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authorJohn Willis2009-06-04 08:30:31 +0000
committerJohn Willis2009-06-04 08:30:31 +0000
commit929ef3e4a8eaf83e5fda75fb1047feb6647e7799 (patch)
tree4c9cf9ce363eb977371e3be19ae88b84b6f207a1 /backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
parent70effa46e55100630df3b902918c75e77d505188 (diff)
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Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). Includes configure changes and one #ifdef to SDL backend. Also updates NEWS.
svn-id: r41156
Diffstat (limited to 'backends/platform/gp2xwiz/gp2xwiz-graphics.cpp')
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-graphics.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
new file mode 100644
index 0000000000..2482051286
--- /dev/null
+++ b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
@@ -0,0 +1,33 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
+
+
+/* TODO: Add code to ensure that overlay is always 320*240 and maybe invoke some custom scale code. */
+
+bool OSystem_GP2XWIZ::loadGFXMode() {
+ OSystem_SDL::loadGFXMode();
+}