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authorBertrand Augereau2007-06-12 07:14:04 +0000
committerBertrand Augereau2007-06-12 07:14:04 +0000
commit72cfa9d8293aa897a89d577d9844a2a286d8f0e2 (patch)
treeeb84b9f98c67eed951a92fe6b10703d3fac03c0e /backends/platform/ds/arm9/source
parent12c9fb03820c383d5d10fa3c3ba8e2cffad8db98 (diff)
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NDS : Attempt to not buffer overrun VRAM when doing saveGameBackBuffer/restoreGameBackBuffer ported to branch 0.10.0
svn-id: r27374
Diffstat (limited to 'backends/platform/ds/arm9/source')
-rw-r--r--backends/platform/ds/arm9/source/dsmain.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp
index 21602c4f34..644b66671a 100644
--- a/backends/platform/ds/arm9/source/dsmain.cpp
+++ b/backends/platform/ds/arm9/source/dsmain.cpp
@@ -750,7 +750,7 @@ void displayMode16BitFlipBuffer() {
}
else if (isCpuScalerEnabled())
{
- #define SCALER_PROFILE
+ //#define SCALER_PROFILE
#ifdef SCALER_PROFILE
TIMER1_CR = TIMER_ENABLE | TIMER_DIV_1024;
@@ -2505,4 +2505,3 @@ int main(void)
int main() {
DS::main();
}
-