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authorMax Horn2007-09-18 20:16:33 +0000
committerMax Horn2007-09-18 20:16:33 +0000
commit3abc11611e1d1d93f1cf794df28879de3571bd01 (patch)
treee1ac8a925d1388f8df010a114d7bed471fc9fe3b /backends/platform/dc/selector.cpp
parentc3d3aebe87d16d4fc3b7ac8581b99fb97241c9ac (diff)
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Code formatting fixes
svn-id: r28945
Diffstat (limited to 'backends/platform/dc/selector.cpp')
-rw-r--r--backends/platform/dc/selector.cpp80
1 files changed, 40 insertions, 40 deletions
diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp
index b082afabf5..7c472ccf24 100644
--- a/backends/platform/dc/selector.cpp
+++ b/backends/platform/dc/selector.cpp
@@ -162,7 +162,7 @@ static void detectGames(FSList &files, GameList &candidates)
static bool isIcon(const FilesystemNode &entry)
{
int l = entry.displayName().size();
- if(l>4 && !strcasecmp(entry.displayName().c_str()+l-4, ".ICO"))
+ if (l>4 && !strcasecmp(entry.displayName().c_str()+l-4, ".ICO"))
return true;
else
return false;
@@ -172,13 +172,13 @@ static bool loadIcon(Game &game, Dir *dirs, int num_dirs)
{
char icofn[520];
sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base);
- if(game.icon.load(icofn))
+ if (game.icon.load(icofn))
return true;
- for(int i=0; i<num_dirs; i++)
- if(!strcmp(dirs[i].name, game.dir) &&
+ for (int i=0; i<num_dirs; i++)
+ if (!strcmp(dirs[i].name, game.dir) &&
dirs[i].deficon[0]) {
sprintf(icofn, "%s%s", game.dir, dirs[i].deficon);
- if(game.icon.load(icofn))
+ if (game.icon.load(icofn))
return true;
break;
}
@@ -193,8 +193,8 @@ static void makeDefIcon(Icon &icon)
static bool uniqueGame(const char *base, const char *dir, Game *games, int cnt)
{
- while(cnt--)
- if(!strcmp(dir, games->dir) &&
+ while (cnt--)
+ if (!strcmp(dir, games->dir) &&
!stricmp(base, games->filename_base))
return false;
else
@@ -207,7 +207,7 @@ static int findGames(Game *games, int max)
Dir *dirs = new Dir[MAX_DIR];
int curr_game = 0, curr_dir = 0, num_dirs = 1;
dirs[0].node = FilesystemNode("");
- while(curr_game < max && curr_dir < num_dirs) {
+ while (curr_game < max && curr_dir < num_dirs) {
strncpy(dirs[curr_dir].name, dirs[curr_dir].node.path().c_str(), 252);
dirs[curr_dir].name[251] = '\0';
dirs[curr_dir].deficon[0] = '\0';
@@ -216,13 +216,13 @@ static int findGames(Game *games, int max)
for (FSList::const_iterator entry = fslist.begin(); entry != fslist.end();
++entry) {
if (entry->isDirectory()) {
- if(num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(),
+ if (num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(),
"install")) {
dirs[num_dirs].node = *entry;
num_dirs++;
}
} else
- if(isIcon(*entry))
+ if (isIcon(*entry))
strcpy(dirs[curr_dir-1].deficon, entry->displayName().c_str());
else
files.push_back(*entry);
@@ -231,12 +231,12 @@ static int findGames(Game *games, int max)
GameList candidates;
detectGames(files, candidates);
- for(GameList::const_iterator ge = candidates.begin();
+ for (GameList::const_iterator ge = candidates.begin();
ge != candidates.end(); ++ge)
- if(curr_game < max) {
+ if (curr_game < max) {
strcpy(games[curr_game].filename_base, ge->gameid().c_str());
strcpy(games[curr_game].dir, dirs[curr_dir-1].name);
- if(uniqueGame(games[curr_game].filename_base,
+ if (uniqueGame(games[curr_game].filename_base,
games[curr_game].dir, games, curr_game)) {
strcpy(games[curr_game].text, ge->description().c_str());
@@ -251,8 +251,8 @@ static int findGames(Game *games, int max)
