diff options
author | Neeraj Kumar | 2010-08-06 20:13:41 +0000 |
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committer | Neeraj Kumar | 2010-08-06 20:13:41 +0000 |
commit | 7e126ed299cb789340cb2f8d409338dbdd6c8235 (patch) | |
tree | 91f6e4be633fd579922ddf270443011582b8f9ec /backends/platform/android | |
parent | 6c0855f3d3efc52478ba9ce019fbd4c9287f4691 (diff) | |
parent | 4ae7427eed781613e2cda096d0f61c77883bca05 (diff) | |
download | scummvm-rg350-7e126ed299cb789340cb2f8d409338dbdd6c8235.tar.gz scummvm-rg350-7e126ed299cb789340cb2f8d409338dbdd6c8235.tar.bz2 scummvm-rg350-7e126ed299cb789340cb2f8d409338dbdd6c8235.zip |
TESTBED: Merged changes from trunk to my branch
svn-id: r51798
Diffstat (limited to 'backends/platform/android')
-rw-r--r-- | backends/platform/android/README.build | 71 | ||||
-rw-r--r-- | backends/platform/android/android.cpp | 161 | ||||
-rw-r--r-- | backends/platform/android/android.mk | 9 | ||||
-rw-r--r-- | backends/platform/android/module.mk | 31 | ||||
-rw-r--r-- | backends/platform/android/org/inodes/gus/scummvm/ScummVM.java | 130 | ||||
-rw-r--r-- | backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java | 24 | ||||
-rw-r--r-- | backends/platform/android/org/inodes/gus/scummvm/Unpacker.java | 4 | ||||
-rw-r--r-- | backends/platform/android/scummvm-android-themeengine.patch | 135 | ||||
-rw-r--r-- | backends/platform/android/video.cpp | 334 | ||||
-rw-r--r-- | backends/platform/android/video.h | 140 |
10 files changed, 723 insertions, 316 deletions
diff --git a/backends/platform/android/README.build b/backends/platform/android/README.build index fa56bfc180..1c407bd469 100644 --- a/backends/platform/android/README.build +++ b/backends/platform/android/README.build @@ -2,41 +2,38 @@ Building the ScummVM Android port ================================= You will need these things to build: -1. Android EGL headers and library -2. Android SDK -3. An arm-android-eabi GCC toolchain +1. Android SDK +2. An arm-oe-linux-androideabi GCC toolchain(*) In the example commands, we are going to build against the Android 1.5 native ABI (but using the Android 1.6 SDK tools). Other version combinations might/should be possible with a bit of tweaking. -In detail: - -1. Android EGL headers and library +(*) Any other sane Android toolchain should be easy to use, but this +is the toolchain prefix that is used by default. You can trivially +find and modify the single location where it appears in ./configure if +you have some other prefix variation. -You can build these from the full Android source, but it is far easier -to just download the 3 Android EGL headers from here: - http://android.git.kernel.org/?p=platform/frameworks/base.git;a=tree;f=opengl/include/EGL;hb=HEAD - (copy them to a directory called "EGL" somewhere) -... and grab libEGL.so off an existing phone/emulator: - adb pull /system/lib/libEGL.so /tmp +In detail: -2. Android SDK +1. Android SDK -Download and install somewhere. +Download the SDK from http://developer.android.com/ and install +somewhere. You will need both the API level 8 (aka Android 2.2) and +API level 3 (aka Android 1.5) platforms. -3. arm-android-eabi GCC toolchain +2. arm-*-linux-androideabi GCC toolchain You have several choices for toolchains: -- Use Google arm-eabi prebuilt toolchain. + - Use Google arm-eabi prebuilt toolchain. This is shipped with both the Android source release and Android NDK. The problem is that "arm-eabi-gcc" can't actually link anything successfully without extra command line flags. To use this with the ScummVM configure/build environment you will need to create a family -of shell wrapper scripts that convert "arm-android-eabi-foo" to +of shell wrapper scripts that convert "arm-oe-linux-androideabi-foo" to "arm-eabi-foo -mandroid". For example, I use this script: @@ -44,17 +41,24 @@ For example, I use this script: exec arm-eabi-${0##*-} -mandroid -DANDROID "$@" ... and create a family of symlinks/hardlinks pointing to it called -arm-android-eabi-gcc, arm-android-eabi-g++, etc. For tools that don't -take a "-mandroid" argument - like arm-eabi-strip - I bypass the shell -wrapper and just create an arm-android-eabi-strip symlink to the tool -directly. +arm-oe-android-linuxeabi-gcc, arm-oe-android-linuxeabi-g++, etc. For +tools that don't take a "-mandroid" argument - like arm-eabi-strip - I +bypass the shell wrapper and just create an arm-oe-android-linuxeabi-strip +symlink to the tool directly. + +In practice you will probably need significant linker command line +massaging in order to get the crtbegin/end and libraries all linked in +the right way. It's not hard to do manually, but it is annoying to +script in a general purpose way. -- Build your own arm-android-eabi toolchain from GCC source. + - Build your own arm-*-linux-androideabi toolchain from GCC source. -This is lots of fun. I suggest my Android openembedded patches, see: - http://wiki.github.com/anguslees/openembedded-android/ -(You just need to have lots of disk space and type a few commands) -If you get stuck, ask +This is lots of fun, but will become significantly easier once gcc-4.6 +is released. In the interim, I suggest using my precompiled Android +openembedded-based toolchain: + wget http://commondatastorage.googleapis.com/anr/sdk/android-2.2-i686-linux-armv5te-linux-androideabi-toolchain-android.tar.bz2 + sudo tar jxf android-2.2-i686-linux-armv5te-linux-androideabi-toolchain-android.tar.bz2 -C / + . /usr/local/android/arm/environment-setup Alternatively, do a websearch - there are several other cross-compile toolchains around. @@ -63,18 +67,21 @@ toolchains around. Building ScummVM ================ +(Optionally) compress scummmodern.zip: +(ScummVM usually ships it uncompressed, but Android can read it more +efficiently if it is compressed *before* adding it to the apk) + + ( cd gui/themes/scummmodern && zip -f ../scummmodern.zip ) + +Then build ScummVM: + export ANDROID_SDK=<root of Android SDK> PATH=$ANDROID_SDK/platforms/android-1.6/tools:$ANDROID_SDK/tools:$PATH - # You also want to ensure your arm-android-eabi toolchain is in your $PATH + # You also want to ensure your arm-oe-linux-androideabi