diff options
author | Max Horn | 2007-06-22 20:04:44 +0000 |
---|---|---|
committer | Max Horn | 2007-06-22 20:04:44 +0000 |
commit | 2b23374468549722c8068d448d9bbf5e100d7301 (patch) | |
tree | 0f932d85abb78a4dc9ecc93799ab7763753f3243 /backends/platform/dc | |
parent | 2496c5b5549f7b3b3f1d7777812631505f8d578f (diff) | |
download | scummvm-rg350-2b23374468549722c8068d448d9bbf5e100d7301.tar.gz scummvm-rg350-2b23374468549722c8068d448d9bbf5e100d7301.tar.bz2 scummvm-rg350-2b23374468549722c8068d448d9bbf5e100d7301.zip |
Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/
svn-id: r27616
Diffstat (limited to 'backends/platform/dc')
-rw-r--r-- | backends/platform/dc/input.cpp | 16 | ||||
-rw-r--r-- | backends/platform/dc/selector.cpp | 2 | ||||
-rw-r--r-- | backends/platform/dc/softkbd.cpp | 4 |
3 files changed, 11 insertions, 11 deletions
diff --git a/backends/platform/dc/input.cpp b/backends/platform/dc/input.cpp index 7a5e5911d8..f3638a28db 100644 --- a/backends/platform/dc/input.cpp +++ b/backends/platform/dc/input.cpp @@ -48,7 +48,7 @@ int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, if(!(buttons & 4)) lmb++; if(!(buttons & 2)) rmb++; - if(!(buttons & 8)) newkey = 319; + if(!(buttons & 8)) newkey = Common::ASCII_F5; else if(!(buttons & 512)) newkey = ' '; else if(!(buttons & 1024)) newkey = numpadmap[(buttons>>4)&15]; @@ -69,7 +69,7 @@ int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, if(!(buttons & 4)) lmb++; if(!(buttons & 2)) rmb++; - if(!(buttons & 8)) newkey = 319; + if(!(buttons & 8)) newkey = Common::ASCII_F5; mouse_x += pad->cond.mouse.axis1; mouse_y += pad->cond.mouse.axis2; @@ -101,22 +101,22 @@ int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, "=¯`{ }+*½<>?" : "-^@[ ];:§,./")[key - 0x2d]; else if(key >= 0x3a && key <= 0x43) - newkey = key+(315-0x3a); + newkey = key+(Common::ASCII_F1-0x3a); else if(key >= 0x54 && key <= 0x57) newkey = "/*-+"[key-0x54]; else switch(key) { case 0x27: case 0x62: newkey = ((shift & 0x22)? '~' : '0'); break; case 0x28: case 0x58: - newkey = 13; break; + newkey = Common::KEYCODE_RETURN; break; case 0x29: - newkey = 27; break; + newkey = Common::KEYCODE_ESCAPE; break; case 0x2a: - newkey = 8; break; + newkey = Common::KEYCODE_BACKSPACE; break; case 0x2b: - newkey = 9; break; + newkey = Common::KEYCODE_TAB; break; case 0x2c: - newkey = ' '; break; + newkey = Common::KEYCODE_SPACE; break; case 0x4c: if((shift & 0x11) && (shift & 0x44)) exit(0); diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp index a4fec642fe..8262a39614 100644 --- a/backends/platform/dc/selector.cpp +++ b/backends/platform/dc/selector.cpp @@ -364,7 +364,7 @@ int gameMenu(Game *games, int num_games) event = handleInput(locked_get_pads(), mousex, mousey, shiftFlags); setimask(mask); - if(event==-Common::EVENT_LBUTTONDOWN || event==13 || event==319) { + if(event==-Common::EVENT_LBUTTONDOWN || event==13 || event==Common::ASCII_F5) { int selected_game = top_game + selector_pos; for(int fade=0; fade<=256; fade+=4) { diff --git a/backends/platform/dc/softkbd.cpp b/backends/platform/dc/softkbd.cpp index e8436fc30a..58b492f6db 100644 --- a/backends/platform/dc/softkbd.cpp +++ b/backends/platform/dc/softkbd.cpp @@ -52,7 +52,7 @@ static const char key_names[] = static const short key_codes[] = { - 27, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, + Common::KEYCODE_ESCAPE, Common::ASCII_F1, Common::ASCII_F2, Common::ASCII_F3, Common::ASCII_F4, Common::ASCII_F5, Common::ASCII_F6, Common::ASCII_F7, Common::ASCII_F8, Common::ASCII_F9, Common::ASCII_F10, K('1','!'), K('2','"'), K('3','#'), K('4','$'), K('5','%'), K('6','&'), K('7','\''), K('8','('), K('9',')'), K('0','~'), K('-','='), K('q','Q'), K('w','W'), K('e','E'), K('r','R'), K('t','T'), @@ -61,7 +61,7 @@ static const short key_codes[] = K('h','H'), K('j','J'), K('k','K'), K('l','L'), K(';','+'), K(':','*'), K('z','Z'), K('x','X'), K('c','C'), K('v','V'), K('b','B'), K('n','N'), K('m','M'), K(',','<'), K('.','>'), K('/','?'), K('\\','_'), - ~Common::KBD_SHIFT, ~Common::KBD_CTRL, ~Common::KBD_ALT, ' ', 8, 13 + ~Common::KBD_SHIFT, ~Common::KBD_CTRL, ~Common::KBD_ALT, ' ', Common::KEYCODE_BACKSPACE, Common::KEYCODE_RETURN }; SoftKeyboard::SoftKeyboard(const OSystem_Dreamcast *_os) |