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| author | Thierry Crozat | 2019-05-13 22:37:59 +0100 |
|---|---|---|
| committer | Thierry Crozat | 2019-05-13 22:56:57 +0100 |
| commit | d0f210aeec1dc8a3bd44c8ec053eabc56553c005 (patch) | |
| tree | 0d8a15cea9c7fb59284b534f6db80df8049f3140 /backends/platform/dc/icon.cpp | |
| parent | c92d20d28a4eb95fea0e61086d47a58a2ca3b283 (diff) | |
| download | scummvm-rg350-d0f210aeec1dc8a3bd44c8ec053eabc56553c005.tar.gz scummvm-rg350-d0f210aeec1dc8a3bd44c8ec053eabc56553c005.tar.bz2 scummvm-rg350-d0f210aeec1dc8a3bd44c8ec053eabc56553c005.zip | |
DRASCULA: Move sufrace allocation outside game loop
I don't see the point and reallocating and freeing the same surfaces
for each chaper, so now they are only allocated once and freed once
at the end.
Diffstat (limited to 'backends/platform/dc/icon.cpp')
0 files changed, 0 insertions, 0 deletions
