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| author | Eugene Sandulenko | 2013-10-07 23:39:57 +0300 |
|---|---|---|
| committer | Eugene Sandulenko | 2013-10-08 00:11:18 +0300 |
| commit | 669cb76de4bb63511d46c3c50e1f486f1dbcc401 (patch) | |
| tree | 705ac95510b8c09dd33c41cef2632ed821399abc /backends/platform/ds/commoninclude/NDS/scummvm_ipc.h | |
| parent | d71b48b120870d588ce3331a74ce6bb138eacc59 (diff) | |
| download | scummvm-rg350-669cb76de4bb63511d46c3c50e1f486f1dbcc401.tar.gz scummvm-rg350-669cb76de4bb63511d46c3c50e1f486f1dbcc401.tar.bz2 scummvm-rg350-669cb76de4bb63511d46c3c50e1f486f1dbcc401.zip | |
KYRA: Fixed missing curly brackets. CID 1003639
Although I did not consult with disassembly, judging from the game
logic _unkEndSeqVar4 is used for switching certain Malcolm frames,
and it is apparent that this should happen only under condition,
not always.
Diffstat (limited to 'backends/platform/ds/commoninclude/NDS/scummvm_ipc.h')
0 files changed, 0 insertions, 0 deletions
