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| author | uruk | 2014-02-04 19:54:41 +0100 |
|---|---|---|
| committer | uruk | 2014-02-04 19:54:41 +0100 |
| commit | 5a1c9bc717ef4fb4d70c73c57d867591495de826 (patch) | |
| tree | ec12f91693e918820de6a83c38a779d996b0997c /backends/platform/android/asset-archive.cpp | |
| parent | 3eb2c05faf3b0b29f076c0809043781047920d5e (diff) | |
| download | scummvm-rg350-5a1c9bc717ef4fb4d70c73c57d867591495de826.tar.gz scummvm-rg350-5a1c9bc717ef4fb4d70c73c57d867591495de826.tar.bz2 scummvm-rg350-5a1c9bc717ef4fb4d70c73c57d867591495de826.zip | |
AVALANCHE: Implement rest of the loading in Ghostroom.
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
Diffstat (limited to 'backends/platform/android/asset-archive.cpp')
0 files changed, 0 insertions, 0 deletions
