diff options
| author | John Willis | 2010-09-09 09:48:32 +0000 |
|---|---|---|
| committer | John Willis | 2010-09-09 09:48:32 +0000 |
| commit | 9307304d7eb6acbd2351355a30d24cb95a259db7 (patch) | |
| tree | 6aa25f91dd5d008d8ca956bf637f1768ee42b8fd /backends/platform/gp2xwiz | |
| parent | 9313e169fd7fc8efde6a8ae63cbb2599f83856b7 (diff) | |
| download | scummvm-rg350-9307304d7eb6acbd2351355a30d24cb95a259db7.tar.gz scummvm-rg350-9307304d7eb6acbd2351355a30d24cb95a259db7.tar.bz2 scummvm-rg350-9307304d7eb6acbd2351355a30d24cb95a259db7.zip | |
GP2XWIZ: Rename GP2XWIZ backend to GPH.
* This better reflects the supported devices
from GPH (GamePark Holdings), namely the
GP2XWiz, Caanoo and merging in of the old
GP2X backend.
svn-id: r52648
Diffstat (limited to 'backends/platform/gp2xwiz')
29 files changed, 0 insertions, 1941 deletions
diff --git a/backends/platform/gp2xwiz/build/README-GP2XWIZ b/backends/platform/gp2xwiz/build/README-GP2XWIZ deleted file mode 100644 index ec8142a6f3..0000000000 --- a/backends/platform/gp2xwiz/build/README-GP2XWIZ +++ /dev/null @@ -1,140 +0,0 @@ -ScummVM - GP2X WIZ SPECIFIC README - HEAD SVN ------------------------------------------------------------------------- - -Contents: - - * About the backend/port <#About_the_backendport> - * Game compatability <#Game_compatibility> - * Included engines <#Included_engines> - * Supported audio options <#Supported_audio_options> - * Supported cut-scene options <#Supported_cut-scene_options> - * Recent changes <#Recent_changes> - * How to save <#How_to_save> - * Controller mappings <#Controller_mappings> - * Known issues <#Knonw_issues> - * Additional resources/links <#Additional_resourceslinks> - * Credits <#Credits> - ------------------------------------------------------------------------- - -Please refer to the: - -GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14> -WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz> - -for the most current information on the port and any updates to this -documentation. - ------------------------------------------------------------------------- -About the backend/port - -This is the readme for the official GP2XWiz ScummVM backend (also known as -the GP2XWiz port). - -This is an SVN test release of ScummVM for the GP2XWiz, it would be -appreciated if this SVN test distribution was not mirrored and that -people be directed to http://scummvm.distant-earth.com/ instead for -updated SVN builds. - -Full supported official releases of the GP2X WIZ ScummVM backend are made in -line with main official releases and are avalalble from the ScummVM -downloads page <http://www.scummvm.org/downloads.php>. - -This build is in an active state of development and as such no -"expected" behavior can be guaranteed ;). - ------------------------------------------------------------------------- -Game compatibility - -For information on the compatability of a specific game please refer to -the GP2XWiz compatability section of the ScummVM WiKi -<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>. - -Please note the version and date of the ScummVM build you are running -when reviewing the above list. - ------------------------------------------------------------------------- -Supported audio options - -Raw audio. -MP3 audio. -OGG Vorbis audio. - -FLAC audio is currently unsupported. - -For best results use uncompressed audio in games. - ------------------------------------------------------------------------- -How to save - -NOTE: Everything is saved to the SD card, saves are stored in the saves -folder under your main ScummVM executable unless you set another save -location. - -The configiration file for ScummVM (.scummvmrc) is stored in the same -place as the ScummVM executable. - -The save process below is for Scumm engine games but the principle is -the same for all. - -In Game. - -1. Menu Button -2. Select SAVE with B -3. Select a position with B -4. Right trigger puts 0 in the name box for some text. -5. Press B to save - -Basically the emulated keys you can use are equivelent to the values -buttons are mapped to, - ------------------------------------------------------------------------- -Controller mappings - -Touch screen: -Touch: Move Pointer and Left click - -Mouse emulation: - -dPad: Move Pointer -B: Left click -X: Right click - -Keyboard emulation: - -Right Trigger: Return -Select: Escape -Y: Space Bar (Pause) -Menu: Game Menu (Save, Load, Quit etc.) -Volume Buttons: Increase and Decrease volume - -Fancy button combos: - -NOTE: To use button combos press and hold the Left Trigger then... - -Right Trigger: Display Virtual Keyboard -Menu: Bring up the Global main menu for ScummVM -Select: Exit ScummVM completely (and gracefully) - ------------------------------------------------------------------------- -Known issues - -No major known issues - ------------------------------------------------------------------------- -Additional resources/links - - * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X> - * ScummVM forums GP2X forum - <http://forums.scummvm.org/viewforum.php?f=14> - * My own ScummVM page <http://scummvm.distant-earth.com/> (for - SVN/test builds) - * Main ScummVM site <http://www.scummvm.org> (for official supported - release builds) - ------------------------------------------------------------------------- -Credits - -Core ScummVM code (c) The ScummVM Team -GP2X Wiz backend (c) John Willis -Detailed (c) information can be found within the source code diff --git a/backends/platform/gp2xwiz/build/build.sh b/backends/platform/gp2xwiz/build/build.sh deleted file mode 100755 index 876c3e378a..0000000000 --- a/backends/platform/gp2xwiz/build/build.sh +++ /dev/null @@ -1,19 +0,0 @@ -#!