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authorNeil Millstone2007-01-20 17:29:20 +0000
committerNeil Millstone2007-01-20 17:29:20 +0000
commit0c82694f4782ad913b4d482f533f1e05f7219dc1 (patch)
tree489b13fdf8a2c681beff44edda768b83f843f48e /backends/platform/ds/arm9/source
parentb6b75af524e7446c961801b11abe170400335bdd (diff)
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Ported changes from branch-0-9-0 to fix grabRawScreen(), and palette corruption.
svn-id: r25129
Diffstat (limited to 'backends/platform/ds/arm9/source')
-rw-r--r--backends/platform/ds/arm9/source/dsmain.cpp2
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp14
2 files changed, 14 insertions, 2 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp
index bb764bc75a..e0332f91b5 100644
--- a/backends/platform/ds/arm9/source/dsmain.cpp
+++ b/backends/platform/ds/arm9/source/dsmain.cpp
@@ -517,7 +517,7 @@ void displayMode8Bit() {
BG0_Y0 = 0;
// Restore palette entry used by text in the front-end
- PALETTE_SUB[255] = savedPalEntry255;
+// PALETTE_SUB[255] = savedPalEntry255;
consoleInitDefault((u16*)SCREEN_BASE_BLOCK(0), (u16*)CHAR_BASE_BLOCK(1), 16);
consolePrintSet(0, 23);
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index 247b4e73de..70299ae5b2 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -471,7 +471,19 @@ Common::SaveFileManager* OSystem_DS::getSavefileManager()
bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
- memcpy(surf->pixels, DS::get8BitBackBuffer(), DS::getGameWidth() * DS::getGameHeight());
+
+ // Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
+ // TODO: Change this to work with the software scalar (hint: video ram format is different)
+ u16* image = (u16 *) DS::get8BitBackBuffer();
+ for (int y = 0; y < DS::getGameHeight(); y++)
+ {
+ DC_FlushRange((image + (y * 512)), DS::getGameWidth());
+ for (int x = 0; x < DS::getGameWidth() >> 1; x++)
+ {
+ *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = *(image + y * 256 + x);
+ }
+ }
+
return true;
}