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authorMarcus Comstedt2010-07-29 20:37:56 +0000
committerMarcus Comstedt2010-07-29 20:37:56 +0000
commit630127bc077e56c619c816a89e1d577c38b5eafb (patch)
tree1bcb1aecc3e89d2cdc4a533abc4171f06513c334 /backends/platform/dc/selector.cpp
parente9234b61d671141761ea77e88302180d9d55b2f9 (diff)
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DC: Let scummvm.ini override autodetect of games
If a game CD has a scummvm.ini file with at least one game domain in it, the normal autodetection is now bypassed and a menu of only the games in the .ini file is presented instead. The descriptions of the games are taken from the .ini file, but icons are still scanned for in the old fashion. Note that previously ScummVM would read global options from the scummvm.ini file on the boot disc (if present), but now global options are instead taken from the scummvm.ini on the game disc (in case of a disc swap). svn-id: r51480
Diffstat (limited to 'backends/platform/dc/selector.cpp')
-rw-r--r--backends/platform/dc/selector.cpp98
1 files changed, 67 insertions, 31 deletions
diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp
index 0d8e0a0188..0d9b931d2c 100644
--- a/backends/platform/dc/selector.cpp
+++ b/backends/platform/dc/selector.cpp
@@ -30,6 +30,7 @@
#include <base/plugins.h>
#include <common/fs.h>
#include <common/events.h>
+#include <common/config-manager.h>
#include "dc.h"
#include "icon.h"
#include "label.h"
@@ -200,12 +201,43 @@ static bool uniqueGame(const char *base, const char *dir,
return true;
}
-static int findGames(Game *games, int max)
+static int findGames(Game *games, int max, bool use_ini)
{
Dir *dirs = new Dir[MAX_DIR];
- int curr_game = 0, curr_dir = 0, num_dirs = 1;
- dirs[0].node = Common::FSNode("");
- while (curr_game < max && curr_dir < num_dirs) {
+ int curr_game = 0, curr_dir = 0, num_dirs = 0;
+
+ if (use_ini) {
+ ConfMan.loadDefaultConfigFile();
+ Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains();
+ for(Common::ConfigManager::DomainMap::const_iterator i =
+ game_domains.begin(); curr_game < max && i != game_domains.end(); i++) {
+ Common::String path = (*i)._value["path"];
+ if (path.size() && path.lastChar() != '/')
+ path += "/";
+ int j;
+ for (j=0; j<num_dirs; j++)
+ if (path.equals(dirs[j].node.getPath()))
+ break;
+ if (j >= num_dirs) {
+ if (num_dirs >= MAX_DIR)
+ continue;
+ dirs[j = num_dirs++].node = Common::FSNode(path);
+ }
+ if (curr_game < max) {
+ strcpy(games[curr_game].filename_base, (*i)._key.c_str());
+ strncpy(games[curr_game].dir, dirs[j].node.getPath().c_str(), 256);
+ games[curr_game].dir[255] = '\0';
+ games[curr_game].language = Common::UNK_LANG;
+ games[curr_game].platform = Common::kPlatformUnknown;
+ strcpy(games[curr_game].text, (*i)._value["description"].c_str());
+ curr_game++;
+ }
+ }
+ } else {
+ dirs[num_dirs++].node = Common::FSNode("");
+ }
+
+ while ((curr_game < max || use_ini) && curr_dir < num_dirs) {
strncpy(dirs[curr_dir].name, dirs[curr_dir].node.getPath().c_str(), 252);
dirs[curr_dir].name[251] = '\0';
dirs[curr_dir].deficon[0] = '\0';
@@ -214,44 +246,46 @@ static int findGames(Game *games, int max)
for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end();
++entry) {
if (entry->isDirectory()) {
- if (num_dirs < MAX_DIR && strcasecmp(entry->getDisplayName().c_str(),
- "install")) {
+ if (!use_ini && num_dirs < MAX_DIR &&
+ strcasecmp(entry->getDisplayName().c_str(), "install")) {
dirs[num_dirs].node = *entry;
num_dirs++;
}
} else
if (isIcon(*entry))
strcpy(dirs[curr_dir-1].deficon, entry->getDisplayName().c_str());
- else
+ else if(!use_ini)
files.push_back(*entry);
}
- GameList candidates = EngineMan.detectGames(files);
-
- for (GameList::const_iterator ge = candidates.begin();
- ge != candidates.end(); ++ge)
- if (curr_game < max) {
- strcpy(games[curr_game].filename_base, ge->gameid().c_str());
- strcpy(games[curr_game].dir, dirs[curr_dir-1].name);
- games[curr_game].language = ge->language();
- games[curr_game].platform = ge->platform();
- if (uniqueGame(games[curr_game].filename_base,
- games[curr_game].dir,
- games[curr_game].language,
- games[curr_game].platform, games, curr_game)) {
-
- strcpy(games[curr_game].text, ge->description().c_str());
+ if (!use_ini) {
+ GameList candidates = EngineMan.detectGames(files);
+
+ for (GameList::const_iterator ge = candidates.begin();
+ ge != candidates.end(); ++ge)
+ if (curr_game < max) {
+ strcpy(games[curr_game].filename_base, ge->gameid().c_str());
+ strcpy(games[curr_game].dir, dirs[curr_dir-1].name);
+ games[curr_game].language = ge->language();
+ games[curr_game].platform = ge->platform();
+ if (uniqueGame(games[curr_game].filename_base,
+ games[curr_game].dir,
+ games[curr_game].language,
+ games[curr_game].platform, games, curr_game)) {
+
+ strcpy(games[curr_game].text, ge->description().c_str());
#if 0
- printf("Registered game <%s> (l:%d p:%d) in <%s> <%s> because of <%s> <*>\n",
- games[curr_game].text,
- (int)games[curr_game].language,
- (int)games[curr_game].platform,
- games[curr_game].dir, games[curr_game].filename_base,
- dirs[curr_dir-1].name);
+ printf("Registered game <%s> (l:%d p:%d) in <%s> <%s> because of <%s> <*>\n",
+ games[curr_game].text,
+ (int)games[curr_game].language,
+ (int)games[curr_game].platform,
+ games[curr_game].dir, games[curr_game].filename_base,
+ dirs[curr_dir-1].name);
#endif
- curr_game++;
+ curr_game++;
+ }
}
- }
+ }
}
for (int i=0; i<curr_game; i++)
@@ -426,7 +460,9 @@ bool selectGame(char *&ret, char *&dir_ret, Common::Language &lang_ret, Common::
void *mark = ta_txmark();
for (;;) {
- num_games = findGames(games, MAX_GAMES);
+ num_games = findGames(games, MAX_GAMES, true);
+ if (!num_games)
+ num_games = findGames(games, MAX_GAMES, false);
for (int i=0; i<num_games; i++) {
games[i].icon.create_texture();