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author | Johannes Schickel | 2013-07-04 23:30:22 +0200 |
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committer | Johannes Schickel | 2013-07-04 23:33:02 +0200 |
commit | be61cb669a5d6de733c9a42b3714de3750e5f2e3 (patch) | |
tree | 0d83ab94ac7895c1a5f7f75a623a5be135230d2d /backends/platform/bada/form.h | |
parent | d089658fb84f67652e9569bc03c76bcc65e7b881 (diff) | |
parent | be399188c4ec25463c4a777a5e96fd69a4b0b1e3 (diff) | |
download | scummvm-rg350-be61cb669a5d6de733c9a42b3714de3750e5f2e3.tar.gz scummvm-rg350-be61cb669a5d6de733c9a42b3714de3750e5f2e3.tar.bz2 scummvm-rg350-be61cb669a5d6de733c9a42b3714de3750e5f2e3.zip |
Merge pull request #350 from chrisws/tizen_port_1_6_0a
TIZEN: bada port updated to tizen
Conflicts:
backends/platform/tizen/system.cpp
Diffstat (limited to 'backends/platform/bada/form.h')
-rw-r--r-- | backends/platform/bada/form.h | 108 |
1 files changed, 0 insertions, 108 deletions
diff --git a/backends/platform/bada/form.h b/backends/platform/bada/form.h deleted file mode 100644 index 3340e2216b..0000000000 --- a/backends/platform/bada/form.h +++ /dev/null @@ -1,108 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef BADA_FORM_H -#define BADA_FORM_H - -#include <FApp.h> -#include <FUi.h> -#include <FSystem.h> -#include <FBase.h> -#include <FUiITouchEventListener.h> -#include <FUiITextEventListener.h> - -#include "config.h" -#include "common/scummsys.h" -#include "common/events.h" -#include "common/queue.h" -#include "common/mutex.h" - -// -// BadaAppForm -// -class BadaAppForm : public Osp::Ui::Controls::Form, - public Osp::Ui::IOrientationEventListener, - public Osp::Ui::ITouchEventListener, - public Osp::Ui::IKeyEventListener, - public Osp::Base::Runtime::IRunnable { -public: - BadaAppForm(); - ~BadaAppForm(); - - result Construct(); - bool pollEvent(Common::Event &event); - bool isClosing() { return _state == kClosingState; } - void pushKey(Common::KeyCode keycode); - void exitSystem(); - -private: - Object *Run(); - result OnInitializing(void); - result OnDraw(void); - void OnOrientationChanged(const Osp::Ui::Control &source, - Osp::Ui::OrientationStatus orientationStatus); - void OnTouchDoublePressed(const Osp::Ui::Control &source, - const Osp::Graphics::Point ¤tPosition, - const Osp::Ui::TouchEventInfo &touchInfo); - void OnTouchFocusIn(const Osp::Ui::Control &source, - const Osp::Graphics::Point ¤tPosition, - const Osp::Ui::TouchEventInfo &touchInfo); - void OnTouchFocusOut(const Osp::Ui::Control &source, - const Osp::Graphics::Point ¤tPosition, - const Osp::Ui::TouchEventInfo &touchInfo); - void OnTouchLongPressed(const Osp::Ui::Control &source, - const Osp::Graphics::Point ¤tPosition, - const Osp::Ui::TouchEventInfo &touchInfo); - void OnTouchMoved(const Osp::Ui::Control &source, - const Osp::Graphics::Point ¤tPosition, - const Osp::Ui::TouchEventInfo &touchInfo); - void OnTouchPressed(const Osp::Ui::Control &source, - const Osp::Graphics::Point ¤tPosition, - const Osp::Ui::TouchEventInfo &touchInfo); - void OnTouchReleased(const Osp::Ui::Control &source, - const Osp::Graphics::Point ¤tPosition, - const Osp::Ui::TouchEventInfo &touchInfo); - void OnKeyLongPressed(const Osp::Ui::Control &source, - Osp::Ui::KeyCode keyCode); - void OnKeyPressed(const Osp::Ui::Control &source, - Osp::Ui::KeyCode keyCode); - void OnKeyReleased(const Osp::Ui::Control &source, - Osp::Ui::KeyCode keyCode); - - void pushEvent(Common::EventType type, - const Osp::Graphics::Point ¤tPosition); - void terminate(); - void setButtonShortcut(); - void setShortcut(); - void setVolume(bool up, bool minMax); - void showKeypad(); - - // event handling - Osp::Base::Runtime::Thread *_gameThread; - Osp::Base::Runtime::Mutex *_eventQueueLock; - Common::Queue<Common::Event> _eventQueue; - enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state; - enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState; - enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad, kSetVolume } _shortcut; -}; - -#endif |