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authordhewg2011-04-05 15:07:07 +0200
committerdhewg2011-04-05 15:07:07 +0200
commitea253ff26d2d5ffeec85d34a79c00f0f50598111 (patch)
treed34441a17d851a9d3508e51589d53147d4e899b8 /backends/platform/android/android.h
parent1c8fc0538815b1418bb7824e4eefda65eb2719d9 (diff)
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ANDROID: Use a faked paletted texture for CLUT cursors
Same change as for the game screen, reduces CPU usage a little
Diffstat (limited to 'backends/platform/android/android.h')
-rw-r--r--backends/platform/android/android.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h
index a5a30aef19..55a828b873 100644
--- a/backends/platform/android/android.h
+++ b/backends/platform/android/android.h
@@ -129,7 +129,7 @@ private:
// Mouse layer
GLESBaseTexture *_mouse_texture;
- GLESPaletteTexture *_mouse_texture_palette;
+ GLESBaseTexture *_mouse_texture_palette;
GLES5551Texture *_mouse_texture_rgb;
Common::Point _mouse_hotspot;
uint32 _mouse_keycolor;