toolchain is in $PATH export ANDROID_TOP=<root of built Android source> - EGL_INC="-I<location of EGL/ header directory>" - EGL_LIBS="-L<location of libEGL.so>" - - CPPFLAGS="$EGL_INC" \ - LDFLAGS="-g $EGL_LIBS" \ ./configure --backend=android --host=android --enable-zlib #and any other flags make scummvm.apk diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index a6258df554..f6af0fcff5 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -31,10 +31,6 @@ #if defined(ANDROID_BACKEND) -#define ANDROID_VERSION_GE(major,minor) \ - (ANDROID_MAJOR_VERSION > (major) || \ - (ANDROID_MAJOR_VERSION == (major) && ANDROID_MINOR_VERSION >= (minor))) - #include <jni.h> #include <string.h> @@ -45,7 +41,6 @@ #include <GLES/gl.h> #include <GLES/glext.h> -#include <EGL/egl.h> #include <android/log.h> #include "common/archive.h" @@ -78,6 +73,14 @@ #undef JNIEXPORT #define JNIEXPORT __attribute__ ((visibility("default"))) +// This replaces the bionic libc assert message with something that +// actually prints the assertion failure before aborting. +extern "C" +void __assert(const char *file, int line, const char *expr) { + __android_log_assert(expr, LOG_TAG, "%s:%d: Assertion failure: %s", + file, line, expr); +} + static JavaVM *cached_jvm; static jfieldID FID_Event_type; static jfieldID FID_Event_synthetic; @@ -162,20 +165,19 @@ private: jmethodID MID_getPluginDirectories; jmethodID MID_setupScummVMSurface; jmethodID MID_destroyScummVMSurface; + jmethodID MID_swapBuffers; int _screen_changeid; - EGLDisplay _egl_display; - EGLSurface _egl_surface; - EGLint _egl_surface_width; - EGLint _egl_surface_height; + int _egl_surface_width; + int _egl_surface_height; bool _force_redraw; // Game layer GLESPaletteTexture* _game_texture; int _shake_offset; + Common::Rect _focus_rect; bool _full_screen_dirty; - Common::Array<Common::Rect> _dirty_rects; // Overlay layer GLES4444Texture* _overlay_texture; @@ -195,6 +197,7 @@ private: pthread_t _timer_thread; static void* timerThreadFunc(void* arg); + bool _enable_zoning; bool _virtkeybd_on; Common::SaveFileManager *_savefile; @@ -217,6 +220,11 @@ public: static OSystem_Android* fromJavaObject(JNIEnv* env, jobject obj); virtual void initBackend(); void addPluginDirectories(Common::FSList &dirs) const; + void enableZoning(bool enable) { _enable_zoning = enable; } + void setSurfaceSize(int width, int height) { + _egl_surface_width = width; + _egl_surface_height = height; + } virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); @@ -297,8 +305,6 @@ public: OSystem_Android::OSystem_Android(jobject am) : _back_ptr(0), - _egl_display(EGL_NO_DISPLAY), - _egl_surface(EGL_NO_SURFACE), _screen_changeid(0), _force_redraw(false), _game_texture(NULL), @@ -307,6 +313,7 @@ OSystem_Android::OSystem_Android(jobject am) _use_mouse_palette(false), _show_mouse(false), _show_overlay(false), + _enable_zoning(false), _savefile(0), _mixer(0), _timer(0), @@ -362,6 +369,7 @@ bool OSystem_Android::initJavaHooks(JNIEnv* env, jobject self) { FIND_METHOD(getPluginDirectories, "()[Ljava/lang/String;"); FIND_METHOD(setupScummVMSurface, "()V"); FIND_METHOD(destroyScummVMSurface, "()V"); + FIND_METHOD(swapBuffers, "()Z"); #undef FIND_METHOD @@ -574,6 +582,7 @@ int OSystem_Android::getGraphicsMode() const { } void OSystem_Android::setupScummVMSurface() { + ENTER("setupScummVMSurface"); JNIEnv* env = JNU_GetEnv(); env->CallVoidMethod(_back_ptr, MID_setupScummVMSurface); if (env->ExceptionCheck()) @@ -581,37 +590,8 @@ void OSystem_Android::setupScummVMSurface() { // EGL set up with a new surface. Initialise OpenGLES context. - _egl_display = eglGetCurrentDisplay(); - _egl_surface = eglGetCurrentSurface(EGL_DRAW); - - static bool log_version = true; - if (log_version) { - __android_log_print(ANDROID_LOG_INFO, LOG_TAG, - "Using EGL %s (%s); GL %s/%s (%s)", - eglQueryString(_egl_display, EGL_VERSION), - eglQueryString(_egl_display, EGL_VENDOR), - glGetString(GL_VERSION), - glGetString(GL_RENDERER), - glGetString(GL_VENDOR)); - log_version = false; // only log this once - } - GLESTexture::initGLExtensions(); - if (!eglQuerySurface(_egl_display, _egl_surface, - EGL_WIDTH, &_egl_surface_width) || - !eglQuerySurface(_egl_display, _egl_surface, - EGL_HEIGHT, &_egl_surface_height)) { - JNU_ThrowByName(env, "java/lang/RuntimeException", - "Error fetching EGL surface width/height"); - return; - } - __android_log_print(ANDROID_LOG_INFO, LOG_TAG, - "New surface is %dx%d", - _egl_surface_width, _egl_surface_height); - - CHECK_GL_ERROR(); - // Turn off anything that looks like 3D ;) glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); @@ -645,20 +625,18 @@ void OSystem_Android::setupScummVMSurface() { _mouse_texture->reinitGL(); glViewport(0, 0, _egl_surface_width, _egl_surface_height); + glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, _egl_surface_width, _egl_surface_height, 0, -1, 1); - glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + clearFocusRectangle(); CHECK_GL_ERROR(); - - _force_redraw = true; } void OSystem_Android::destroyScummVMSurface() { - _egl_surface = EGL_NO_SURFACE; JNIEnv* env = JNU_GetEnv(); env->CallVoidMethod(_back_ptr, MID_destroyScummVMSurface); // Can't use OpenGLES functions after this @@ -676,7 +654,7 @@ void OSystem_Android::initSize(uint width, uint height, _overlay_texture->allocBuffer(overlay_width, overlay_height); // Don't know mouse size yet - it gets reallocated in - // setMouseCursor. We need the palette allocated before + // setMouseCursor. We need the palette allocated before // setMouseCursor however, so just take a guess at the desired // size (it's small). _mouse_texture->allocBuffer(20, 20); @@ -691,7 +669,7 @@ int16 OSystem_Android::getWidth() { } void OSystem_Android::setPalette(const byte* colors, uint start, uint num) { - ENTER("setPalette(%p, %u, %u)", colors, start, num); + ENTER("setPalette(%p, %u, %u)", colors, start, num); if (!_use_mouse_palette) _setCursorPalette(colors, start, num); @@ -739,8 +717,11 @@ void OSystem_Android::updateScreen() { glPushMatrix(); - if (_shake_offset != 0) { - // This is the only case where _game_texture doesn't + if (_shake_offset != 0 || + (!