/bin/bash - -echo Quick script to make building all the time less painful. - -# Set the paths up here to support the build. - -export PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin:$PATH -export PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin:$PATH -export CXX=arm-open2x-linux-g++ -export CC=arm-open2x-linux-gcc -export CXXFLAGS="-mcpu=arm926ej-s -mtune=arm926ej-s" -export ASFLAGS=-mfloat-abi=soft - -cd ../../../.. - -echo Building ScummVM for GP2X Wiz. -make - -echo Build for GP2X Wiz - complete - Please check build logs. diff --git a/backends/platform/gp2xwiz/build/bundle-debug.sh b/backends/platform/gp2xwiz/build/bundle-debug.sh deleted file mode 100755 index cd5145b31d..0000000000 --- a/backends/platform/gp2xwiz/build/bundle-debug.sh +++ /dev/null @@ -1,9 +0,0 @@ -#!/bin/bash - -echo Quick script to make building a distribution of the GP2X Wiz backend more consistent. - -cd ../../../.. - -echo Building ScummVM for GP2X Wiz. - -make gp2xwiz-bundle-debug diff --git a/backends/platform/gp2xwiz/build/bundle.sh b/backends/platform/gp2xwiz/build/bundle.sh deleted file mode 100755 index 579e2dc77b..0000000000 --- a/backends/platform/gp2xwiz/build/bundle.sh +++ /dev/null @@ -1,9 +0,0 @@ -#!/bin/bash - -echo Quick script to make building a distribution of the GP2X Wiz backend more consistent. - -cd ../../../.. - -echo Building ScummVM for GP2X Wiz. - -make gp2xwiz-bundle diff --git a/backends/platform/gp2xwiz/build/clean.sh b/backends/platform/gp2xwiz/build/clean.sh deleted file mode 100755 index 5ec1b9e62c..0000000000 --- a/backends/platform/gp2xwiz/build/clean.sh +++ /dev/null @@ -1,8 +0,0 @@ -#!/bin/sh - -echo Quick script to make building all the time less painful. - -cd ../../../.. - -echo Cleaning ScummVM for the GP2X Wiz. -make clean diff --git a/backends/platform/gp2xwiz/build/config-alleng.sh b/backends/platform/gp2xwiz/build/config-alleng.sh deleted file mode 100755 index cfed463edf..0000000000 --- a/backends/platform/gp2xwiz/build/config-alleng.sh +++ /dev/null @@ -1,22 +0,0 @@ -#!/bin/bash - -echo Quick script to make running configure all the time less painful -echo and let all the build work be done from the backend/build folder. - -# Set the paths up here to generate the config. - -PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin:$PATH -PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin:$PATH - -# Export the tool names for cross-compiling -export CXX=arm-open2x-linux-g++ -export CXXFLAGS="-mcpu=arm926ej-s -mtune=arm926ej-s" -export CPPFLAGS=-I/opt/open2x/gcc-4.1.1-glibc-2.3.6/include -export LDFLAGS=-L/opt/open2x/gcc-4.1.1-glibc-2.3.6/lib -export DEFINES=-DNDEBUG - -# Edit the configure line to suit. -cd ../../../.. -./configure --backend=gp2xwiz --disable-mt32emu --host=gp2xwiz --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-all-engines --enable-vkeybd --enable-plugins --default-dynamic - -echo Generating config for GP2X Wiz complete. Check for errors. diff --git a/backends/platform/gp2xwiz/build/config.sh b/backends/platform/gp2xwiz/build/config.sh deleted file mode 100755 index 54c4795298..0000000000 --- a/backends/platform/gp2xwiz/build/config.sh +++ /dev/null @@ -1,22 +0,0 @@ -#!/bin/sh - -echo Quick script to make running configure all the time less painful -echo and let all the build work be done from the backend/build folder. - -# Set the paths up here to generate the config. - -PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin:$PATH -PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin:$PATH - -# Export the tool names for cross-compiling -export CXX=arm-open2x-linux-g++ -export CXXFLAGS="-mcpu=arm926ej-s -mtune=arm926ej-s" -export CPPFLAGS=-I/opt/open2x/gcc-4.1.1-glibc-2.3.6/include -export LDFLAGS=-L/opt/open2x/gcc-4.1.1-glibc-2.3.6/lib -export DEFINES=-DNDEBUG - -# Edit the configure line to suit. -cd ../../../.. -./configure --backend=gp2xwiz --disable-mt32emu --host=gp2xwiz --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-vkeybd --enable-plugins --default-dynamic - -echo Generating config for GP2X Wiz complete. Check for errors. diff --git a/backends/platform/gp2xwiz/build/scummvm-gdb.gpe b/backends/platform/gp2xwiz/build/scummvm-gdb.gpe deleted file mode 100755 index 64b6c8b974..0000000000 --- a/backends/platform/gp2xwiz/build/scummvm-gdb.gpe +++ /dev/null @@ -1,16 +0,0 @@ -#!/bin/sh - -# Export the location of any libs ScummVM depends on -# (to avoid installing to the NAND and overwriting the broken ones there). -export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH - -# Run ScummVM via GDB (so make sure you have a terminal open or serial). -# Oh, and GDB installed of course ;) -gdb --args ./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc - -# Sync the SD card to check that everything is written. -sync - -# Return to the GPH menu screen -cd /usr/gp2x -exec /usr/gp2x/gp2xmenu diff --git a/backends/platform/gp2xwiz/build/scummvm.gpe b/backends/platform/gp2xwiz/build/scummvm.gpe deleted file mode 100755 index 42cc00a22a..0000000000 --- a/backends/platform/gp2xwiz/build/scummvm.gpe +++ /dev/null @@ -1,15 +0,0 @@ -#!