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| author | Willem Jan Palenstijn | 2017-01-28 18:47:11 +0100 |
|---|---|---|
| committer | Willem Jan Palenstijn | 2017-01-28 18:47:11 +0100 |
| commit | c3d533a72bedb469c42a3a8ee52830ac696a5533 (patch) | |
| tree | c6d74354a57751935cf694ce21231dd9858618a3 /backends/platform/dc/input.cpp | |
| parent | 0a5e36d689d19d11129a5ecd243342be0a8a8b81 (diff) | |
| download | scummvm-rg350-c3d533a72bedb469c42a3a8ee52830ac696a5533.tar.gz scummvm-rg350-c3d533a72bedb469c42a3a8ee52830ac696a5533.tar.bz2 scummvm-rg350-c3d533a72bedb469c42a3a8ee52830ac696a5533.zip | |
SWORD25: Use direct integer index into indexTbl
This matches the behaviour of the Pluto rewrite Eris, and avoids
casting the integer indices to void *.
I verified this code by running this method in parallel with the current
lightuserdata/void* approach and asserting the retrieved objects were
identical when loading a savegame.
Diffstat (limited to 'backends/platform/dc/input.cpp')
0 files changed, 0 insertions, 0 deletions