_focus_rect.isEmpty() && + !Common::Rect(_game_texture->width(), + _game_texture->height()).contains(_focus_rect))) { + // These are the only cases where _game_texture doesn't // cover the entire screen. glClearColorx(0, 0, 0, 1 << 16); glClear(GL_COLOR_BUFFER_BIT); @@ -749,15 +730,29 @@ void OSystem_Android::updateScreen() { glTranslatex(0, -_shake_offset << 16, 0); } - _game_texture->drawTexture(0, 0, - _egl_surface_width, _egl_surface_height); + if (_focus_rect.isEmpty()) { + _game_texture->drawTexture(0, 0, + _egl_surface_width, _egl_surface_height); + } else { + glPushMatrix(); + glScalex(xdiv(_egl_surface_width, _focus_rect.width()), + xdiv(_egl_surface_height, _focus_rect.height()), + 1 << 16); + glTranslatex(-_focus_rect.left << 16, -_focus_rect.top << 16, 0); + glScalex(xdiv(_game_texture->width(), _egl_surface_width), + xdiv(_game_texture->height(), _egl_surface_height), + 1 << 16); + _game_texture->drawTexture(0, 0, + _egl_surface_width, _egl_surface_height); + glPopMatrix(); + } CHECK_GL_ERROR(); if (_show_overlay) { _overlay_texture->drawTexture(0, 0, - _egl_surface_width, - _egl_surface_height); + _egl_surface_width, + _egl_surface_height); CHECK_GL_ERROR(); } @@ -765,8 +760,8 @@ void OSystem_Android::updateScreen() { glPushMatrix(); glTranslatex(-_mouse_hotspot.x << 16, - -_mouse_hotspot.y << 16, - 0); + -_mouse_hotspot.y << 16, + 0); // Scale up ScummVM -> OpenGL (pixel) coordinates int texwidth, texheight; @@ -778,8 +773,8 @@ void OSystem_Android::updateScreen() { texheight = getHeight(); } glScalex(xdiv(_egl_surface_width, texwidth), - xdiv(_egl_surface_height, texheight), - 1 << 16); + xdiv(_egl_surface_height, texheight), + 1 << 16); // Note the extra half texel to position the mouse in // the middle of the x,y square: @@ -801,14 +796,11 @@ void OSystem_Android::updateScreen() { CHECK_GL_ERROR(); - if (!eglSwapBuffers(_egl_display, _egl_surface)) { - EGLint error = eglGetError(); - warning("eglSwapBuffers exited with error 0x%x", error); - // Some errors mean we need to reinit GL - if (error == EGL_CONTEXT_LOST) { - destroyScummVMSurface(); - setupScummVMSurface(); - } + JNIEnv* env = JNU_GetEnv(); + if (!env->CallBooleanMethod(_back_ptr, MID_swapBuffers)) { + // Context lost -> need to reinit GL + destroyScummVMSurface(); + setupScummVMSurface(); } } @@ -841,26 +833,18 @@ void OSystem_Android::fillScreen(uint32 col) { void OSystem_Android::setFocusRectangle(const Common::Rect& rect) { ENTER("setFocusRectangle(%d,%d,%d,%d)", rect.left, rect.top, rect.right, rect.bottom); -#if 0 - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrthof(rect.left, rect.right, rect.top, rect.bottom, 0, 1); - glMatrixMode(GL_MODELVIEW); - - _force_redraw = true; -#endif + if (_enable_zoning) { + _focus_rect = rect; + _force_redraw = true; + } } void OSystem_Android::clearFocusRectangle() { ENTER("clearFocusRectangle()"); -#if 0 - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrthof(0, _egl_surface_width, _egl_surface_height, 0, -1, 1); - glMatrixMode(GL_MODELVIEW); - - _force_redraw = true; -#endif + if (_enable_zoning) { + _focus_rect = Common::Rect(); + _force_redraw = true; + } } void OSystem_Android::showOverlay() { @@ -1338,6 +1322,17 @@ void AndroidPluginProvider::addCustomDirectories(Common::FSList &dirs) const { } #endif +static void ScummVM_enableZoning(JNIEnv* env, jobject self, jboolean enable) { + OSystem_Android* cpp_obj = OSystem_Android::fromJavaObject(env, self); + cpp_obj->enableZoning(enable); +} + +static void ScummVM_setSurfaceSize(JNIEnv* env, jobject self, + jint width, jint height) { + OSystem_Android* cpp_obj = OSystem_Android::fromJavaObject(env, self); + cpp_obj->setSurfaceSize(width, height); +} + const static JNINativeMethod gMethods[] = { { "create", "(Landroid/content/res/AssetManager;)V", (void*)ScummVM_create }, @@ -1352,6 +1347,10 @@ const static JNINativeMethod gMethods[] = { (void*)ScummVM_setConfManInt }, { "setConfMan", "(Ljava/lang/String;Ljava/lang/String;)V", (void*)ScummVM_setConfManString }, + { "enableZoning", "(Z)V", + (void*)ScummVM_enableZoning }, + { "setSurfaceSize", "(II)V", + (void*)ScummVM_setSurfaceSize }, }; JNIEXPORT jint JNICALL diff --git a/backends/platform/android/android.mk b/backends/platform/android/android.mk index 0bc8fa265e..95e848e0d9 100644 --- a/backends/platform/android/android.mk +++ b/backends/platform/android/android.mk @@ -4,7 +4,6 @@ AAPT = aapt DX = dx APKBUILDER = apkbuilder ADB = adb -e -ANDROID_JAR = $(ANDROID_SDK)/platforms/android-1.6/android.jar JAVAC ?= javac JAVACFLAGS = -source 1.5 -target 1.5 @@ -12,6 +11,14 @@ JAVACFLAGS = -source 1.5 -target 1.5 #LDFLAGS += -Wl,--gc-sections #CXXFLAGS += -ffunction-sections -fdata-sections -fvisibility=hidden -fvisibility-inlines-hidden +resources.ap_: $(srcdir)/dists/android/AndroidManifest.xml $(RESOURCES) $(ASSETS) $(ANDROID_JAR8) $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) + $(INSTALL) -d build.tmp/assets/ + $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) build.tmp/assets/ + $(AAPT) package -f -M $< -S $(srcdir)/dists/android/res -A build.tmp/assets -I $(ANDROID_JAR8) -F $@ + +build.tmp/%/resources.ap_: build.tmp/%/AndroidManifest.xml build.stage/%/res/values/strings.xml build.stage/%/res/drawable/scummvm.png $(ANDROID_JAR8) + $(AAPT) package -f -M $< -S build.stage/$*/res -I $(ANDROID_JAR8) -F $@ + scummvm.apk: build.tmp/libscummvm.so resources.ap_ classes.dex # Package installer won't delete old libscummvm.so on upgrade so # replace it with a zero size file diff --git a/backends/platform/android/module.mk b/backends/platform/android/module.mk index fdb0ed2ac4..b457b388b1 100644 --- a/backends/platform/android/module.mk +++ b/backends/platform/android/module.mk @@ -3,11 +3,10 @@ MODULE := backends/platform/android MODULE_OBJS := \ android.o asset-archive.o video.o -MODULE_DIRS += \ - backends/platform/android/ - -# We don't use the rules.mk here on purpose -OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS) +# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. +MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) +OBJS := $(MODULE_OBJS) $(OBJS) +MODULE_DIRS += $(sort $(dir $(MODULE_OBJS))) JAVA_SRC = \ $(MODULE)/org/inodes/gus/scummvm/ScummVM.java \ @@ -39,14 +38,22 @@ PLUGIN_RESOURCES = \ #ANDROID_VERSIONCODE = 6 Specified in dists/android/AndroidManifest.xml.in ANDROID_PLUGIN_VERSIONCODE = 6 +# This is a bit silly. I want to compile against the 1.6 android.jar, +# to make the compiler check that I don't use something that requires +# a newer Android. However, in order to use android:installLocation, +# we need to give aapt a version >=8 android.jar - even though the +# result will work ok on 1.5+. +ANDROID_JAR = $(ANDROID_SDK)/platforms/android-1.5/android.jar +ANDROID_JAR8 = $(ANDROID_SDK)/platforms/android-8/android.jar + # This library contains scummvm proper build.tmp/libscummvm.so: $(OBJS) @$(MKDIR) -p $(@D) - $(CXX) $(PLUGIN_LDFLAGS) -shared $(LDFLAGS) -Wl,-soname,$(@F) -Wl,--no-undefined -o $@ $(PRE_OBJS_FLAGS) $(OBJS) $(POST_OBJS_FLAGS) $(LIBS) + $(QUIET_LINK)$(CXX) -shared $(LDFLAGS) -Wl,-Bsymbolic -Wl,-soname,$(@F) -Wl,--no-undefined -o $@ $(PRE_OBJS_FLAGS) $(OBJS) $(POST_OBJS_FLAGS) $(LIBS) -backends/platform/android/org/inodes/gus/scummvm/R.java backends/platform/android/org/inodes/gus/scummvm/Manifest.java: $(srcdir)/dists/android/AndroidManifest.xml $(filter %.xml,$(RESOURCES)) $(ANDROID_JAR) - $(AAPT) package -m -J backends/platform/android -M $< -S $(srcdir)/dists/android/res -I $(ANDROID_JAR) +backends/platform/android/org/inodes/gus/scummvm/R.java backends/platform/android/org/inodes/gus/scummvm/Manifest.java: $(srcdir)/dists/android/AndroidManifest.xml $(filter %.xml,$(RESOURCES)) $(ANDROID_JAR8) + $(AAPT) package -m -J backends/platform/android -M $< -S $(srcdir)/dists/android/res -I $(ANDROID_JAR8) build.tmp/classes/%.class: $(srcdir)/backends/platform/android/%.java $(srcdir)/backends/platform/android/org/inodes/gus/scummvm/R.java @$(MKDIR) -p $(@D) @@ -63,14 +70,6 @@ build.tmp/plugins/classes.dex: $(JAVA_PLUGIN_SRC:backends/platform/android/%.jav @$(MKDIR) -p $(@D) $(DX) --dex --output=$@ build.tmp/classes.plugin -resources.ap_: $(srcdir)/dists/android/AndroidManifest.xml $(RESOURCES) $(ASSETS) $(ANDROID_JAR) $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) - $(INSTALL) -d build.tmp/assets/ - $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) build.tmp/assets/ - $(AAPT) package -f -M $< -S $(srcdir)/dists/android/res -A build.tmp/assets -I $(ANDROID_JAR) -F $@ - -build.tmp/%/resources.ap_: build.tmp/%/AndroidManifest.xml build.stage/%/res/values/strings.xml build.stage/%/res/drawable/scummvm.png $(ANDROID_JAR) - $(AAPT) package -f -M $< -S build.stage/$*/res -I $(ANDROID_JAR) -F $@ - build.tmp/%/AndroidManifest.xml build.stage/%/res/values/strings.xml: dists/android/mkmanifest.pl configure dists/android/AndroidManifest.xml dists/android/mkmanifest.pl --id=$* --configure=configure \ --version-name=$(VERSION) \ diff --git a/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java b/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java index f4dca0e7e5..d39aa363ef 100644 --- a/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java +++ b/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java @@ -12,7 +12,10 @@ import android.util.Log; import android.view.Surface; import android.view.SurfaceHolder; +import javax.microedition.khronos.opengles.GL; +import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGL11; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; @@ -30,11 +33,11 @@ import java.util.concurrent.Semaphore; public class ScummVM implements SurfaceHolder.Callback { private final static String LOG_TAG = "ScummVM.java"; - private final int AUDIO_FRAME_SIZE = 2 * 2; // bytes. 16bit audio * stereo + private final int AUDIO_FRAME_SIZE = 2 * 2; // bytes. 16bit audio * stereo public static class AudioSetupException extends Exception {} private long nativeScummVM; // native code hangs itself here - boolean scummVMRunning = false; + boolean scummVMRunning = false; private native void create(AssetManager am); @@ -54,49 +57,49 @@ public class ScummVM implements SurfaceHolder.Callback { destroy(); } - // Surface creation: - // GUI thread: create surface, release lock - // ScummVM thread: acquire lock (block), read surface - // - // Surface deletion: - // GUI thread: post event, acquire lock (block), return - // ScummVM thread: read event, free surface, release lock - // - // In other words, ScummVM thread does this: - // acquire lock - // setup surface - // when SCREEN_CHANGED arrives: - // destroy surface - // release lock - // back to acquire lock - static final int configSpec[] = { + // Surface creation: + // GUI thread: create surface, release lock + // ScummVM thread: acquire lock (block), read surface + // + // Surface deletion: + // GUI thread: post event, acquire lock (block), return + // ScummVM thread: read event, free surface, release lock + // + // In other words, ScummVM thread does this: + // acquire lock + // setup surface + // when SCREEN_CHANGED arrives: + // destroy surface + // release lock + // back to acquire lock + static final int configSpec[] = { EGL10.EGL_RED_SIZE, 5, EGL10.EGL_GREEN_SIZE, 5, EGL10.EGL_BLUE_SIZE, 5, EGL10.EGL_DEPTH_SIZE, 0, EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT, EGL10.EGL_NONE, - }; - EGL10 egl; - EGLDisplay eglDisplay = EGL10.EGL_NO_DISPLAY; - EGLConfig eglConfig; - EGLContext eglContext = EGL10.EGL_NO_CONTEXT; - EGLSurface eglSurface = EGL10.EGL_NO_SURFACE; - Semaphore surfaceLock = new Semaphore(0, true); - SurfaceHolder nativeSurface; - - public void surfaceCreated(SurfaceHolder holder) { + }; + EGL10 egl; + EGLDisplay eglDisplay = EGL10.EGL_NO_DISPLAY; + EGLConfig eglConfig; + EGLContext eglContext = EGL10.EGL_NO_CONTEXT; + EGLSurface eglSurface = EGL10.EGL_NO_SURFACE; + Semaphore surfaceLock = new Semaphore(0, true); + SurfaceHolder nativeSurface; + + public void surfaceCreated(SurfaceHolder holder) { nativeSurface = holder; surfaceLock.release(); - } + } - public void surfaceChanged(SurfaceHolder holder, int format, + public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // Disabled while I debug GL problems //pushEvent(new Event(Event.EVENT_SCREEN_CHANGED)); - } + } - public