/bin/sh - -# Export the location of any libs ScummVM depends on -# (to avoid installing to the NAND and overwriting the broken ones there). -export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH - -# Run ScummVM, important this bit. -./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc - -# Sync the SD card to check that everything is written. -sync - -# Return to the GPH menu screen -cd /usr/gp2x -exec /usr/gp2x/gp2xmenu diff --git a/backends/platform/gp2xwiz/build/scummvm.ini b/backends/platform/gp2xwiz/build/scummvm.ini deleted file mode 100644 index c9cce92379..0000000000 --- a/backends/platform/gp2xwiz/build/scummvm.ini +++ /dev/null @@ -1,5 +0,0 @@ -[info] -name="ScummVM" -path="/scummvm/scummvm.gpe" -icon="/scummvm/scummvm.png" -title="/scummvm/scummvmb.png" diff --git a/backends/platform/gp2xwiz/build/scummvm.png b/backends/platform/gp2xwiz/build/scummvm.png Binary files differdeleted file mode 100644 index 128e59efc4..0000000000 --- a/backends/platform/gp2xwiz/build/scummvm.png +++ /dev/null diff --git a/backends/platform/gp2xwiz/build/scummvmb.png b/backends/platform/gp2xwiz/build/scummvmb.png Binary files differdeleted file mode 100644 index 24a27bc0e1..0000000000 --- a/backends/platform/gp2xwiz/build/scummvmb.png +++ /dev/null diff --git a/backends/platform/gp2xwiz/caanoo/build.sh b/backends/platform/gp2xwiz/caanoo/build.sh deleted file mode 100755 index 8000d2595d..0000000000 --- a/backends/platform/gp2xwiz/caanoo/build.sh +++ /dev/null @@ -1,12 +0,0 @@ -#!/bin/bash - -echo Quick script to make building all the time less painful. - -# Set the paths up here to support the build. - -cd ../../../.. - -echo Building ScummVM for GP2X Caanoo. -make - -echo Build for GP2X Caanoo - complete - Please check build logs. diff --git a/backends/platform/gp2xwiz/caanoo/bundle-debug.sh b/backends/platform/gp2xwiz/caanoo/bundle-debug.sh deleted file mode 100755 index 2d5cefe80e..0000000000 --- a/backends/platform/gp2xwiz/caanoo/bundle-debug.sh +++ /dev/null @@ -1,9 +0,0 @@ -#!/bin/bash - -echo Quick script to make building a distribution of the GP2X Caanoo backend more consistent. - -cd ../../../.. - -echo Building ScummVM for GP2X Caanoo. - -make caanoo-bundle-debug diff --git a/backends/platform/gp2xwiz/caanoo/bundle.sh b/backends/platform/gp2xwiz/caanoo/bundle.sh deleted file mode 100755 index 76fd31cec6..0000000000 --- a/backends/platform/gp2xwiz/caanoo/bundle.sh +++ /dev/null @@ -1,9 +0,0 @@ -#!/bin/bash - -echo Quick script to make building a distribution of the GP2X Caanoo backend more consistent. - -cd ../../../.. - -echo Building ScummVM for GP2X Caanoo. - -make caanoo-bundle diff --git a/backends/platform/gp2xwiz/caanoo/caanoo-bundle.mk b/backends/platform/gp2xwiz/caanoo/caanoo-bundle.mk deleted file mode 100755 index d02ed5fe16..0000000000 --- a/backends/platform/gp2xwiz/caanoo/caanoo-bundle.mk +++ /dev/null @@ -1,69 +0,0 @@ -# Special target to create bundles for the GP2X Caanoo. - -#bundle_name = release/scummvm-caanoo-`date '+%Y-%m-%d'` -bundle_name = release/scummvm-caanoo -f=$(shell which $(STRIP)) -libloc = $(shell dirname $(f)) - -caanoo-bundle: $(EXECUTABLE) - $(MKDIR) "$(bundle_name)" - $(MKDIR) "$(bundle_name)/scummvm" - $(MKDIR) "$(bundle_name)/scummvm/saves" - $(MKDIR) "$(bundle_name)/scummvm/engine-data" - $(MKDIR) "$(bundle_name)/scummvm/lib" - - echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR" - - $(CP) $(srcdir)/backends/platform/gp2xwiz/caanoo/scummvm.gpe $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.png $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvmb.png $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/README-GP2XWIZ $(bundle_name)/scummvm/README-CAANOO - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.ini $(bundle_name)/ - - $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/ - $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/ - $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/engine-data - $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/scummvm/ - - $(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm/$(EXECUTABLE) - -ifdef DYNAMIC_MODULES - $(INSTALL) -d "$(bundle_name)/scummvm/plugins" - $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins" - $(STRIP) $(bundle_name)/scummvm/plugins/* -endif - - tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 . - rm -R ./$(bundle_name) - -caanoo-bundle-debug: $(EXECUTABLE) - $(MKDIR) "$(bundle_name)" - $(MKDIR) "$(bundle_name)/scummvm" - $(MKDIR) "$(bundle_name)/scummvm/saves" - $(MKDIR) "$(bundle_name)/scummvm/engine-data" - $(MKDIR) "$(bundle_name)/scummvm/lib" - - echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR" - - $(CP) $(srcdir)/backends/platform/gp2xwiz/caanoo/scummvm-gdb.gpe $(bundle_name)/scummvm/scummvm.gpe - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.png $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvmb.png $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/README-GP2XWIZ $(bundle_name)/scummvm/README-CAANOO - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.ini $(bundle_name)/ - - $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/ - $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/ - $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/engine-data - $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/scummvm/ - - $(INSTALL) -c -m 777 $(srcdir)/$(EXECUTABLE) $(bundle_name)/scummvm/$(EXECUTABLE) - -ifdef DYNAMIC_MODULES - $(INSTALL) -d "$(bundle_name)/scummvm/plugins" - $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins" -endif - - tar -C $(bundle_name) -cvjf $(bundle_name)-debug.tar.bz2 . - rm -R ./$(bundle_name) - -.PHONY: caanoo-bundle caanoo-bundle-debug diff --git a/backends/platform/gp2xwiz/caanoo/clean.sh b/backends/platform/gp2xwiz/caanoo/clean.sh deleted file mode 100755 index 5ec1b9e62c..0000000000 --- a/backends/platform/gp2xwiz/caanoo/clean.sh +++ /dev/null @@ -1,8 +0,0 @@ -#!/bin/sh - -echo Quick script to make building all the time less painful. - -cd ../../../.. - -echo Cleaning ScummVM for the GP2X Wiz. -make clean diff --git a/backends/platform/gp2xwiz/caanoo/config-alleng.sh b/backends/platform/gp2xwiz/caanoo/config-alleng.sh deleted file mode 100755 index 7a097c268b..0000000000 --- a/backends/platform/gp2xwiz/caanoo/config-alleng.sh +++ /dev/null @@ -1,16 +0,0 @@ -#!