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author | dhewg | 2011-04-05 15:07:07 +0200 |
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committer | dhewg | 2011-04-05 15:07:07 +0200 |
commit | ea253ff26d2d5ffeec85d34a79c00f0f50598111 (patch) | |
tree | d34441a17d851a9d3508e51589d53147d4e899b8 /backends/platform/android/android.h | |
parent | 1c8fc0538815b1418bb7824e4eefda65eb2719d9 (diff) | |
download | scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.tar.gz scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.tar.bz2 scummvm-rg350-ea253ff26d2d5ffeec85d34a79c00f0f50598111.zip |
ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
Diffstat (limited to 'backends/platform/android/android.h')
-rw-r--r-- | backends/platform/android/android.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h index a5a30aef19..55a828b873 100644 --- a/backends/platform/android/android.h +++ b/backends/platform/android/android.h @@ -129,7 +129,7 @@ private: // Mouse layer GLESBaseTexture *_mouse_texture; - GLESPaletteTexture *_mouse_texture_palette; + GLESBaseTexture *_mouse_texture_palette; GLES5551Texture *_mouse_texture_rgb; Common::Point _mouse_hotspot; uint32 _mouse_keycolor; |