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authorCameron Cawley2019-12-12 23:01:10 +0000
committerFilippos Karapetis2019-12-15 16:06:56 +0200
commite92ac655be8ec5af44e00c5601380bd8f62ff70e (patch)
treee0f92900a055ae285dce7d2301ec626f4400afe7 /backends/platform/dc/dc.h
parent2dc8b845c1768fda50943f6e9a78a8e6c3c361b6 (diff)
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BACKENDS: Add default implementation for GraphicsMode functions
Diffstat (limited to 'backends/platform/dc/dc.h')
-rw-r--r--backends/platform/dc/dc.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h
index 20098a5e2e..ef47449365 100644
--- a/backends/platform/dc/dc.h
+++ b/backends/platform/dc/dc.h
@@ -89,18 +89,6 @@ class OSystem_Dreamcast : private DCHardware, public EventsBaseBackend, public P
// Query the state of the specified feature.
bool getFeatureState(Feature f);
- // Retrieve a list of all graphics modes supported by this backend.
- const GraphicsMode *getSupportedGraphicsModes() const;
-
- // Return the ID of the 'default' graphics mode.
- int getDefaultGraphicsMode() const;
-
- // Switch to the specified graphics mode.
- bool setGraphicsMode(int mode);
-
- // Determine which graphics mode is currently active.
- int getGraphicsMode() const;
-
// Set colors of the palette
PaletteManager *getPaletteManager() { return this; }
protected: