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author | dhewg | 2011-03-02 22:26:15 +0100 |
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committer | dhewg | 2011-03-02 23:18:35 +0100 |
commit | c2d4cce429baa56b5a0962a854ece6163270995f (patch) | |
tree | f9bc843af90c3f8c7e4b978849ba6e7860fc0339 /backends/platform/android/texture.h | |
parent | 25ef065a4172443eebdd1031c8a387f30f930ec4 (diff) | |
download | scummvm-rg350-c2d4cce429baa56b5a0962a854ece6163270995f.tar.gz scummvm-rg350-c2d4cce429baa56b5a0962a854ece6163270995f.tar.bz2 scummvm-rg350-c2d4cce429baa56b5a0962a854ece6163270995f.zip |
ANDROID: On pause, put all threads in a coma
Since not every engine respects pauseEngine(), or they're in a state
where it simply gets ignored, put all threads in a group coma. Without
this, code still kept looping and wasting cpu cycles, while the user
might want to do use her/his droid for something else.
Diffstat (limited to 'backends/platform/android/texture.h')
0 files changed, 0 insertions, 0 deletions