diff options
author | Marcus Comstedt | 2011-07-17 20:59:07 +0200 |
---|---|---|
committer | Marcus Comstedt | 2011-07-17 20:59:07 +0200 |
commit | 5b2e90504c210dbffcdfc8eafbdc84635de79134 (patch) | |
tree | 1fe8afdd5b4a85cfc369d893d63f18400126e680 /backends/platform/android/gfx.cpp | |
parent | 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc (diff) | |
download | scummvm-rg350-5b2e90504c210dbffcdfc8eafbdc84635de79134.tar.gz scummvm-rg350-5b2e90504c210dbffcdfc8eafbdc84635de79134.tar.bz2 scummvm-rg350-5b2e90504c210dbffcdfc8eafbdc84635de79134.zip |
DC: Directory handling fixes
* Include directory nodes in FSList sent to detectGames
- This is required for correct detection of toon.
* Don't add / at the end of directories found in getChildren
- It looks like that behaviour was removed from posix-fs a long
time ago, and now there's apparently code depending on directories
_not_ having a / at the end of their name...
* Treat games detected in subdirs as duplicates
- This is a workaround for a detection bug in toon; it will incorrectly
detect the game in the MISC subdirectory as well.
* Don't avoid directories called "install" in the game selector
- I don't know if the original reason for ignoring "install" is still
valid, but the code for doing do so was broken anyway.
Diffstat (limited to 'backends/platform/android/gfx.cpp')
0 files changed, 0 insertions, 0 deletions