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author | Eugene Sandulenko | 2016-10-09 16:04:28 +0200 |
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committer | Eugene Sandulenko | 2016-10-09 16:05:28 +0200 |
commit | 42a023b81fe5175232b82dcf21b88ce285400c4b (patch) | |
tree | b365da19e5b733b9b32c17efb4b8d5c11803f583 /backends/platform/dingux | |
parent | d4c8b787d207912301c5dae5ea32b3a7a3cc6d52 (diff) | |
download | scummvm-rg350-42a023b81fe5175232b82dcf21b88ce285400c4b.tar.gz scummvm-rg350-42a023b81fe5175232b82dcf21b88ce285400c4b.tar.bz2 scummvm-rg350-42a023b81fe5175232b82dcf21b88ce285400c4b.zip |
GCW0: Mention that only 320x240 games are supported
Diffstat (limited to 'backends/platform/dingux')
-rw-r--r-- | backends/platform/dingux/README.GCW0 | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/backends/platform/dingux/README.GCW0 b/backends/platform/dingux/README.GCW0 index 1b7e30e266..bf344b43a5 100644 --- a/backends/platform/dingux/README.GCW0 +++ b/backends/platform/dingux/README.GCW0 @@ -27,6 +27,11 @@ It's pretty simple if you are running Linux on an x86/amd64 machine: Troubleshooting =============== +Please be advised that currently only games with a resolution above 320x240 +are disabled due to the limited screen resolution on GCW0. This could be +changed in the future, but higher resolution games will require use of +the HDMI display port. + In case you need to submit a bugreport, you may find the log file at the following path: |