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author | Johannes Schickel | 2012-06-16 02:18:01 +0200 |
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committer | Johannes Schickel | 2012-06-16 02:18:01 +0200 |
commit | 31880186e1c78023e2e552a7fceaa27c3d2d08b1 (patch) | |
tree | 08f62b1b8d032a490e1d3d63f33814ed93785439 /backends/platform/ds/arm9/source | |
parent | f917db972e0ae7e4e82a6430010a155cbb3a92c0 (diff) | |
download | scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.tar.gz scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.tar.bz2 scummvm-rg350-31880186e1c78023e2e552a7fceaa27c3d2d08b1.zip |
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
Diffstat (limited to 'backends/platform/ds/arm9/source')
-rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.cpp | 2 | ||||
-rw-r--r-- | backends/platform/ds/arm9/source/osystem_ds.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp index a6b85f207f..f91342a6ce 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.cpp +++ b/backends/platform/ds/arm9/source/osystem_ds.cpp @@ -280,7 +280,7 @@ void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) { #define MISALIGNED16(ptr) (((u32) (ptr) & 1) != 0) -void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { +void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { if (!_graphicsEnable) return; if (w <= 1) return; if (h < 0) return; diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h index 11b0988666..789053e522 100644 --- a/backends/platform/ds/arm9/source/osystem_ds.h +++ b/backends/platform/ds/arm9/source/osystem_ds.h @@ -98,7 +98,7 @@ protected: public: void restoreHardwarePalette(); - virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); + virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); virtual void updateScreen(); virtual void setShakePos(int shakeOffset); |