiac.h b/backends/platform/PalmOS/Src/be_zodiac.h
index 7f5290bed1..73f5b55e24 100644
--- a/backends/platform/PalmOS/Src/be_zodiac.h
+++ b/backends/platform/PalmOS/Src/be_zodiac.h
@@ -46,7 +46,7 @@ private:
TwGfxType *_gfxH;
TwGfxSurfaceType *_palmScreenP, *_tmpScreenP;
TwGfxSurfaceType *_overlayP;
- UInt16 _nativePal[256];
+ UInt16 _nativePal[256], _mousePal[256];
Boolean _fullscreen;
TwGfxPointType _srcPos;
@@ -75,11 +75,14 @@ public:
static OSystem *create();
void setFeatureState(Feature f, bool enable);
+
int getDefaultGraphicsMode() const;
void updateScreen();
bool grabRawScreen(Graphics::Surface *surf);
+ void setCursorPalette(const byte *colors, uint start, uint num);
+
void clearOverlay();
void grabOverlay(OverlayColor *buf, int pitch);
void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);