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authorMax Horn2006-10-07 01:05:12 +0000
committerMax Horn2006-10-07 01:05:12 +0000
commitdf5be194098e188f9cd3234af2bea34b67d19da2 (patch)
treee9b797f971d73146f4f9e973168f4fe8bc79bb42 /backends/platform/dc
parentc8a21d19d164d40fc543d3a908789ee249a292fc (diff)
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Instantiate and hook up the plugin providers in the main() function of the corresponding backends (porters may have to update their ports if they were using the POSIX or Win32 module loading code implicitly); some cleanup
svn-id: r24153
Diffstat (limited to 'backends/platform/dc')
-rw-r--r--backends/platform/dc/dcmain.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/backends/platform/dc/dcmain.cpp b/backends/platform/dc/dcmain.cpp
index 4b03ec1551..4ba5338dfa 100644
--- a/backends/platform/dc/dcmain.cpp
+++ b/backends/platform/dc/dcmain.cpp
@@ -31,6 +31,8 @@
#include "DCLauncherDialog.h"
#include <common/config-manager.h>
+#include "backends/plugins/dc/dc-provider.h"
+
Icon icon;
const char *gGameName;
@@ -205,6 +207,10 @@ int main()
g_system = new OSystem_Dreamcast();
assert(g_system);
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new DCPluginProvider());
+#endif
+
int res = scummvm_main(argc, argv);
exit(0);