void surfaceDestroyed(SurfaceHolder holder) { + public void surfaceDestroyed(SurfaceHolder holder) { pushEvent(new Event(Event.EVENT_SCREEN_CHANGED)); try { surfaceLock.acquire(); @@ -104,10 +107,10 @@ public class ScummVM implements SurfaceHolder.Callback { Log.e(this.toString(), "Interrupted while waiting for surface lock", e); } - } + } - // Called by ScummVM thread (from initBackend) - private void createScummVMGLContext() { + // Called by ScummVM thread (from initBackend) + private void createScummVMGLContext() { egl = (EGL10)EGLContext.getEGL(); eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] version = new int[2]; @@ -126,10 +129,11 @@ public class ScummVM implements SurfaceHolder.Callback { eglContext = egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, null); - } + } - // Called by ScummVM thread - protected void setupScummVMSurface() { + // Called by ScummVM thread + static private boolean _log_version = true; + protected void setupScummVMSurface() { try { surfaceLock.acquire(); } catch (InterruptedException e) { @@ -140,10 +144,30 @@ public class ScummVM implements SurfaceHolder.Callback { eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, nativeSurface, null); egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext); - } - // Called by ScummVM thread - protected void destroyScummVMSurface() { + GL10 gl = (GL10)eglContext.getGL(); + + if (_log_version) { + Log.i(LOG_TAG, String.format("Using EGL %s (%s); GL %s/%s (%s)", + egl.eglQueryString(eglDisplay, EGL10.EGL_VERSION), + egl.eglQueryString(eglDisplay, EGL10.EGL_VENDOR), + gl.glGetString(GL10.GL_VERSION), + gl.glGetString(GL10.GL_RENDERER), + gl.glGetString(GL10.GL_VENDOR))); + _log_version = false; // only log this once + } + + int[] value = new int[1]; + egl.eglQuerySurface(eglDisplay, eglSurface, EGL10.EGL_WIDTH, value); + int width = value[0]; + egl.eglQuerySurface(eglDisplay, eglSurface, EGL10.EGL_HEIGHT, value); + int height = value[0]; + Log.i(LOG_TAG, String.format("New surface is %dx%d", width, height)); + setSurfaceSize(width, height); + } + + // Called by ScummVM thread + protected void destroyScummVMSurface() { if (eglSurface != null) { egl.eglMakeCurrent(eglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); @@ -152,16 +176,28 @@ public class ScummVM implements SurfaceHolder.Callback { } surfaceLock.release(); - } + } - public void setSurface(SurfaceHolder holder) { + public void setSurface(SurfaceHolder holder) { holder.addCallback(this); - } + } + + final public boolean swapBuffers() { + if (!egl.eglSwapBuffers(eglDisplay, eglSurface)) { + int error = egl.eglGetError(); + Log.w(LOG_TAG, String.format("eglSwapBuffers exited with error 0x%x", error)); + if (error == EGL11.EGL_CONTEXT_LOST) + return false; + } + return true; + } // Set scummvm config options final public native static void loadConfigFile(String path); final public native static void setConfMan(String key, int value); final public native static void setConfMan(String key, String value); + final public native void enableZoning(boolean enable); + final public native void setSurfaceSize(int width, int height); // Feed an event to ScummVM. Safe to call from other threads. final public native void pushEvent(Event e); @@ -179,10 +215,10 @@ public class ScummVM implements SurfaceHolder.Callback { protected void showVirtualKeyboard(boolean enable) {} protected String[] getSysArchives() { return new String[0]; } protected String[] getPluginDirectories() { return new String[0]; } - protected void initBackend() throws AudioSetupException { + protected void initBackend() throws AudioSetupException { createScummVMGLContext(); initAudio(); - } + } private static class AudioThread extends Thread { final private int buf_size; @@ -239,7 +275,7 @@ public class ScummVM implements SurfaceHolder.Callback { break; } else if (ret != len) { Log.w(LOG_TAG, String.format( - "Short audio write. Wrote %dB, not %dB", + "Short audio write. Wrote %dB, not %dB", ret, buf.length)); // Buffer is full, so yield cpu for a while Thread.sleep(100); diff --git a/backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java b/backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java index fb3cd6348f..b37b2b8a52 100644 --- a/backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java +++ b/backends/platform/android/org/inodes/gus/scummvm/ScummVMActivity.java @@ -1,7 +1,7 @@ package org.inodes.gus.scummvm; -import android.app.AlertDialog; import android.app.Activity; +import android.app.AlertDialog; import android.content.DialogInterface; import android.content.res.Configuration; import android.media.AudioManager; @@ -9,13 +9,14 @@ import android.os.Bundle; import android.os.Environment; import android.os.Handler; import android.os.Message; +import android.util.DisplayMetrics; import android.util.Log; -import android.view.inputmethod.InputMethodManager; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.SurfaceView; import android.view.View; import android.view.ViewConfiguration; +import android.view.inputmethod.InputMethodManager; import android.widget.Toast; import java.io.IOException; @@ -31,8 +32,27 @@ public class ScummVMActivity extends Activity { private class MyScummVM extends ScummVM { private boolean scummvmRunning = false; + private boolean usingSmallScreen() { + // Multiple screen sizes came in with Android 1.6. Have + // to use reflection in order to continue supporting 1.5 + // devices :( + DisplayMetrics metrics = new DisplayMetrics(); + getWindowManager().getDefaultDisplay().getMetrics(metrics); + try { + // This 'density' term is very confusing. + int DENSITY_LOW = metrics.getClass().getField("DENSITY_LOW").getInt(null); + int densityDpi = metrics.getClass().getField("densityDpi").getInt(metrics); + return densityDpi <= DENSITY_LOW; + } catch (Exception e) { + return false; + } + } + public MyScummVM() { super(ScummVMActivity.this); + + // Enable ScummVM zoning on 'small' screens. + enableZoning(usingSmallScreen()); } @Override diff --git a/backends/platform/android/org/inodes/gus/scummvm/Unpacker.java b/backends/platform/android/org/inodes/gus/scummvm/Unpacker.java