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authordhewg2011-03-12 09:33:45 +0100
committerdhewg2011-03-12 09:36:23 +0100
commit0cdaff65c104f11954167048455d4258d053e1cd (patch)
tree4b9fbe9dc1762b675d5bfb29470e185f60bad36d /backends/platform/android/android.h
parentcaf21a357bef24ced14d8b67c7f3f6687a767570 (diff)
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ANDROID: Use 16bit pixel formats on CLUT8 textures
This reduces the CPU usage on 640x480 games by ~5% on my droid when reuploading the textures to the GPU
Diffstat (limited to 'backends/platform/android/android.h')
-rw-r--r--backends/platform/android/android.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h
index ba1a47a10f..f73131b317 100644
--- a/backends/platform/android/android.h
+++ b/backends/platform/android/android.h
@@ -116,6 +116,7 @@ private:
GLESPaletteTexture *_mouse_texture_palette;
GLES5551Texture *_mouse_texture_rgb;
Common::Point _mouse_hotspot;
+ uint32 _mouse_keycolor;
int _mouse_targetscale;
bool _show_mouse;
bool _use_mouse_palette;