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authorNeil Millstone2007-08-18 11:10:41 +0000
committerNeil Millstone2007-08-18 11:10:41 +0000
commit4ccec7c25ade6cb3c98c96ea7850d897b592fe16 (patch)
tree3b70353142f6d0b1733a6130c5f82c7ae9338f10 /backends/platform/ds/arm9/source
parent0566bef99131925e5ca5a7d71bfadf4299b73c6e (diff)
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Making DS port build again
svn-id: r28654
Diffstat (limited to 'backends/platform/ds/arm9/source')
-rw-r--r--backends/platform/ds/arm9/source/blitters.cpp8
-rw-r--r--backends/platform/ds/arm9/source/dsmain.cpp99
-rw-r--r--backends/platform/ds/arm9/source/dsoptions.cpp2
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp47
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.h7
-rw-r--r--backends/platform/ds/arm9/source/touchkeyboard.cpp10
6 files changed, 90 insertions, 83 deletions
diff --git a/backends/platform/ds/arm9/source/blitters.cpp b/backends/platform/ds/arm9/source/blitters.cpp
index ec33a5aab4..9af3c5d611 100644
--- a/backends/platform/ds/arm9/source/blitters.cpp
+++ b/backends/platform/ds/arm9/source/blitters.cpp
@@ -1,6 +1,8 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2005-2006 Neil Millstone
- * Copyright (C) 2006 The ScummVM project
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp
index aafa54e347..43008a1770 100644
--- a/backends/platform/ds/arm9/source/dsmain.cpp
+++ b/backends/platform/ds/arm9/source/dsmain.cpp
@@ -21,17 +21,6 @@
*/
-// - Turn off when quit - Done
-// - Simon and Kyrandia - Done
-// - 200% scale option - Done
-// - Change zoom range - Done
-// - Speed increase! - Done
-// - Fixed bugs in Sky - Done
-// - Change name of ini file and intro screen for build c - Done
-// - Check for existance of zip file in batch file - Done
-// - Add new support - Done
-// - Fix help screen
-
// - Remove scummconsole.c
// - Delete files
// - Fatlib conversion?
@@ -39,38 +28,15 @@
// - libcartreset
// - Alternative controls - tap for left click, double for right
// - Inherit the Earth?
-// - New Supercard, M3 drivers?
// - Stereo audio?
// - Delete saves?
// - Software scaler?
-// - 100% scale
-
-// - Arrow keys cause key events when keyboard enabled - Done
-// - Mouse cursor display - Done
-// - Disable scaler on options menu - Done
-// - Fix scale icons on top screen - Done
-// - Fseek optimisation? - No need
-// - Fix agi hack to be cleaner - done
-// - Fix not typing looong words - Done
-// - Show keyboard by default in AGI games
-// - Fix mouse moving when cursor on keyboard screen - Done
-// - Fix 'fit' thingy always appearing - Done
-// - check cine backbuffer code - Done
-// - Add long filename support - Done
-// - New icons
-// - Add key config for gob engine: Start:F1, Shift-numbers: F keys - Done
-// - Fix [ds] appearing in game menu
-
-// - Find out what's going wrong when you turn the console off
-// - enable console when asserting
-
-// - AGI: Adding keyboard hack
-// - CINE: Framebuffer modification should check if it works without, fix for overwrite crash
-// - KYRA: GetFileSize modification
-
-
-//#define USE_LIBCARTRESET
-//#define USE_BUILT_IN_DRIVER_SELECTION
+
+// - Alternative controls?