/bin/sh - -echo Quick script to make running configure all the time less painful -echo and let all the build work be done from the backend/build folder. - -# Assume Caanoo toolchain/build env. -. /opt/arm-caanoo/environment-setup - -# Export the tool names for cross-compiling -export DEFINES=-DNDEBUG - -# Edit the configure line to suit. -cd ../../../.. -./configure --backend=caanoo --disable-mt32emu --host=caanoo --disable-alsa --disable-flac --disable-nasm --disable-vorbis --disable-hq-scalers --with-sdl-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/bin --with-mpeg2-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-tremor --with-tremor-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-zlib --with-zlib-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-mad --with-mad-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-all-engines --enable-vkeybd --enable-plugins --default-dynamic - -echo Generating config for GP2X Caanoo complete. Check for errors. diff --git a/backends/platform/gp2xwiz/caanoo/config.sh b/backends/platform/gp2xwiz/caanoo/config.sh deleted file mode 100755 index 73ce5da624..0000000000 --- a/backends/platform/gp2xwiz/caanoo/config.sh +++ /dev/null @@ -1,16 +0,0 @@ -#!/bin/sh - -echo Quick script to make running configure all the time less painful -echo and let all the build work be done from the backend/build folder. - -# Assume Caanoo toolchain/build env. -. /opt/arm-caanoo/environment-setup - -# Export the tool names for cross-compiling -export DEFINES=-DNDEBUG - -# Edit the configure line to suit. -cd ../../../.. -./configure --backend=caanoo --disable-mt32emu --host=caanoo --disable-alsa --disable-flac --disable-nasm --disable-vorbis --disable-hq-scalers --with-sdl-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr/bin --with-mpeg2-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-tremor --with-tremor-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-zlib --with-zlib-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-mad --with-mad-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-vkeybd --enable-plugins --default-dynamic - -echo Generating config for GP2X Caanoo complete. Check for errors. diff --git a/backends/platform/gp2xwiz/caanoo/scummvm-gdb.gpe b/backends/platform/gp2xwiz/caanoo/scummvm-gdb.gpe deleted file mode 100755 index a8f2aae0fe..0000000000 --- a/backends/platform/gp2xwiz/caanoo/scummvm-gdb.gpe +++ /dev/null @@ -1,16 +0,0 @@ -#!/bin/sh - -# Export the location of any libs ScummVM depends on -# (to avoid installing to the NAND and overwriting the broken ones there). -export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH - -# Run ScummVM via GDB (so make sure you have a terminal open or serial). -# Oh, and GDB installed of course ;) -gdb --args ./scummvm.caanoo --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc - -# Sync the SD card to check that everything is written. -sync - -# Return to the GPH menu screen -cd /usr/gp2x -exec /usr/gp2x/gp2xmenu diff --git a/backends/platform/gp2xwiz/caanoo/scummvm.gpe b/backends/platform/gp2xwiz/caanoo/scummvm.gpe deleted file mode 100755 index 8341ffc3d7..0000000000 --- a/backends/platform/gp2xwiz/caanoo/scummvm.gpe +++ /dev/null @@ -1,15 +0,0 @@ -#!/bin/sh - -# Export the location of any libs ScummVM depends on -# (to avoid installing to the NAND and overwriting the broken ones there). -export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH - -# Run ScummVM, important this bit. -./scummvm.caanoo --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc - -# Sync the SD card to check that everything is written. -sync - -# Return to the GPH menu screen -cd /usr/gp2x -exec /usr/gp2x/gp2xmenu diff --git a/backends/platform/gp2xwiz/gp2xwiz-bundle.mk b/backends/platform/gp2xwiz/gp2xwiz-bundle.mk deleted file mode 100755 index c572b86939..0000000000 --- a/backends/platform/gp2xwiz/gp2xwiz-bundle.mk +++ /dev/null @@ -1,75 +0,0 @@ -# Special target to create bundles for the GP2X Wiz. - -#bundle_name = release/scummvm-wiz-`date '+%Y-%m-%d'` -bundle_name = release/scummvm-gp2xwiz -f=$(shell which $(STRIP)) -libloc = $(shell dirname $(f)) - -gp2xwiz-bundle: $(EXECUTABLE) - $(MKDIR) "$(bundle_name)" - $(MKDIR) "$(bundle_name)/scummvm" - $(MKDIR) "$(bundle_name)/scummvm/saves" - $(MKDIR) "$(bundle_name)/scummvm/engine-data" - $(MKDIR) "$(bundle_name)/scummvm/lib" - - echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR" - - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.gpe $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.png $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvmb.png $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/README-GP2XWIZ $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.ini $(bundle_name)/ - - $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/ - $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/ - $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/engine-data - $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/scummvm/ - - $(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm/$(EXECUTABLE) - -ifdef DYNAMIC_MODULES - $(INSTALL) -d "$(bundle_name)/scummvm/plugins" - $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins" - $(STRIP) $(bundle_name)/scummvm/plugins/* -endif - - $(CP) $(libloc)/../lib/libz.so.1.2.3 $(bundle_name)/scummvm/lib/libz.so.1 - $(CP) $(libloc)/../lib/libvorbisidec.so.1.0.2 $(bundle_name)/scummvm/lib/libvorbisidec.so.1 - - tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 . - rm -R ./$(bundle_name) - -gp2xwiz-bundle-debug: $(EXECUTABLE) - $(MKDIR) "$(bundle_name)" - $(MKDIR) "$(bundle_name)/scummvm" - $(MKDIR) "$(bundle_name)/scummvm/saves" - $(MKDIR) "$(bundle_name)/scummvm/engine-data" - $(MKDIR) "$(bundle_name)/scummvm/lib" - - echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR" - - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm-gdb.gpe $(bundle_name)/scummvm/scummvm.gpe - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.png $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvmb.png $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/README-GP2XWIZ $(bundle_name)/scummvm/ - $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.ini $(bundle_name)/ - - $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/ - $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/ - $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/engine-data - $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/scummvm/ - - $(INSTALL) -c -m 777 $(srcdir)/$(EXECUTABLE) $(bundle_name)/scummvm/$(EXECUTABLE) - -ifdef DYNAMIC_MODULES - $(INSTALL) -d "$(bundle_name)/scummvm/plugins" - $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins" -endif - - $(CP) $(libloc)/../lib/libz.so.1.2.3 $(bundle_name)/scummvm/lib/libz.so.1 - $(CP) $(libloc)/../lib/libvorbisidec.so.1.0.2 $(bundle_name)/scummvm/lib/libvorbisidec.so.1 - - tar -C $(bundle_name) -cvjf $(bundle_name)-debug.tar.bz2 . - rm -R ./$(bundle_name) - -.PHONY: gp2xwiz-bundle gp2xwiz-bundle-debug diff --git a/backends/platform/gp2xwiz/gp2xwiz-events.cpp b/backends/platform/gp2xwiz/gp2xwiz-events.cpp deleted file mode 100644 index b226dbddb0..0000000000 --- a/backends/platform/gp2xwiz/gp2xwiz-events.cpp +++ /dev/null @@ -1,482 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * GPH: Device Specific Event Handling. - * - */ - -#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h" -#include "backends/platform/gp2xwiz/gp2xwiz-hw.h" -#include "graphics/scaler/aspect.h" - -#include "common/util.h" -#include "common/events.h" - -#define JOY_DEADZONE 2200 - -#define JOY_XAXIS 0 -#define JOY_YAXIS 1 - -/* Quick default button states for modifiers. */ -int BUTTON_STATE_L = false; - -#if defined(CAANOO) - - /* Caanoo: Main Joystick Button Mappings */ - /* The Caanoo has an analogue stick so no digital DPAD */ - enum { - /* Joystick Buttons */ - BUTTON_A = 0, - BUTTON_X = 1, - BUTTON_B = 2, - BUTTON_Y = 3, - BUTTON_L = 4, - BUTTON_R = 5, - BUTTON_HOME = 6, // Home - BUTTON_HOLD = 7, // Hold (on Power) - BUTTON_HELP = 8, // Help I - BUTTON_HELP2 = 9, // Help II - BUTTON_CLICK = 10 // Stick Click - }; - - enum { - /* Unused Joystick Buttons on the Caanoo */ - BUTTON_VOLUP = 51, - BUTTON_VOLDOWN = 52, - BUTTON_UP = 53, - BUTTON_UPLEFT = 54, - BUTTON_LEFT = 55, - BUTTON_DOWNLEFT = 56, - BUTTON_DOWN = 57, - BUTTON_DOWNRIGHT = 58, - BUTTON_RIGHT = 59, - BUTTON_UPRIGHT = 60, - BUTTON_MENU = 61, - BUTTON_SELECT = 62 - }; - -#else - - /* Wiz: Main Joystick Mappings */ - enum { - /* DPAD */ - BUTTON_UP = 0, - BUTTON_UPLEFT = 1, - BUTTON_LEFT = 2, - BUTTON_DOWNLEFT = 3, - BUTTON_DOWN = 4, - BUTTON_DOWNRIGHT = 5, - BUTTON_RIGHT = 6, - BUTTON_UPRIGHT = 7, - /* Joystick Buttons */ - BUTTON_MENU = 8, - BUTTON_SELECT = 9, - BUTTON_L = 10, - BUTTON_R = 11, - BUTTON_A = 12, - BUTTON_B = 13, - BUTTON_X = 14, - BUTTON_Y = 15, - BUTTON_VOLUP = 16, - BUTTON_VOLDOWN = 17 - }; - - enum { - /* Unused Joystick Buttons on the Wiz */ - BUTTON_HOME = 51, - BUTTON_HOLD = 52, - BUTTON_CLICK = 53, - BUTTON_HELP = 54, - BUTTON_HELP2 = 55 - }; - -#endif - -enum { - /* Touchscreen TapMode */ - TAPMODE_LEFT = 0, - TAPMODE_RIGHT = 1, - TAPMODE_HOVER = 2 -}; - -static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) { - if (key >= SDLK_F1 && key <= SDLK_F9) { - return key - SDLK_F1 + Common::ASCII_F1; - } else if (key >= SDLK_KP0 && key <= SDLK_KP9) { - return key - SDLK_KP0 + '0'; - } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) { - return key; - } else if (unicode) { - return unicode; - } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) { - return key & ~0x20; - } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) { - return 0; - } - return key; -} - - -void OSystem_GPH::fillMouseEvent(Common::Event &event, int x, int y) { - if (_videoMode.mode == GFX_HALF && !_overlayVisible){ - event.mouse.x = x*2; - event.mouse.y = y*2; - } else { - event.mouse.x = x; - event.mouse.y = y; - } - - // Update the "keyboard mouse" coords - _km.x = x; - _km.y = y; - - // Adjust for the screen scaling - if (!_overlayVisible) { - event.mouse.x /= _videoMode.scaleFactor; - event.mouse.y /= _videoMode.scaleFactor; - if (_videoMode.aspectRatioCorrection) - event.mouse.y = aspect2Real(event.mouse.y); - } -} - - -void OSystem_GPH::moveStick() { - bool stickBtn[32]; - - memcpy(stickBtn, _stickBtn, sizeof(stickBtn)); - - if ((stickBtn[0])||(stickBtn[2])||(stickBtn[4])||(stickBtn[6])) - stickBtn[1] = stickBtn[3] = stickBtn[5] = stickBtn[7] = 0; - - if ((stickBtn[1])||(stickBtn[2])||(stickBtn[3])) { - if (_km.x_down_count!=2) { - _km.x_vel = -1; - _km.x_down_count = 1; - } else - _km.x_vel = -4; - } else if ((stickBtn[5])||(stickBtn[6])||(stickBtn[7])) { - if (_km.x_down_count!=2) { - _km.x_vel = 1; - _km.x_down_count = 1; - } else - _km.x_vel = 4; - } else { - _km.x_vel = 0; - _km.x_down_count = 0; - } - - if ((stickBtn[0])||(stickBtn[1])||(stickBtn[7])) { - if (_km.y_down_count!=2) { - _km.y_vel = -1; - _km.y_down_count = 1; - } else - _km.y_vel = -4; - } else if ((stickBtn[3])||(stickBtn[4])||(stickBtn[5])) { - if (_km.y_down_count!