diff options
| author | Torbjörn Andersson | 2006-08-23 04:26:01 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2006-08-23 04:26:01 +0000 |
| commit | d4d2146a0a24949816b04fb47e8828da22fb4ded (patch) | |
| tree | e477d5fed9d9bca4feae2c8e111112e4f1af9577 /backends/platform/dc/selector.cpp | |
| parent | a69c0884de9195d5ae2d484900043f885fe8332e (diff) | |
| download | scummvm-rg350-d4d2146a0a24949816b04fb47e8828da22fb4ded.tar.gz scummvm-rg350-d4d2146a0a24949816b04fb47e8828da22fb4ded.tar.bz2 scummvm-rg350-d4d2146a0a24949816b04fb47e8828da22fb4ded.zip | |
Run the game detector before creating the engine. This is based entirely on a
recent change to the CINE engine (which in turn was based on some other engine,
I forget which), and should fix bug #1544796. Of course, given how primitive
the Broken Sword 2 detector is, it's easy to fool it. There isn't really any
need for it to be smart, though.
svn-id: r23741
Diffstat (limited to 'backends/platform/dc/selector.cpp')
0 files changed, 0 insertions, 0 deletions
