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author | Torbjörn Andersson | 2012-01-14 00:56:03 -0800 |
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committer | Torbjörn Andersson | 2012-01-14 00:56:03 -0800 |
commit | 96571d9a7e05338ddb93f4b384e017100beebf65 (patch) | |
tree | ab5ed67f981d28edbe90776e3ccc976824c4594d /backends/platform/dc/input.cpp | |
parent | 4594982ce323d323092927fd336a98dd5acdb11c (diff) | |
parent | 28d5922ccaf909dc52688d41da255dff44078a35 (diff) | |
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Merge pull request #165 from eriktorbjorn/dig-workaround
SCUMM: Work around spider lair script bug in The Dig
When entering the spider lair, the entry script may optionally start
the sound of running water. However, this sound is never explicitly
stopped, so it may continue for quite a while. (When I tried it with
DOSBox, it didn't stop until I got back to the Nexus.) This workaround
adds a fade-out to the sound when the exit script is about to run.
This is consistent with how that same sound effect is faded out in the
underwater cavern (room 33).
Diffstat (limited to 'backends/platform/dc/input.cpp')
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