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| author | Kari Salminen | 2009-06-27 12:26:26 +0000 |
|---|---|---|
| committer | Kari Salminen | 2009-06-27 12:26:26 +0000 |
| commit | 49dd58de45db302214b65af5b296a21f84f02ebe (patch) | |
| tree | 96c1b93526b44fb7bb590a9cfbc8dd8b3be218c6 /backends/platform/gp2x/gp2x-mem.cpp | |
| parent | 5a6573d33de407c69000fba7acbf44cf43eab139 (diff) | |
| download | scummvm-rg350-49dd58de45db302214b65af5b296a21f84f02ebe.tar.gz scummvm-rg350-49dd58de45db302214b65af5b296a21f84f02ebe.tar.bz2 scummvm-rg350-49dd58de45db302214b65af5b296a21f84f02ebe.zip | |
Name Operation Stealth's global variables 251 and 252 and init them in main loop.
These are used as a sort of a backup for the
mouse position (x, y) variables 249 and 250.
Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's
VAR_MOUSE_X_POS_2ND (251) clash and that's possibly
why executePlayerInput currently works incorrectly
with Operation Stealth. More reverse engineering
is needed...
svn-id: r41915
Diffstat (limited to 'backends/platform/gp2x/gp2x-mem.cpp')
0 files changed, 0 insertions, 0 deletions
