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| author | dhewg | 2011-03-13 22:08:19 +0100 |
|---|---|---|
| committer | dhewg | 2011-03-13 23:30:15 +0100 |
| commit | 4267011e3a42b3f633f86e3df6af12c456aa0f60 (patch) | |
| tree | a90dc78e2b603a1577d3d46dab64423af106e018 /backends/platform/android/gfx.cpp | |
| parent | 3964ce81233c3e76b90cd8363781ac2a0558ed12 (diff) | |
| download | scummvm-rg350-4267011e3a42b3f633f86e3df6af12c456aa0f60.tar.gz scummvm-rg350-4267011e3a42b3f633f86e3df6af12c456aa0f60.tar.bz2 scummvm-rg350-4267011e3a42b3f633f86e3df6af12c456aa0f60.zip | |
ANDROID: Some texture convinience functions
Diffstat (limited to 'backends/platform/android/gfx.cpp')
| -rw-r--r-- | backends/platform/android/gfx.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp index 34981dddb8..2543ac7a3e 100644 --- a/backends/platform/android/gfx.cpp +++ b/backends/platform/android/gfx.cpp @@ -250,6 +250,8 @@ void OSystem_Android::initOverlay() { LOGI("overlay size is %ux%u", overlay_width, overlay_height); _overlay_texture->allocBuffer(overlay_width, overlay_height); + _overlay_texture->setDrawRect(0, 0, + _egl_surface_width, _egl_surface_height); } void OSystem_Android::initSize(uint width, uint height, @@ -264,6 +266,9 @@ void OSystem_Android::initSize(uint width, uint height, _game_texture->allocBuffer(width, height); _game_texture->fillBuffer(0); #endif + + _game_texture->setDrawRect(0, 0, _egl_surface_width, _egl_surface_height); + // Don't know mouse size yet - it gets reallocated in // setMouseCursor. We need the palette allocated before // setMouseCursor however, so just take a guess at the desired @@ -364,8 +369,7 @@ void OSystem_Android::updateScreen() { } if (_focus_rect.isEmpty()) { - _game_texture->drawTexture(0, 0, _egl_surface_width, - _egl_surface_height); + _game_texture->drawTextureRect(); } else { GLCALL(glPushMatrix()); GLCALL(glScalex(xdiv(_egl_surface_width, _focus_rect.width()), @@ -377,8 +381,7 @@ void OSystem_Android::updateScreen() { xdiv(_game_texture->height(), _egl_surface_height), 1 << 16)); - _game_texture->drawTexture(0, 0, _egl_surface_width, - _egl_surface_height); + _game_texture->drawTextureRect(); GLCALL(glPopMatrix()); } @@ -388,8 +391,7 @@ void OSystem_Android::updateScreen() { // ugly, but the modern theme sets a wacko factor, only god knows why cs = 1; - GLCALL(_overlay_texture->drawTexture(0, 0, _egl_surface_width, - _egl_surface_height)); + GLCALL(_overlay_texture->drawTextureRect()); } if (_show_mouse) { @@ -422,7 +424,7 @@ void OSystem_Android::updateScreen() { GLCALL(glScalex(cs << 16, cs << 16, 1 << 16)); - _mouse_texture->drawTexture(); + _mouse_texture->drawTextureOrigin(); GLCALL(glPopMatrix()); } |
