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authordhewg2011-03-01 22:16:10 +0100
committerdhewg2011-03-02 23:18:34 +0100
commitbd7e3e9bb20dada6d40143557c473fabd373b5ed (patch)
tree4c989d3127ed45473689d460ff5618c538f604ff /backends/platform/android/gfx.cpp
parent2333a32697cda8f5f73861856889001839f38f25 (diff)
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ANDROID: cleanup
Diffstat (limited to 'backends/platform/android/gfx.cpp')
-rw-r--r--backends/platform/android/gfx.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index 49f3d40e39..7fbe896d82 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -128,8 +128,8 @@ void OSystem_Android::initSize(uint width, uint height,
_game_texture->allocBuffer(width, height);
- GLuint overlay_width = _egl_surface_width;
- GLuint overlay_height = _egl_surface_height;
+ int overlay_width = _egl_surface_width;
+ int overlay_height = _egl_surface_height;
// the 'normal' theme layout uses a max height of 400 pixels. if the
// surface is too big we use only a quarter of the size so that the widgets
@@ -290,13 +290,8 @@ void OSystem_Android::updateScreen() {
int res = JNI::swapBuffers();
- if (res) {
+ if (res)
warning("swapBuffers returned 0x%x", res);
-#if 0
- JNI::initSurface();
- setupSurface();
-#endif
- }
}
Graphics::Surface *OSystem_Android::lockScreen() {