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author | Thomas Fach-Pedersen | 2013-05-28 00:58:10 +0200 |
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committer | Thomas Fach-Pedersen | 2013-05-28 00:58:10 +0200 |
commit | c3de517fb427c681415680daa0e3c5b4f087e095 (patch) | |
tree | d46b5792ba03d4382b8330b5ce54f5c347146a3a /backends/platform/bada/system.h | |
parent | d409d07677162878ae1c44f8d6ca8995896a72ac (diff) | |
download | scummvm-rg350-c3de517fb427c681415680daa0e3c5b4f087e095.tar.gz scummvm-rg350-c3de517fb427c681415680daa0e3c5b4f087e095.tar.bz2 scummvm-rg350-c3de517fb427c681415680daa0e3c5b4f087e095.zip |
VIDEO: Wrap 8-bit smacker audio properly
The accumulator 'bases' is 16-bit but when used in 8-bit audio we need to
wrap as if 'bases' is 8-bit. Clipping on output is no longer required.
This fixes noise in The Neverhood's in-game "making of" videos,
particularly the section called "Construction, powertools & painting",
hash 0x21080009.
The intro video in The Neverhood is 16-bit audio and was not affected by
this bug. No other videos or games have been tested.
Diffstat (limited to 'backends/platform/bada/system.h')
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