index efa3e1d2ef..7280aac7d4 100644 --- a/backends/platform/android/org/inodes/gus/scummvm/Unpacker.java +++ b/backends/platform/android/org/inodes/gus/scummvm/Unpacker.java @@ -34,6 +34,7 @@ import java.util.zip.ZipFile; import java.util.zip.ZipEntry; public class Unpacker extends Activity { + private final static boolean PLUGINS_ENABLED = true; private final static String META_NEXT_ACTIVITY = "org.inodes.gus.unpacker.nextActivity"; private ProgressBar mProgress; @@ -79,7 +80,6 @@ public class Unpacker extends Activity { if (cn != null) { final Intent origIntent = getIntent(); Intent intent = new Intent(); - intent.setPackage(origIntent.getPackage()); intent.setComponent(cn); if (origIntent.getExtras() != null) intent.putExtras(origIntent.getExtras()); @@ -294,7 +294,7 @@ public class Unpacker extends Activity { Intent intent = new Intent(ScummVMApplication.ACTION_PLUGIN_QUERY); List<ResolveInfo> plugins = getPackageManager() .queryBroadcastReceivers(intent, 0); - if (plugins.isEmpty()) { + if (PLUGINS_ENABLED && plugins.isEmpty()) { // No plugins installed AlertDialog.Builder alert = new AlertDialog.Builder(this) .setTitle(R.string.no_plugins_title) diff --git a/backends/platform/android/scummvm-android-themeengine.patch b/backends/platform/android/scummvm-android-themeengine.patch deleted file mode 100644 index 1eafe7fb62..0000000000 --- a/backends/platform/android/scummvm-android-themeengine.patch +++ /dev/null @@ -1,135 +0,0 @@ -diff -r 884e66fd1b9c gui/ThemeEngine.cpp ---- a/gui/ThemeEngine.cpp Tue Apr 13 09:30:52 2010 +1000 -+++ b/gui/ThemeEngine.cpp Fri May 28 23:24:43 2010 +1000 -@@ -390,21 +390,19 @@ - - // Try to create a Common::Archive with the files of the theme. - if (!_themeArchive && !_themeFile.empty()) { -- Common::FSNode node(_themeFile); -- if (node.getName().hasSuffix(".zip") && !node.isDirectory()) { -+ Common::ArchiveMemberPtr member = SearchMan.getMember(_themeFile); -+ if (member && member->getName().hasSuffix(".zip")) { - #ifdef USE_ZLIB -- Common::Archive *zipArchive = Common::makeZipArchive(node); -+ Common::Archive *zipArchive = Common::makeZipArchive(member->createReadStream()); - - if (!zipArchive) { -- warning("Failed to open Zip archive '%s'.", node.getPath().c_str()); -+ warning("Failed to open Zip archive '%s'.", member->getDisplayName().c_str()); - } - _themeArchive = zipArchive; - #else - warning("Trying to load theme '%s' in a Zip archive without zLib support", _themeFile.c_str()); - return false; - #endif -- } else if (node.isDirectory()) { -- _themeArchive = new Common::FSDirectory(node); - } - } - -@@ -1436,6 +1434,30 @@ - return tok.empty(); - } - -+bool ThemeEngine::themeConfigUsable(const Common::ArchiveMember &member, Common::String &themeName) { -+ Common::File stream; -+ bool foundHeader = false; -+ -+ if (member.getName().hasSuffix(".zip")) { -+#ifdef USE_ZLIB -+ Common::Archive *zipArchive = Common::makeZipArchive(member.createReadStream()); -+ -+ if (zipArchive && zipArchive->hasFile("THEMERC")) { -+ stream.open("THEMERC", *zipArchive); -+ } -+ -+ delete zipArchive; -+#endif -+ } -+ -+ if (stream.isOpen()) { -+ Common::String stxHeader = stream.readLine(); -+ foundHeader = themeConfigParseHeader(stxHeader, themeName); -+ } -+ -+ return foundHeader; -+} -+ - bool ThemeEngine::themeConfigUsable(const Common::FSNode &node, Common::String &themeName) { - Common::File stream; - bool foundHeader = false; -@@ -1493,10 +1515,6 @@ - if (ConfMan.hasKey("themepath")) - listUsableThemes(Common::FSNode(ConfMan.get("themepath")), list); - --#ifdef DATA_PATH -- listUsableThemes(Common::FSNode(DATA_PATH), list); --#endif -- - #if defined(MACOSX) || defined(IPHONE) - CFURLRef resourceUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); - if (resourceUrl) { -@@ -1509,10 +1527,7 @@ - } - #endif - -- if (ConfMan.hasKey("extrapath")) -- listUsableThemes(Common::FSNode(ConfMan.get("extrapath")), list); -- -- listUsableThemes(Common::FSNode("."), list, 1); -+ listUsableThemes(SearchMan, list); - - // Now we need to strip all duplicates - // TODO: It might not be the best idea to strip duplicates. The user might -@@ -1531,6 +1546,34 @@ - output.clear(); - } - -+void ThemeEngine::listUsableThemes(Common::Archive &archive, Common::List<ThemeDescriptor> &list) { -+ ThemeDescriptor td; -+ -+#ifdef USE_ZLIB -+ Common::ArchiveMemberList fileList; -+ archive.listMatchingMembers(fileList, "*.zip"); -+ for (Common::ArchiveMemberList::iterator i = fileList.begin(); -+ i != fileList.end(); ++i) { -+ td.name.clear(); -+ if (themeConfigUsable(**i, td.name)) { -+ td.filename = (*i)->getName(); -+ td.id = (*i)->getDisplayName(); -+ -+ // If the name of the node object also contains -+ // the ".zip" suffix, we will strip it. -+ if (td.id.hasSuffix(".zip")) { -+ for (int j = 0; j < 4; ++j) -+ td.id.deleteLastChar(); -+ } -+ -+ list.push_back(td); -+ } -+ } -+ -+ fileList.clear(); -+#endif -+} -+ - void ThemeEngine::listUsableThemes(const Common::FSNode &node, Common::List<ThemeDescriptor> &list, int depth) { - if (!node.exists() || !node.isReadable() || !node.isDirectory()) - return; -diff -r 884e66fd1b9c gui/ThemeEngine.h ---- a/gui/ThemeEngine.h Tue Apr 13 09:30:52 2010 +1000 -+++ b/gui/ThemeEngine.h Fri May 28 23:24:43 2010 +1000 -@@ -560,11 +560,13 @@ - static void listUsableThemes(Common::List<ThemeDescriptor> &list); - private: - static bool themeConfigUsable(const Common::FSNode &node, Common::String &themeName); -+ static bool themeConfigUsable(const Common::ArchiveMember &member, Common::String &themeName); - static bool themeConfigParseHeader(Common::String header, Common::String &themeName); - - static Common::String getThemeFile(const Common::String &id); - static Common::String getThemeId(const Common::String &filename); - static void listUsableThemes(const Common::FSNode &node, Common::List<ThemeDescriptor> &list, int depth = -1); -+ static void listUsableThemes(Common::Archive &archive, Common::List<ThemeDescriptor> &list); - - protected: - OSystem *_system; /** Global system object. */ diff --git a/backends/platform/android/video.cpp b/backends/platform/android/video.cpp new file mode 100644 index 0000000000..d4c002fbd0 --- /dev/null +++ b/backends/platform/android/video.cpp @@ -0,0 +1,334 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/null/null.cpp $ + * $Id: null.cpp 34912 2008-11-06 15:02:50Z fingolfin $ + * + */ + +#include "base/main.h" +#include "graphics/surface.h" + +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <android/log.h> + +#include "common/rect.h" +#include "common/array.h" +#include "common/util.h" +#include "common/tokenizer.h" + +#include "backends/platform/android/video.h" + +#undef LOG_TAG +#define LOG_TAG "ScummVM-video" + +#if 0 +#define ENTER(args...