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authorTorbjörn Andersson2012-01-14 00:56:03 -0800
committerTorbjörn Andersson2012-01-14 00:56:03 -0800
commit96571d9a7e05338ddb93f4b384e017100beebf65 (patch)
treeab5ed67f981d28edbe90776e3ccc976824c4594d /backends/platform/dc/input.cpp
parent4594982ce323d323092927fd336a98dd5acdb11c (diff)
parent28d5922ccaf909dc52688d41da255dff44078a35 (diff)
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Merge pull request #165 from eriktorbjorn/dig-workaround
SCUMM: Work around spider lair script bug in The Dig When entering the spider lair, the entry script may optionally start the sound of running water. However, this sound is never explicitly stopped, so it may continue for quite a while. (When I tried it with DOSBox, it didn't stop until I got back to the Nexus.) This workaround adds a fade-out to the sound when the exit script is about to run. This is consistent with how that same sound effect is faded out in the underwater cavern (room 33).
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