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authorJohannes Schickel2013-08-06 03:43:08 +0200
committerJohannes Schickel2013-08-06 03:51:12 +0200
commitd9b90d67d3145147f90ed0dd9b53e7c3928f78ba (patch)
tree0555d95d9487d60ec137a609771a3e7ab6f1b0a7 /backends/platform/android
parent9179f0b78fc3548b2fdddb97cc6108d0a49e593c (diff)
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ANDROID: Do not access Surface::pixels directly.
Diffstat (limited to 'backends/platform/android')
-rw-r--r--backends/platform/android/gfx.cpp4
-rw-r--r--backends/platform/android/texture.cpp10
2 files changed, 7 insertions, 7 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index cd0fd88484..882dcff9a4 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -552,7 +552,7 @@ Graphics::Surface *OSystem_Android::lockScreen() {
GLTHREADCHECK;
Graphics::Surface *surface = _game_texture->surface();
- assert(surface->pixels);
+ assert(surface->getPixels());
return surface;
}
@@ -645,7 +645,7 @@ void OSystem_Android::grabOverlay(void *buf, int pitch) {
assert(surface->format.bytesPerPixel == sizeof(uint16));
byte *dst = (byte *)buf;
- const byte *src = (const byte *)surface->pixels;
+ const byte *src = (const byte *)surface->getPixels();
uint h = surface->h;
do {
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp
index b174e93191..cc41c0d8a6 100644
--- a/backends/platform/android/texture.cpp
+++ b/backends/platform/android/texture.cpp
@@ -233,7 +233,7 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) {
_pixels = new byte[w * h * _surface.format.bytesPerPixel];
assert(_pixels);
- _surface.pixels = _pixels;
+ _surface.setPixels(_pixels);
fillBuffer(0);
@@ -256,7 +256,7 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
}
void GLESTexture::fillBuffer(uint32 color) {
- assert(_surface.pixels);
+ assert(_surface.getPixels());
if (_pixelFormat.bytesPerPixel == 1 ||
((color & 0xff) == ((color >> 8) & 0xff)))
@@ -377,7 +377,7 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) {
assert(_pixels);
// fixup surface, for the outside this is a CLUT8 surface
- _surface.pixels = _pixels;
+ _surface.setPixels(_pixels);
fillBuffer(0);
@@ -386,8 +386,8 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) {
}
void GLESFakePaletteTexture::fillBuffer(uint32 color) {
- assert(_surface.pixels);
- memset(_surface.pixels, color & 0xff, _surface.pitch * _surface.h);
+ assert(_surface.getPixels());
+ memset(_surface.getPixels(), color & 0xff, _surface.pitch * _surface.h);
setDirty();
}