=2) { - _km.y_vel = 1; - _km.y_down_count = 1; - } else - _km.y_vel = 4; - } else { - _km.y_vel = 0; - _km.y_down_count = 0; - } -} - -/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */ - -bool OSystem_GPH::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) { - if (ev.button.button == SDL_BUTTON_LEFT){ - if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */ - event.type = Common::EVENT_RBUTTONDOWN; - else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */ - event.type = Common::EVENT_LBUTTONDOWN; - else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */ - event.type = Common::EVENT_RBUTTONDOWN; - else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */ - event.type = Common::EVENT_MOUSEMOVE; - else - event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */ - } - else if (ev.button.button == SDL_BUTTON_RIGHT) - event.type = Common::EVENT_RBUTTONDOWN; -#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN) - else if (ev.button.button == SDL_BUTTON_WHEELUP) - event.type = Common::EVENT_WHEELUP; - else if (ev.button.button == SDL_BUTTON_WHEELDOWN) - event.type = Common::EVENT_WHEELDOWN; -#endif -#if defined(SDL_BUTTON_MIDDLE) - else if (ev.button.button == SDL_BUTTON_MIDDLE) - event.type = Common::EVENT_MBUTTONDOWN; -#endif - else - return false; - - fillMouseEvent(event, ev.button.x, ev.button.y); - - return true; -} - -bool OSystem_GPH::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) { - if (ev.button.button == SDL_BUTTON_LEFT){ - if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */ - event.type = Common::EVENT_RBUTTONUP; - else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */ - event.type = Common::EVENT_LBUTTONUP; - else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */ - event.type = Common::EVENT_RBUTTONUP; - else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */ - event.type = Common::EVENT_MOUSEMOVE; - else - event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */ - - } - else if (ev.button.button == SDL_BUTTON_RIGHT) - event.type = Common::EVENT_RBUTTONUP; -#if defined(SDL_BUTTON_MIDDLE) - else if (ev.button.button == SDL_BUTTON_MIDDLE) - event.type = Common::EVENT_MBUTTONUP; -#endif - else - return false; - - fillMouseEvent(event, ev.button.x, ev.button.y); - - return true; -} - -/* Custom handleJoyButtonDown/handleJoyButtonUp to deal with the joystick buttons on GPH devices */ - -bool OSystem_GPH::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) { - - _stickBtn[ev.jbutton.button] = 1; - event.kbd.flags = 0; - - switch (ev.jbutton.button) { - case BUTTON_UP: - case BUTTON_UPLEFT: - case BUTTON_LEFT: - case BUTTON_DOWNLEFT: - case BUTTON_DOWN: - case BUTTON_DOWNRIGHT: - case BUTTON_RIGHT: - case BUTTON_UPRIGHT: - moveStick(); - event.type = Common::EVENT_MOUSEMOVE; - fillMouseEvent(event, _km.x, _km.y); - break; - case BUTTON_B: - case BUTTON_CLICK: - event.type = Common::EVENT_LBUTTONDOWN; - fillMouseEvent(event, _km.x, _km.y); - break; - case BUTTON_X: - event.type = Common::EVENT_RBUTTONDOWN; - fillMouseEvent(event, _km.x, _km.y); - break; - case BUTTON_L: - BUTTON_STATE_L = true; - break; - case BUTTON_R: - event.type = Common::EVENT_KEYDOWN; - if (BUTTON_STATE_L == true) { -#ifdef ENABLE_VKEYBD - event.kbd.keycode = Common::KEYCODE_F7; - event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0); -#else - event.kbd.keycode = Common::KEYCODE_0; - event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0); -#endif - } else { - event.kbd.keycode = Common::KEYCODE_RETURN; - event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0); - } - break; - case BUTTON_SELECT: - case BUTTON_HOME: - event.type = Common::EVENT_KEYDOWN; - if (BUTTON_STATE_L == true) { - event.type = Common::EVENT_QUIT; - } else { - event.kbd.keycode = Common::KEYCODE_ESCAPE; - event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); - } - break; - case BUTTON_A: - event.type = Common::EVENT_KEYDOWN; - if (BUTTON_STATE_L == true) { - event.type = Common::EVENT_PREDICTIVE_DIALOG; - } else { - event.kbd.keycode = Common::KEYCODE_PERIOD; - event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); - } - break; - case BUTTON_Y: - event.type = Common::EVENT_KEYDOWN; - if (BUTTON_STATE_L == true) { - GPH::ToggleTapMode(); - if (GPH::tapmodeLevel == TAPMODE_LEFT) { - displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click"); - } else if (GPH::tapmodeLevel == TAPMODE_RIGHT) { - displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click"); - } else if (GPH::tapmodeLevel == TAPMODE_HOVER) { - displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)"); - } - } else { - event.kbd.keycode = Common::KEYCODE_SPACE; - event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); - } - break; - case BUTTON_MENU: - case BUTTON_HELP: - event.type = Common::EVENT_KEYDOWN; - if (BUTTON_STATE_L == true) { - event.type = Common::EVENT_MAINMENU; - } else { - event.kbd.keycode = Common::KEYCODE_F5; - event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); - } - break; - case BUTTON_VOLUP: - WIZ_HW::mixerMoveVolume(2); - if (WIZ_HW::volumeLevel == 100) { - displayMessageOnOSD("Maximum Volume"); - } else { - displayMessageOnOSD("Increasing Volume"); - } - break; - case BUTTON_VOLDOWN: - WIZ_HW::mixerMoveVolume(1); - if (WIZ_HW::volumeLevel == 0) { - displayMessageOnOSD("Minimal Volume"); - } else { - displayMessageOnOSD("Decreasing Volume"); - } - break; - case BUTTON_HOLD: - event.type = Common::EVENT_QUIT; - break; - case BUTTON_HELP2: - GPH::ToggleTapMode(); - if (GPH::tapmodeLevel == TAPMODE_LEFT) { - displayMessageOnOSD("Touchscreen 'Tap Mode': Left Click"); - } else if (GPH::tapmodeLevel == TAPMODE_RIGHT) { - displayMessageOnOSD("Touchscreen 'Tap Mode': Right Click"); - } else if (GPH::tapmodeLevel == TAPMODE_HOVER) { - displayMessageOnOSD("Touchscreen 'Tap Mode': Hover (No Click)"); - } - break; - } - return true; -} - -bool OSystem_GPH::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) { - - _stickBtn[ev.jbutton.button] = 0; - event.kbd.flags = 0; - - switch (ev.jbutton.button) { - case BUTTON_UP: - case BUTTON_UPLEFT: - case BUTTON_LEFT: - case BUTTON_DOWNLEFT: - case BUTTON_DOWN: - case BUTTON_DOWNRIGHT: - case BUTTON_RIGHT: - case BUTTON_UPRIGHT: - moveStick(); - event.type = Common::EVENT_MOUSEMOVE; - fillMouseEvent(event, _km.x, _km.y); - break; - case BUTTON_B: - case BUTTON_CLICK: - event.type = Common::EVENT_LBUTTONUP; - fillMouseEvent(event, _km.x, _km.y); - break; - case BUTTON_X: - event.type = Common::EVENT_RBUTTONUP; - fillMouseEvent(event, _km.x, _km.y); - break; - case BUTTON_L: - BUTTON_STATE_L = false; - break; - case BUTTON_SELECT: - case BUTTON_HOME: - event.type = Common::EVENT_KEYUP; - event.kbd.keycode = Common::KEYCODE_ESCAPE; - event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0); - break; - case BUTTON_A: - event.type = Common::EVENT_KEYUP; - event.kbd.keycode = Common::KEYCODE_PERIOD; - event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0); - break; - case BUTTON_Y: - event.type = Common::EVENT_KEYUP; - event.kbd.keycode = Common::KEYCODE_SPACE; - event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0); - break; - case BUTTON_MENU: - case BUTTON_HELP: - event.type = Common::EVENT_KEYUP; - if (BUTTON_STATE_L == true) { - event.type = Common::EVENT_MAINMENU; - } else { - event.kbd.keycode = Common::KEYCODE_F5; - event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0); - } - break; - case BUTTON_R: - event.type = Common::EVENT_KEYUP; - if (BUTTON_STATE_L == true) { -#ifdef ENABLE_VKEYBD - event.kbd.keycode = Common::KEYCODE_F7; - event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0); -#else - event.kbd.keycode = Common::KEYCODE_0; - event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0); -#endif - } else { - event.kbd.keycode = Common::KEYCODE_RETURN; - event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0); - } - break; - case BUTTON_VOLUP: - break; - case BUTTON_VOLDOWN: - break; - case BUTTON_HOLD: - break; - case BUTTON_HELP2: - break; - } - return true; -} - -bool OSystem_GPH::remapKey(SDL_Event &ev,Common::Event &event) { - return false; -} diff --git a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp deleted file mode 100644 index 92329d7c40..0000000000 --- a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp +++ /dev/null @@ -1,470 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h" - -#include "common/mutex.h" -#include "graphics/font.h" -#include "graphics/fontman.h" -#include "graphics/scaler.h" -#include "graphics/scaler/aspect.h" -#include "graphics/scaler/downscaler.h" -#include "graphics/surface.h" - -static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { - {"1x", "Fullscreen", GFX_NORMAL}, - {0, 0, 0} -}; - -const OSystem::GraphicsMode *OSystem_GPH::getSupportedGraphicsModes() const { - return s_supportedGraphicsModes; -} - -int OSystem_GPH::getDefaultGraphicsMode() const { - return GFX_NORMAL; -} - -bool OSystem_GPH::setGraphicsMode(int mode) { - Common::StackLock lock(_graphicsMutex); - - assert(_transactionMode == kTransactionActive); - - if (_oldVideoMode.setup && _oldVideoMode.mode == mode) - return true; - - int newScaleFactor = 1; - - switch (mode) { - case GFX_NORMAL: - newScaleFactor = 1; - break; - case GFX_HALF: - newScaleFactor = 1; - break; - default: - warning("unknown gfx mode %d", mode); - return false; - } - - _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); - if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) - _transactionDetails.needHotswap = true; - - _transactionDetails.needUpdatescreen = true; - - _videoMode.mode = mode; - _videoMode.scaleFactor = newScaleFactor; - - return true; -} - -void OSystem_GPH::setGraphicsModeIntern() { - Common::StackLock lock(_graphicsMutex); - ScalerProc *newScalerProc = 0; - - switch (_videoMode.mode) { - case GFX_NORMAL: - newScalerProc = Normal1x; - break; - case GFX_HALF: - newScalerProc = DownscaleAllByHalf; - break; - - default: - error("Unknown gfx mode %d", _videoMode.mode); - } - - _scalerProc = newScalerProc; - - if (!_screen || !_hwscreen) - return; - - // Blit everything to the screen - _forceFull = true; - - // Even if the old and new scale factors are the same, we may have a - // different scaler for the cursor now. - blitCursor(); -} - -void OSystem_GPH::initSize(uint w, uint h) { - assert(_transactionMode == kTransactionActive); - - // Avoid redundant res changes - if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) - return; - - _videoMode.screenWidth = w; - _videoMode.screenHeight = h; - if (w > 320 || h > 240){ - setGraphicsMode(GFX_HALF); - setGraphicsModeIntern(); - toggleMouseGrab(); - } - - _transactionDetails.sizeChanged = true; -} - -bool OSystem_GPH::loadGFXMode() { - if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) { - _videoMode.aspectRatioCorrection = false; - setGraphicsMode(GFX_HALF); - printf("GFX_HALF\n"); - } else { - setGraphicsMode(GFX_NORMAL); - printf("GFX_NORMAL\n"); - } - - if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) { - _videoMode.overlayWidth = _videoMode.screenWidth / 2; - _videoMode.overlayHeight = _videoMode.screenHeight / 2; - _videoMode.fullscreen = true; - } else { - - _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; - _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor; - - if (_videoMode.aspectRatioCorrection) - _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); - - _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor; - _videoMode.hardwareHeight = effectiveScreenHeight(); - } - return OSystem_SDL::loadGFXMode(); -} - -void OSystem_GPH::drawMouse() { - if (!_mouseVisible || !_mouseSurface) { - _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; - return; - } - - SDL_Rect dst; - int scale; - int width, height; - int hotX, hotY; - - if (_videoMode.mode == GFX_HALF && !