diff options
author | Eugene Sandulenko | 2006-10-06 19:01:39 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2006-10-06 19:01:39 +0000 |
commit | 3d84f1104688db0b23b6fe9ccc86b587ac597837 (patch) | |
tree | df9c7c4fdbfbbb8c1aa67d6e5f4ffc9bcdac9fb4 /backends/platform/gp2x/build/README-GP2X | |
parent | e75bea0c8f454bbeac842414a7ab8c4c77321801 (diff) | |
download | scummvm-rg350-3d84f1104688db0b23b6fe9ccc86b587ac597837.tar.gz scummvm-rg350-3d84f1104688db0b23b6fe9ccc86b587ac597837.tar.bz2 scummvm-rg350-3d84f1104688db0b23b6fe9ccc86b587ac597837.zip |
Patch #1432376: "Very basic GP2X Backend"
svn-id: r24144
Diffstat (limited to 'backends/platform/gp2x/build/README-GP2X')
-rw-r--r-- | backends/platform/gp2x/build/README-GP2X | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/backends/platform/gp2x/build/README-GP2X b/backends/platform/gp2x/build/README-GP2X new file mode 100644 index 0000000000..acc3d0d140 --- /dev/null +++ b/backends/platform/gp2x/build/README-GP2X @@ -0,0 +1,114 @@ +$URL$ +$Id$ + +DO NOT USE THIS FOR ANYTHING OTHER THEN TO TEST A USB MOUSE. +IT'S BUGGY AND ANYTHING OTHER THEN THE 320*2xx LucasArts GAMES +WILL MOST LIGHTLY CRASH YOUR GP2X. + +THE README IS BELOW JUST FOR REFERANCE. + +ScummVM for the GP2X - UNSTABLE MOUSE TEST - 0.10.0 SVN +------------------------------------------------------- + +This is a test release of ScummVM for the GP2X, it would be appreciated if this alpha test distribution was not mirrored and that people be directed to http://www.distant-earth.com/scummvm instead, until the port is a little more mature, to ensure people download the most recent builds. + +This build is still in a very heavy state of development and as such no ‘expected’ behaviour can be guaranteed ;). +I tested with firmware 1.2.1 for reference. + +INCLUDED ENGINES: + +Scumm - (All games supported by ScummVM should work to some extent, using the hardware scalar if needed) + +// Simon - (Simon the Sorcerer one and two) +// Sky - (Beneath a Steel Sky) +// Sword - (Broken Sword 1) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. +// Sword2 - (Broken Sword 2) - This engine uses the hardware scalar to downsize the graphics to fix on the GP2X. It is NOT very nice to look at. +// Gob - (Goblins one) +// Queen - Flight of the Amazon Queen +// Kyra - (The Legend of Kyrandia) - This engine is still under heavy development in ScummVM, however the game is playable. +// Lure - (Lure of the Temptress) - This engine is still under heavy development in ScummVM, the game is not yet really playable. + + +All other game engines are disabled in this release. + +SUPPORTED AUDIO OPTIONS: + +Raw audio. +MP3 audio. +OGG Vorbis audio (this may be problematic, I just made some big changes to my Tremor code). + +RECENT CHANGES: + +Refined audio hacks to reduce audio delay a little more. +Enabled hardware scalar code. +Now built using SDL 1.2.9 for the parts of the port that use SDL (some parts now hit the hardware directly). +Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as the executable). +Aspect Ratio Correction can now be disabled ‘per game’. When adding a game you can find this option on the GFX tab. +Note: This will cause the game to run with a black border at the bottom as it will be rendered to a 320*200 frame. + +HOW TO SAVE: + +NOTE: Everything is saved to the SD card, saves are stored in the game folder, and the config file for ScummVM (.scummvmrc) is stored in the same place as the GPE. + +Ok, this is for Scumm engine games but the principle is the same for all. + +In Game. + +1. Right Trigger +2. Select SAVE with B +3. Select a position with B +4. Right trigger puts ? in the name box for some text. +5. Press B to save + +Basically the emulated keys you have are what I mapped the buttons to, +I have a virtual keyboard like the GP32 one (left/right on the stick to pick chars) to add in at some point ;-) + +CONTROLLER MAPPING: + +NOTE: The controller mappings have recently changed somewhat so please review the new setup. +This is subject to change; it still does not ‘feel’ quite right. + +Mouse Emulation: + +Stick: Move Pointer +Stick Click: ‘light’ Left Click +B: Left click +X: Right click + +Keyboard Emulation: + +Start: Return +Select: Escape +Y: Space Bar (Pause) +Right Trigger: Game Menu (Save, Load, Quit etc.) +Volume Buttons: Increase and Decrease volume (5% per press) + +Fancy button combos: + +NOTE: To use button combos press and hold the Left Trigger then... + +Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games) +Right Trigger: 0 (For skipping the copy protection in Monkey Island 2) +Select: Exit ScummVM completely +(More to add, ideas please) + +KNOWN ISSUES: + +Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause. +It happens very infrequently, both times it was in the DOTT CD intro. Saving often is never a bad idea anyhow. + +Volume level changes can be a little inconsistent at times. + +MAJOR TODOS: + +Fix save support when using the Sky engine (Beneath a Steel Sky) - You CAN'T save at the moment but auto save works. +Look into inconsistencies with Simon engine and map Y key to a button combination to allow clean quitting (Simon 1/2). +Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings etc.) - Partly done. +Fix TV out, maybe make it an option in the pre-ScummVM config menu. +Any help appreciated :). + +SOURCE: + +Port source is available on request. Note this is development code (and VERY messy). + +John Willis
\ No newline at end of file |