aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/android/android.cpp
diff options
context:
space:
mode:
authordhewg2011-03-02 20:25:47 +0100
committerdhewg2011-03-02 23:18:35 +0100
commit25ef065a4172443eebdd1031c8a387f30f930ec4 (patch)
treec1c2a5db309e94469449d4c449b814ad4e58df8f /backends/platform/android/android.cpp
parentccfe427eb542235070e8576b4cc47217d92046fd (diff)
downloadscummvm-rg350-25ef065a4172443eebdd1031c8a387f30f930ec4.tar.gz
scummvm-rg350-25ef065a4172443eebdd1031c8a387f30f930ec4.tar.bz2
scummvm-rg350-25ef065a4172443eebdd1031c8a387f30f930ec4.zip
ANDROID: Implement pause/resume
Don't just kill the whole process when the Activity is stopped. Instead, use its events to pause or resume audio and the running engine (if any). Of course not every engines implements that... but at least an incoming call doesn't kill the game now (lol).
Diffstat (limited to 'backends/platform/android/android.cpp')
0 files changed, 0 insertions, 0 deletions