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author | Jody Northup | 2009-07-03 09:33:58 +0000 |
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committer | Jody Northup | 2009-07-03 09:33:58 +0000 |
commit | c28af8ce941ea92fcf32b726ad03f2f854de342d (patch) | |
tree | 232ff78e9abd9b04512b34e6a210cad5c0865d87 /backends/platform/gp2xwiz/gp2xwiz-main.cpp | |
parent | c753e68024d23f1128934c4730fbd4d7bdee8e61 (diff) | |
download | scummvm-rg350-c28af8ce941ea92fcf32b726ad03f2f854de342d.tar.gz scummvm-rg350-c28af8ce941ea92fcf32b726ad03f2f854de342d.tar.bz2 scummvm-rg350-c28af8ce941ea92fcf32b726ad03f2f854de342d.zip |
Provided a virtual method for converting graphics rectangles from screen format to hardware format, for backend developers wanting to provide support for color component orders not directly supported in hardware. (This could probably use a fair bit of looking over, it's ugly and has some fairly arbitrary limitations)
svn-id: r42051
Diffstat (limited to 'backends/platform/gp2xwiz/gp2xwiz-main.cpp')
0 files changed, 0 insertions, 0 deletions