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authordhewg2011-02-20 17:01:46 +0100
committerdhewg2011-02-24 23:18:31 +0100
commit257913676d5a21c6192a6146e662c21f299c9b09 (patch)
tree69799ee15f8b0dfd20c84a0f19f6fe89d3f0cce3 /backends/platform/android/texture.h
parentf3ea868cf6b3603e88e0899fef6e71bcc800e481 (diff)
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ANDROID: Split code into multiple files
And get rid of unnecessary JNI calls to get a pointer to g_system
Diffstat (limited to 'backends/platform/android/texture.h')
-rw-r--r--backends/platform/android/texture.h214
1 files changed, 214 insertions, 0 deletions
diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h
new file mode 100644
index 0000000000..050eafa073
--- /dev/null
+++ b/backends/platform/android/texture.h
@@ -0,0 +1,214 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef _ANDROID_TEXTURE_H_
+#define _ANDROID_TEXTURE_H_
+
+#if defined(__ANDROID__)
+
+#include <GLES/gl.h>
+
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+#include "common/array.h"
+
+class GLESTexture {
+public:
+ static void initGLExtensions();
+
+ GLESTexture();
+ virtual ~GLESTexture();
+
+ virtual void reinitGL();
+ virtual void allocBuffer(GLuint width, GLuint height);
+
+ virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
+ const void *buf, int pitch);
+ virtual void fillBuffer(byte x);
+
+ virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
+
+ inline GLuint width() const {
+ return _surface.w;
+ }
+
+ inline GLuint height() const {
+ return _surface.h;
+ }
+
+ inline GLuint texture_name() const {
+ return _texture_name;
+ }
+
+ inline const Graphics::Surface *surface_const() const {
+ return &_surface;
+ }
+
+ inline Graphics::Surface *surface() {
+ setDirty();
+ return &_surface;
+ }
+
+ inline bool dirty() const {
+ return _all_dirty || !_dirty_rect.isEmpty();
+ }
+
+ inline void drawTexture() {
+ drawTexture(0, 0, _surface.w, _surface.h);
+ }
+
+protected:
+ virtual byte bytesPerPixel() const = 0;
+ virtual GLenum glFormat() const = 0;
+ virtual GLenum glType() const = 0;
+
+ virtual size_t paletteSize() const {
+ return 0;
+ }
+
+ inline void setDirty() {
+ _all_dirty = true;
+ _dirty_rect = Common::Rect();
+ }
+
+ inline void setDirtyRect(const Common::Rect& r) {
+ if (!_all_dirty) {
+ if (_dirty_rect.isEmpty())
+ _dirty_rect = r;
+ else
+ _dirty_rect.extend(r);
+ }
+ }
+
+ GLuint _texture_name;
+ Graphics::Surface _surface;
+ GLuint _texture_width;
+ GLuint _texture_height;
+ bool _all_dirty;
+
+ // Covers dirty area
+ Common::Rect _dirty_rect;
+};
+
+// RGBA4444 texture
+class GLES4444Texture : public GLESTexture {
+protected:
+ virtual byte bytesPerPixel() const {
+ return 2;
+ }
+
+ virtual GLenum glFormat() const {
+ return GL_RGBA;
+ }
+
+ virtual GLenum glType() const {
+ return GL_UNSIGNED_SHORT_4_4_4_4;
+ }
+};
+
+// RGB565 texture
+class GLES565Texture : public GLESTexture {
+protected:
+ virtual byte bytesPerPixel() const {
+ return 2;
+ }
+
+ virtual GLenum glFormat() const {
+ return GL_RGB;
+ }
+
+ virtual GLenum glType() const {
+ return GL_UNSIGNED_SHORT_5_6_5;
+ }
+};
+
+// RGB888 256-entry paletted texture
+class GLESPaletteTexture : public GLESTexture {
+public:
+ GLESPaletteTexture();
+ virtual ~GLESPaletteTexture();
+
+ virtual void allocBuffer(GLuint width, GLuint height);
+ virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height,
+ const void *buf, int pitch);
+ virtual void fillBuffer(byte x);
+
+ virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
+
+ inline void drawTexture() {
+ drawTexture(0, 0, _surface.w, _surface.h);
+ }
+
+ inline const byte *palette_const() const {
+ return _texture;
+ };
+
+ inline byte *palette() {
+ setDirty();
+ return _texture;
+ };
+
+protected:
+ virtual byte bytesPerPixel() const {
+ return 1;
+ }
+
+ virtual GLenum glFormat() const {
+ return GL_RGB;
+ }
+
+ virtual GLenum glType() const {
+ return GL_PALETTE8_RGB8_OES;
+ }
+
+ virtual size_t paletteSize() const {
+ return 256 * 3;
+ }
+
+ void uploadTexture() const;
+
+ byte *_texture;
+};
+
+// RGBA8888 256-entry paletted texture
+class GLESPaletteATexture : public GLESPaletteTexture {
+protected:
+ virtual GLenum glFormat() const {
+ return GL_RGBA;
+ }
+
+ virtual GLenum glType() const {
+ return GL_PALETTE8_RGBA8_OES;
+ }
+
+ virtual size_t paletteSize() const {
+ return 256 * 4;
+ }
+};
+
+#endif
+#endif
+