}
}
- for(int i=0; i<curr_game; i++)
- if(!loadIcon(games[i], dirs, num_dirs))
+ for (int i=0; i<curr_game; i++)
+ if (!loadIcon(games[i], dirs, num_dirs))
makeDefIcon(games[i].icon);
delete[] dirs;
return curr_game;
@@ -279,11 +279,11 @@ void waitForDisk()
void *mark = ta_txmark();
lab.create_texture("Please insert game CD.");
//printf("waitForDisk, cdstate = %d\n", getCdState());
- for(;;) {
+ for (;;) {
int s = getCdState();
- if(s >= 6)
+ if (s >= 6)
wasopen = 1;
- if(s > 0 && s < 6 && wasopen) {
+ if (s > 0 && s < 6 && wasopen) {
cdfs_reinit();
chdir("/");
chdir("/");
@@ -326,12 +326,12 @@ int gameMenu(Game *games, int num_games)
int top_game = 0, selector_pos = 0;
int mousex = 0, mousey = 0;
- if(!num_games)
+ if (!num_games)
return -1;
- for(;;) {
+ for (;;) {
- if(getCdState()>=6)
+ if (getCdState()>=6)
return -1;
ta_begin_frame();
@@ -341,10 +341,10 @@ int gameMenu(Game *games, int num_games)
ta_commit_end();
float y = 40.0;
- for(int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
+ for (int i=top_game, cnt=0; cnt<10 && i<num_games; i++, cnt++) {
int pal = 48+(i&15);
- if(cnt == selector_pos)
+ if (cnt == selector_pos)
draw_trans_quad(100.0, y, 590.0, y+32.0,
0x7000ff00, 0x7000ff00, 0x7000ff00, 0x7000ff00);
@@ -364,10 +364,10 @@ int gameMenu(Game *games, int num_games)
event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
setimask(mask);
- if(event==-Common::EVENT_LBUTTONDOWN || event==Common::KEYCODE_ENTER || event==Common::KEYCODE_F5) {
+ if (event==-Common::EVENT_LBUTTONDOWN || event==Common::KEYCODE_ENTER || event==Common::KEYCODE_F5) {
int selected_game = top_game + selector_pos;
- for(int fade=0; fade<=256; fade+=4) {
+ for (int fade=0; fade<=256; fade+=4) {
unsigned int fade_colour = 0x00ffffff | ((255-fade)<<24);
@@ -379,10 +379,10 @@ int gameMenu(Game *games, int num_games)
float y = 40.0;
- if(fade < 256)
- for(int i=top_game, cnt=0; cnt<10 && i<num_games;
+ if (fade < 256)
+ for (int i=top_game, cnt=0; cnt<10 && i<num_games;
i++, cnt++, y += 40.0)
- if(cnt != selector_pos)
+ if (cnt != selector_pos)
drawGameLabel(games[i], 48+(i&15), 50.0, y, 0xffffff, fade);
y = (40.0/256.0 * (selector_pos + 1))*(256-fade) + 80.0/256.0*fade;
@@ -397,16 +397,16 @@ int gameMenu(Game *games, int num_games)
return selected_game;
}
- if(mousey>=16) {
- if(selector_pos + top_game + 1 < num_games)
- if(++selector_pos >= 10) {
+ if (mousey>=16) {
+ if (selector_pos + top_game + 1 < num_games)
+ if (++selector_pos >= 10) {
--selector_pos;
++top_game;
}
mousey -= 16;
- } else if(mousey<=-16) {
- if(selector_pos + top_game > 0)
- if(--selector_pos < 0) {
+ } else if (mousey<=-16) {
+ if (selector_pos + top_game > 0)
+ if (--selector_pos < 0) {
++selector_pos;
--top_game;
}
@@ -423,10 +423,10 @@ bool selectGame(char *&ret, char *&dir_ret, Icon &icon)
ta_sync();
void *mark = ta_txmark();
- for(;;) {
+ for (;;) {
num_games = findGames(games, MAX_GAMES);
- for(int i=0; i<num_games; i++) {
+ for (int i=0; i<num_games; i++) {
games[i].icon.create_texture();
games[i].label.create_texture(games[i].text);
}
@@ -436,22 +436,22 @@ bool selectGame(char *&ret, char *&dir_ret, Icon &icon)
ta_sync();
ta_txrelease(mark);
- if(selected == -1)
+ if (selected == -1)
waitForDisk();
else
break;
}
- if(selected >= num_games)
+ if (selected >= num_games)
selected = -1;
- if(selected >= 0)
+ if (selected >= 0)
the_game = games[selected];
delete games;
- if(selected>=0) {
+ if (selected>=0) {
#if 0
chdir(the_game.dir);
#else