+
+
+
+#define USE_LIBCARTRESET
#include <nds.h>
@@ -102,7 +68,7 @@
#include "cartreset_nolibfat.h"
#include "keys.h"
#include "profiler/cyg-profile.h"
-//test
+#include "blitters.h"
namespace DS {
@@ -245,7 +211,7 @@ gameListType gameList[NUM_SUPPORTED_GAMES] = {
{"sky", CONT_SKY},
{"simon1", CONT_SIMON},
{"simon2", CONT_SIMON},
- {"gob", CONT_GOBLINS},
+ {"gob1", CONT_SCUMM_ORIGINAL},
{"queen", CONT_SCUMM_ORIGINAL},
{"cine", CONT_FUTURE_WARS},
{"agi", CONT_AGI}
@@ -441,7 +407,7 @@ void initGame() {
//strcpy(gameName, ConfMan.getActiveDomain().c_str());
strcpy(gameName, ConfMan.get("gameid").c_str());
- //consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]);
+ consolePrintf("\n\n\n\nCurrent game: '%s' %d\n", gameName, gameName[0]);
currentGame = &gameList[0]; // Default game
@@ -962,25 +928,25 @@ void addIndyFightingKeys() {
if ((getKeysChanged() & KEY_UP)) {
event.type = getKeyEvent(KEY_UP);
- event.kbd.keycode = '8';
+ event.kbd.keycode = Common::KEYCODE_8;
event.kbd.ascii = '8';
system->addEvent(event);
}
if ((getKeysChanged() & KEY_LEFT)) {
event.type = getKeyEvent(KEY_LEFT);
- event.kbd.keycode = '4';
+ event.kbd.keycode = Common::KEYCODE_4;
event.kbd.ascii = '4';
system->addEvent(event);
}
if ((getKeysChanged() & KEY_RIGHT)) {
event.type = getKeyEvent(KEY_RIGHT);
- event.kbd.keycode = '6';
+ event.kbd.keycode = Common::KEYCODE_6;
event.kbd.ascii = '6';
system->addEvent(event);
}
if ((getKeysChanged() & KEY_DOWN)) {
event.type = getKeyEvent(KEY_DOWN);
- event.kbd.keycode = '2';
+ event.kbd.keycode = Common::KEYCODE_2;
event.kbd.ascii = '2';
system->addEvent(event);
}
@@ -989,19 +955,19 @@ void addIndyFightingKeys() {
if ((getKeysChanged() & KEY_X)) {
event.type = getKeyEvent(KEY_X);
- event.kbd.keycode = '9';
+ event.kbd.keycode = Common::KEYCODE_9;
event.kbd.ascii = '9';
system->addEvent(event);
}
if ((getKeysChanged() & KEY_A)) {
event.type = getKeyEvent(KEY_A);
- event.kbd.keycode = '6';
+ event.kbd.keycode = Common::KEYCODE_6;
event.kbd.ascii = '6';
system->addEvent(event);
}
if ((getKeysChanged() & KEY_B)) {
event.type = getKeyEvent(KEY_B);
- event.kbd.keycode = '3';
+ event.kbd.keycode = Common::KEYCODE_3;
event.kbd.ascii = '3';
system->addEvent(event);
}
@@ -1010,19 +976,19 @@ void addIndyFightingKeys() {
if ((getKeysChanged() & KEY_X)) {
event.type = getKeyEvent(KEY_X);
- event.kbd.keycode = '7';
+ event.kbd.keycode = Common::KEYCODE_7;
event.kbd.ascii = '7';
system->addEvent(event);
}
if ((getKeysChanged() & KEY_A)) {
event.type = getKeyEvent(KEY_A);
- event.kbd.keycode = '4';
+ event.kbd.keycode = Common::KEYCODE_4;
event.kbd.ascii = '4';
system->addEvent(event);
}
if ((getKeysChanged() & KEY_B)) {
event.type = getKeyEvent(KEY_B);
- event.kbd.keycode = '1';
+ event.kbd.keycode = Common::KEYCODE_1;
event.kbd.ascii = '1';
system->addEvent(event);
}
@@ -1032,7 +998,7 @@ void addIndyFightingKeys() {
if ((getKeysChanged() & KEY_Y)) {
event.type = getKeyEvent(KEY_Y);
- event.kbd.keycode = '5';
+ event.kbd.keycode = Common::KEYCODE_5;
event.kbd.ascii = '5';
system->addEvent(event);
}
@@ -1143,7 +1109,7 @@ void addEventsToQueue() {
if (!indyFightState) {
if ((!(getKeysHeld() & KEY_L)) && (!(getKeysHeld() & KEY_R)) && (getKeysChanged() & KEY_B)) {
- event.kbd.keycode = 27;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = 27;
event.kbd.flags = 0;
@@ -1168,26 +1134,26 @@ void addEventsToQueue() {
event.kbd.flags = 0;
if (getKeysChanged() & KEY_LEFT) {
- event.kbd.keycode = SDLK_LEFT;
- event.kbd.ascii = SDLK_LEFT;
+ event.kbd.keycode = Common::KEYCODE_LEFT;
+ event.kbd.ascii = 0;
