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authordhewg2011-03-05 10:02:56 +0100
committerdhewg2011-03-05 11:00:36 +0100
commit68378150beb96159db7d959d9625107b721eef57 (patch)
treec16836d4aa47ffd00564819f2d84e591e51cec8e /backends/platform/android/android.h
parentdbaad1a89633fe51eabb64a910568fe3995734ec (diff)
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ANDROID: Remove some vtable overhead on textures
Diffstat (limited to 'backends/platform/android/android.h')
-rw-r--r--backends/platform/android/android.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h
index bf72f98b01..3ccc84bc7e 100644
--- a/backends/platform/android/android.h
+++ b/backends/platform/android/android.h
@@ -103,7 +103,7 @@ private:
bool _force_redraw;
// Game layer
- GLESPaletteTexture *_game_texture;
+ GLESPalette888Texture *_game_texture;
int _shake_offset;
Common::Rect _focus_rect;
@@ -112,7 +112,7 @@ private:
bool _show_overlay;
// Mouse layer
- GLESPaletteATexture *_mouse_texture;
+ GLESPalette8888Texture *_mouse_texture;
Common::Point _mouse_hotspot;
int _mouse_targetscale;
bool _show_mouse;