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, args) +#else +#define ENTER(args...) /**/ +#endif + +#if 0 +#define CHECK_GL_ERROR() checkGlError(__FILE__, __LINE__) +static const char* getGlErrStr(GLenum error) { + switch (error) { + case GL_NO_ERROR: return "GL_NO_ERROR"; + case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; + case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; + case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; + case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; + case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; + } + + static char buf[40]; + snprintf(buf, sizeof(buf), "(Unknown GL error code 0x%x)", error); + return buf; +} +static void checkGlError(const char* file, int line) { + GLenum error = glGetError(); + if (error != GL_NO_ERROR) + warning("%s:%d: GL error: %s", file, line, getGlErrStr(error)); +} +#else +#define CHECK_GL_ERROR() do {} while (false) +#endif + +// Supported GL extensions +static bool npot_supported = false; +#ifdef GL_OES_draw_texture +static bool draw_tex_supported = false; +#endif + +static inline GLfixed xdiv(int numerator, int denominator) { + assert(numerator < (1<<16)); + return (numerator << 16) / denominator; +} + +template <class T> +static T nextHigher2(T k) { + if (k == 0) + return 1; + --k; + for (uint i = 1; i < sizeof(T)*CHAR_BIT; i <<= 1) + k = k | k >> i; + return k + 1; +} + +void GLESTexture::initGLExtensions() { + const char* ext_string = + reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); + __android_log_print(ANDROID_LOG_INFO, LOG_TAG, + "Extensions: %s", ext_string); + Common::StringTokenizer tokenizer(ext_string, " "); + while (!tokenizer.empty()) { + Common::String token = tokenizer.nextToken(); + if (token == "GL_ARB_texture_non_power_of_two") + npot_supported = true; +#ifdef GL_OES_draw_texture + if (token == "GL_OES_draw_texture") + draw_tex_supported = true; +#endif + } +} + +GLESTexture::GLESTexture() : + _texture_width(0), + _texture_height(0), + _all_dirty(true) +{ + glGenTextures(1, &_texture_name); + // This all gets reset later in allocBuffer: + _surface.w = 0; + _surface.h = 0; + _surface.pitch = _texture_width; + _surface.pixels = NULL; + _surface.bytesPerPixel = 0; +} + +GLESTexture::~GLESTexture() { + debug("Destroying texture %u", _texture_name); + glDeleteTextures(1, &_texture_name); +} + +void GLESTexture::reinitGL() { + glGenTextures(1, &_texture_name); + setDirty(); +} + +void GLESTexture::allocBuffer(GLuint w, GLuint h) { + CHECK_GL_ERROR(); + int bpp = bytesPerPixel(); + _surface.w = w; + _surface.h = h; + _surface.bytesPerPixel = bpp; + + if (w <= _texture_width && h <= _texture_height) + // Already allocated a sufficiently large buffer + return; + + if (npot_supported) { + _texture_width = _surface.w; + _texture_height = _surface.h; + } else { + _texture_width = nextHigher2(_surface.w); + _texture_height = nextHigher2(_surface.h); + } + _surface.pitch = _texture_width * bpp; + + // Allocate room for the texture now, but pixel data gets uploaded + // later (perhaps with multiple TexSubImage2D operations). + CHECK_GL_ERROR(); + glBindTexture(GL_TEXTURE_2D, _texture_name); + CHECK_GL_ERROR(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + CHECK_GL_ERROR(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + CHECK_GL_ERROR(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + CHECK_GL_ERROR(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + CHECK_GL_ERROR(); + glTexImage2D(GL_TEXTURE_2D, 0, glFormat(), + _texture_width, _texture_height, + 0, glFormat(), glType(), NULL); + CHECK_GL_ERROR(); +} + +void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h, + const void* buf, int pitch) { + ENTER("updateBuffer(%u, %u, %u, %u, %p, %d)", x, y, w, h, buf, pitch); + glBindTexture(GL_TEXTURE_2D, _texture_name); + + setDirtyRect(Common::Rect(x, y, x+w, y+h)); + + if (static_cast<int>(w) * bytesPerPixel() == pitch) { + glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, + glFormat(), glType(), buf); + } else { + // GLES removed the ability to specify pitch, so we + // have to do this row by row. + const byte* src = static_cast<const byte*>(buf); + do { + glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, + w, 1, glFormat(), glType(), src); + ++y; + src += pitch; + } while (--h); + } +} + +void GLESTexture::fillBuffer(byte x) { + byte tmpbuf[_surface.h * _surface.w * bytesPerPixel()]; + memset(tmpbuf, 0, _surface.h * _surface.w * bytesPerPixel()); + glBindTexture(GL_TEXTURE_2D, _texture_name); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _surface.w, _surface.h, + glFormat(), glType(), tmpbuf); + setDirty(); +} + +void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { + glBindTexture(GL_TEXTURE_2D, _texture_name); + +#ifdef GL_OES_draw_texture + // Great extension, but only works under specific conditions. + // Still a work-in-progress - disabled for now. + if (false && draw_tex_supported && paletteSize() == 0) { + //glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + const GLint crop[4] = {0, _surface.h, _surface.w, -_surface.h}; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); + glDrawTexiOES(x, y, 0, w, h); + } else +#endif + { + const GLfixed tex_width = xdiv(_surface.w, _texture_width); + const GLfixed tex_height = xdiv(_surface.h, _texture_height); + const GLfixed texcoords[] = { + 0, 0, + tex_width, 0, + 0, tex_height, + tex_width, tex_height, + }; + glTexCoordPointer(2, GL_FIXED, 0, texcoords); + + const GLshort