event.type = getKeyEvent(KEY_LEFT);
}
if (getKeysChanged() & KEY_RIGHT) {
- event.kbd.keycode = SDLK_RIGHT;
- event.kbd.ascii = SDLK_RIGHT;
+ event.kbd.keycode = Common::KEYCODE_RIGHT;
+ event.kbd.ascii = 0;
event.type = getKeyEvent(KEY_RIGHT);
}
if (getKeysChanged() & KEY_UP) {
- event.kbd.keycode = SDLK_UP;
- event.kbd.ascii = SDLK_UP;
+ event.kbd.keycode = Common::KEYCODE_UP;
+ event.kbd.ascii = 0;
event.type = getKeyEvent(KEY_UP);
}
if (getKeysChanged() & KEY_DOWN) {
- event.kbd.keycode = SDLK_DOWN;
- event.kbd.ascii = SDLK_DOWN;
+ event.kbd.keycode = Common::KEYCODE_DOWN;
+ event.kbd.ascii = 0;
event.type = getKeyEvent(KEY_DOWN);
}
@@ -1323,8 +1289,8 @@ void addEventsToQueue() {
Common::Event event;
event.type = getKeyEvent(KEY_DOWN);
- event.kbd.keycode = '#'; // F10 or # - show hotspots
- event.kbd.ascii = '#';
+ event.kbd.keycode = Common::KEYCODE_F10; // F10 or # - show hotspots
+ event.kbd.ascii = Common::ASCII_F10;
event.kbd.flags = 0;
system->addEvent(event);
// consolePrintf("F10\n");
@@ -1337,7 +1303,7 @@ void addEventsToQueue() {
Common::Event event;
event.type = getKeyEvent(KEY_DOWN);
- event.kbd.keycode = '.'; // Full stop - skips current dialogue line
+ event.kbd.keycode = Common::KEYCODE_PERIOD; // Full stop - skips current dialogue line
event.kbd.ascii = '.';
event.kbd.flags = 0;
system->addEvent(event);
@@ -1397,6 +1363,7 @@ void addEventsToQueue() {
// consolePrintf("!!!!!F5!!!!!");
}
event.kbd.flags = 0;
+ consolePrintf("!!!!!F5!!!!!");
system->addEvent(event);
}
diff --git a/backends/platform/ds/arm9/source/dsoptions.cpp b/backends/platform/ds/arm9/source/dsoptions.cpp
index b29b1d9fa7..041b1ba0c6 100644
--- a/backends/platform/ds/arm9/source/dsoptions.cpp
+++ b/backends/platform/ds/arm9/source/dsoptions.cpp
@@ -197,7 +197,7 @@ void togglePause() {
OSystem_DS* system = OSystem_DS::instance();
event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = 'p';
+ event.kbd.keycode = Common::KEYCODE_p;
event.kbd.ascii = 'p';
event.kbd.flags = 0;
system->addEvent(event);
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index 32eafe1af7..39413d0723 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -152,6 +152,24 @@ void OSystem_DS::setPalette(const byte *colors, uint start, uint num) {
}
}
+bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
+ surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
+
+ // Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
+
+
+ u16* image = (u16 *) DS::get8BitBackBuffer();
+ for (int y = 0; y < DS::getGameHeight(); y++)
+ {
+ DC_FlushRange(image + (y << 8), DS::getGameWidth());
+ for (int x = 0; x < DS::getGameWidth() >> 1; x++)
+ {
+ *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y << 8 + x];
+ }
+ }
+
+ return true;
+}
void OSystem_DS::grabPalette(unsigned char *colors, uint start, uint num) {
// consolePrintf("Grabpalette");
@@ -325,7 +343,7 @@ bool OSystem_DS::pollEvent(Common::Event &event)
// So we make it something harmless which won't cause any adverse effects.
event.type = Common::EVENT_KEYUP;
event.kbd.ascii = 0;
- event.kbd.keycode = 0;
+ event.kbd.keycode = Common::KEYCODE_INVALID;
event.kbd.flags = 0;
// consolePrintf("type: %d\n", event.type);
return false;
@@ -478,25 +496,36 @@ Common::SaveFileManager* OSystem_DS::getSavefileManager()
}
}
-bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
- surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
+Graphics::Surface *OSystem_DS::lockScreen() {
+/* // For now, we create a full temporary screen surface, to which we copy the
+ // the screen content. Later unlockScreen will copy everything back.
+ // Not very nice nor efficient, but at least works, and is not worse
+ // than in the bad old times where we used grabRawScreen + copyRectToScreen.
+
+ _framebuffer.create(DS::getGameWidth(), DS::getGameHeight(), 1);
// Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
- size_t imageStrideInBytes = DS::isCpuScalerEnabled()? DS::getGameWidth() : 512;
- size_t imageStrideInWords = imageStrideInBytes / 2;
u16* image = (u16 *) DS::get8BitBackBuffer();
for (int y = 0; y < DS::getGameHeight(); y++)
{
- DC_FlushRange(image + (y * imageStrideInWords), DS::getGameWidth());
+ DC_FlushRange(image + (y << 8), DS::getGameWidth());
for (int x = 0; x < DS::getGameWidth() >> 1; x++)
{
- *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x];
+ *(((u16 *) (_framebuffer.pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y << 8 + x];
}
}
- return true;
+ return &_framebuffer;*/
+}
+
+void OSystem_DS::unlockScreen() {
+/* // Copy temp framebuffer back to screen
+ copyRectToScreen((byte *)_framebuffer.pixels, _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h);
+
+ // Free memory
+ _framebuffer.free(); */
}
void OSystem_DS::setFocusRectangle(const Common::Rect& rect) {
@@ -524,3 +553,5 @@ OSystem *OSystem_DS_create() {
return new OSystem_DS();
}
+
+
diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h
index d943a362ca..512617170b 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.h
+++ b/backends/platform/ds/arm9/source/osystem_ds.h
@@ -31,6 +31,7 @@
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "sound/mixer.h"
+#include "graphics/surface.h"
class DSAudioMixer : public Audio::Mixer {
};
@@ -53,9 +54,12 @@ public:
GBAMPSaveFileManager mpSaveManager;
DSAudioMixer* _mixer;
DSTimerManager* _timer;
+ Graphics::Surface _framebuffer;
+
static OSystem_DS* _instance;
+
typedef void (*SoundProc)(void *param, byte *buf, int len);
typedef int (*TimerProc)(int interval);
@@ -137,6 +141,9 @@ public:
virtual void initBackend();
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
+
virtual Audio::Mixer* getMixer() { return _mixer; }
virtual Common::TimerManager* getTimerManager() { return _timer; }
static int timerHandler(int t);
diff --git a/backends/platform/ds/arm9/source/touchkeyboard.cpp b/backends/platform/ds/arm9/source/touchkeyboard.cpp
index 26f03ca9d1..26807bfa6a 100644
--- a/backends/platform/ds/arm9/source/touchkeyboard.cpp
+++ b/backends/platform/ds/arm9/source/touchkeyboard.cpp
@@ -338,7 +338,7 @@ void updateTypeEvents()
Common::Event event;
OSystem_DS* system = OSystem_DS::instance();
- event.kbd.keycode = autoCompleteBuffer[0];
+ event.kbd.keycode = (Common::KeyCode) autoCompleteBuffer[0];
event.kbd.ascii = autoCompleteBuffer[0];
event.type = Common::EVENT_KEYDOWN;
event.kbd.flags = 0;
@@ -402,9 +402,9 @@ void addKeyboardEvents() {
if (!DS::shiftState) {
event.kbd.ascii = keys[r].character;
- event.kbd.keycode = 0;
+ event.kbd.keycode = Common::KEYCODE_INVALID;
} else {
- event.kbd.keycode = SDLK_F1 - (keys[r].character - '1');
+ event.kbd.keycode = (Common::KeyCode) (Common::KEYCODE_F1 - (keys[r].character - '1'));
event.kbd.ascii = 0;
}
@@ -416,10 +416,10 @@ void addKeyboardEvents() {
event.kbd.ascii = keys[r].character;
}
- event.kbd.keycode = event.kbd.ascii;
+ event.kbd.keycode = (Common::KeyCode) event.kbd.ascii;
} else {
event.kbd.ascii = keys[r].character;
- event.kbd.keycode = keys[r].character;
+ event.kbd.keycode = (Common::KeyCode) keys[r].character;
}