vertices[] = { + x, y, + x+w, y, + x, y+h, + x+w, y+h, + }; + glVertexPointer(2, GL_SHORT, 0, vertices); + + assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords)); + glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices)/2); + } + + _all_dirty = false; + _dirty_rect = Common::Rect(); +} + +GLESPaletteTexture::GLESPaletteTexture() : + GLESTexture(), + _texture(NULL) +{ +} + +GLESPaletteTexture::~GLESPaletteTexture() { + delete[] _texture; +} + +void GLESPaletteTexture::allocBuffer(GLuint w, GLuint h) { + CHECK_GL_ERROR(); + int bpp = bytesPerPixel(); + _surface.w = w; + _surface.h = h; + _surface.bytesPerPixel = bpp; + + if (w <= _texture_width && h <= _texture_height) + // Already allocated a sufficiently large buffer + return; + + if (npot_supported) { + _texture_width = _surface.w; + _texture_height = _surface.h; + } else { + _texture_width = nextHigher2(_surface.w); + _texture_height = nextHigher2(_surface.h); + } + _surface.pitch = _texture_width * bpp; + + // Texture gets uploaded later (from drawTexture()) + + byte* new_buffer = new byte[paletteSize() + + _texture_width * _texture_height * bytesPerPixel()]; + if (_texture) { + memcpy(new_buffer, _texture, paletteSize()); // preserve palette + delete[] _texture; + } + _texture = new_buffer; + _surface.pixels = _texture + paletteSize(); +} + +void GLESPaletteTexture::fillBuffer(byte x) { + assert(_surface.pixels); + memset(_surface.pixels, x, _surface.pitch * _surface.h); + setDirty(); +} + +void GLESPaletteTexture::updateBuffer(GLuint x, GLuint y, + GLuint w, GLuint h, + const void* buf, int pitch) { + _all_dirty = true; + + const byte* src = static_cast<const byte*>(buf); + byte* dst = static_cast<byte*>(_surface.getBasePtr(x, y)); + do { + memcpy(dst, src, w * bytesPerPixel()); + dst += _surface.pitch; + src += pitch; + } while (--h); +} + +void GLESPaletteTexture::uploadTexture() const { + const size_t texture_size = + paletteSize() + _texture_width * _texture_height * bytesPerPixel(); + glCompressedTexImage2D(GL_TEXTURE_2D, 0, glType(), + _texture_width, _texture_height, + 0, texture_size, _texture); + CHECK_GL_ERROR(); +} + +void GLESPaletteTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) { + if (_all_dirty) { + glBindTexture(GL_TEXTURE_2D, _texture_name); + CHECK_GL_ERROR(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + CHECK_GL_ERROR(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + CHECK_GL_ERROR(); + uploadTexture(); + _all_dirty = false; + } + + GLESTexture::drawTexture(x, y, w, h); +} diff --git a/backends/platform/android/video.h b/backends/platform/android/video.h new file mode 100644 index 0000000000..ee707e4cb5 --- /dev/null +++ b/backends/platform/android/video.h @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/null/null.cpp $ + * $Id: null.cpp 34912 2008-11-06 15:02:50Z fingolfin $ + * + */ + +#if defined(ANDROID) + +#include <GLES/gl.h> + +#include "graphics/surface.h" + +#include "common/rect.h" +#include "common/array.h" + +class GLESTexture { +public: + static void initGLExtensions(); + + GLESTexture(); + virtual ~GLESTexture(); + virtual void reinitGL(); + virtual void allocBuffer(GLuint width, GLuint height); + const Graphics::Surface* surface_const() const { return &_surface; } + GLuint width() const { return _surface.w; } + GLuint height() const { return _surface.h; } + GLuint texture_name() const { return _texture_name; } + bool dirty() const { return _all_dirty || !_dirty_rect.isEmpty(); } + virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, + const void* buf, int pitch); + virtual void fillBuffer(byte x); + virtual void drawTexture() { + drawTexture(0, 0, _surface.w, _surface.h); + } + virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h); + +protected: + virtual byte bytesPerPixel() const = 0; + virtual GLenum glFormat() const = 0; + virtual GLenum glType() const = 0; + virtual size_t paletteSize() const { return 0; }; + void setDirty() { + _all_dirty = true; + _dirty_rect = Common::Rect(); + } + void setDirtyRect(const Common::Rect& r) { + if (!_all_dirty) { + if (_dirty_rect.isEmpty()) + _dirty_rect = r; + else + _dirty_rect.extend(r); + } + } + GLuint _texture_name; + Graphics::Surface _surface; + GLuint _texture_width; + GLuint _texture_height; + bool _all_dirty; + Common::Rect _dirty_rect; // Covers dirty area +}; + +// RGBA4444 texture +class GLES4444Texture : public GLESTexture { +protected: + virtual byte bytesPerPixel() const { return 2; } + virtual GLenum glFormat() const { return GL_RGBA; } + virtual GLenum glType() const { return GL_UNSIGNED_SHORT_4_4_4_4; } +}; + +// RGB565 texture +class GLES565Texture : public GLESTexture { +protected: + virtual byte bytesPerPixel() const { return 2; } + virtual GLenum glFormat() const { return GL_RGB; } + virtual GLenum glType() const { return GL_UNSIGNED_SHORT_5_6_5; } +}; + +// RGB888 256-entry paletted texture +class GLESPaletteTexture : public GLESTexture { +public: + GLESPaletteTexture(); + virtual ~GLESPaletteTexture(); + virtual void allocBuffer(GLuint width, GLuint height); + virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, + const void* buf, int pitch); + Graphics::Surface* surface() { + setDirty(); + return &_surface; + } + void* pixels() { + setDirty(); + return _surface.pixels; + } + const byte* palette_const() const { return _texture; }; + byte* palette() { + setDirty(); + return _texture; + }; + virtual void drawTexture() { + drawTexture(0, 0, _surface.w, _surface.h); + } + virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h); + virtual void fillBuffer(byte x); +protected: + virtual byte bytesPerPixel() const { return 1; } + virtual GLenum glFormat() const { return GL_RGB; } + virtual GLenum glType() const { return GL_PALETTE8_RGB8_OES; } + virtual size_t paletteSize() const { return 256 * 3; }; + virtual void uploadTexture() const; + byte* _texture; +}; + +// RGBA8888 256-entry paletted texture +class GLESPaletteATexture : public GLESPaletteTexture { +protected: + virtual GLenum glFormat() const { return GL_RGBA; } + virtual GLenum glType() const { return GL_PALETTE8_RGBA8_OES; } + virtual size_t paletteSize() const { return 256 * 4; }; +}; + +#endif |