_overlayVisible){ - dst.x = _mouseCurState.x/2; - dst.y = _mouseCurState.y/2; - } else { - dst.x = _mouseCurState.x; - dst.y = _mouseCurState.y; - } - - if (!_overlayVisible) { - scale = _videoMode.scaleFactor; - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - dst.w = _mouseCurState.vW; - dst.h = _mouseCurState.vH; - hotX = _mouseCurState.vHotX; - hotY = _mouseCurState.vHotY; - } else { - scale = 1; - width = _videoMode.overlayWidth; - height = _videoMode.overlayHeight; - dst.w = _mouseCurState.rW; - dst.h = _mouseCurState.rH; - hotX = _mouseCurState.rHotX; - hotY = _mouseCurState.rHotY; - } - - // The mouse is undrawn using virtual coordinates, i.e. they may be - // scaled and aspect-ratio corrected. - - _mouseBackup.x = dst.x - hotX; - _mouseBackup.y = dst.y - hotY; - _mouseBackup.w = dst.w; - _mouseBackup.h = dst.h; - - // We draw the pre-scaled cursor image, so now we need to adjust for - // scaling, shake position and aspect ratio correction manually. - - if (!_overlayVisible) { - dst.y += _currentShakePos; - } - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - dst.y = real2Aspect(dst.y); - - dst.x = scale * dst.x - _mouseCurState.rHotX; - dst.y = scale * dst.y - _mouseCurState.rHotY; - dst.w = _mouseCurState.rW; - dst.h = _mouseCurState.rH; - - // Note that SDL_BlitSurface() and addDirtyRect() will both perform any - // clipping necessary - - if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - - // The screen will be updated using real surface coordinates, i.e. - // they will not be scaled or aspect-ratio corrected. - addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); -} - -void OSystem_GPH::undrawMouse() { - const int x = _mouseBackup.x; - const int y = _mouseBackup.y; - - // When we switch bigger overlay off mouse jumps. Argh! - // This is intended to prevent undrawing offscreen mouse - if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) - return; - - if (_mouseBackup.w != 0 && _mouseBackup.h != 0){ - if (_videoMode.mode == GFX_HALF && !_overlayVisible){ - addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2); - } else { - addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h); - } - } -} - -void OSystem_GPH::internUpdateScreen() { - SDL_Surface *srcSurf, *origSurf; - int height, width; - ScalerProc *scalerProc; - int scale1; - -#if defined (DEBUG) - assert(_hwscreen != NULL); - assert(_hwscreen->map->sw_data != NULL); -#endif - - // If the shake position changed, fill the dirty area with blackness - if (_currentShakePos != _newShakePos || - (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) { - SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor}; - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - blackrect.h = real2Aspect(blackrect.h - 1) + 1; - - SDL_FillRect(_hwscreen, &blackrect, 0); - - _currentShakePos = _newShakePos; - - _forceFull = true; - } - - // Check whether the palette was changed in the meantime and update the - // screen surface accordingly. - if (_screen && _paletteDirtyEnd != 0) { - SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, - _paletteDirtyStart, - _paletteDirtyEnd - _paletteDirtyStart); - - _paletteDirtyEnd = 0; - - _forceFull = true; - } - -#ifdef USE_OSD - // OSD visible (i.e. non-transparent)? - if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { - // Updated alpha value - const int diff = SDL_GetTicks() - _osdFadeStartTime; - if (diff > 0) { - if (diff >= kOSDFadeOutDuration) { - // Back to full transparency - _osdAlpha = SDL_ALPHA_TRANSPARENT; - } else { - // Do a linear fade out... - const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; - _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; - } - SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); - _forceFull = true; - } - } -#endif - - if (!_overlayVisible) { - origSurf = _screen; - srcSurf = _tmpscreen; - width = _videoMode.screenWidth; - height = _videoMode.screenHeight; - scalerProc = _scalerProc; - scale1 = _videoMode.scaleFactor; - } else { - origSurf = _overlayscreen; - srcSurf = _tmpscreen2; - width = _videoMode.overlayWidth; - height = _videoMode.overlayHeight; - scalerProc = Normal1x; - - scale1 = 1; - } - - // Add the area covered by the mouse cursor to the list of dirty rects if - // we have to redraw the mouse. - if (_mouseNeedsRedraw) - undrawMouse(); - - // Force a full redraw if requested - if (_forceFull) { - _numDirtyRects = 1; - _dirtyRectList[0].x = 0; - _dirtyRectList[0].y = 0; - _dirtyRectList[0].w = width; - _dirtyRectList[0].h = height; - } - - // Only draw anything if necessary - if (_numDirtyRects > 0 || _mouseNeedsRedraw) { - SDL_Rect *r; - SDL_Rect dst; - uint32 srcPitch, dstPitch; - SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; - - for (r = _dirtyRectList; r != lastRect; ++r) { - dst = *r; - dst.x++; // Shift rect by one since 2xSai needs to access the data around - dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. - - if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) - error("SDL_BlitSurface failed: %s", SDL_GetError()); - } - - SDL_LockSurface(srcSurf); - SDL_LockSurface(_hwscreen); - - srcPitch = srcSurf->pitch; - dstPitch = _hwscreen->pitch; - - for (r = _dirtyRectList; r != lastRect; ++r) { - register int dst_y = r->y + _currentShakePos; - register int dst_h = 0; - register int dst_w = r->w; - register int orig_dst_y = 0; - register int dst_x = r->x; - register int src_y; - register int src_x; - - if (dst_y < height) { - dst_h = r->h; - if (dst_h > height - dst_y) - dst_h = height - dst_y; - - orig_dst_y = dst_y; - src_x = dst_x; - src_y = dst_y; - - if (_videoMode.aspectRatioCorrection && !_overlayVisible) - dst_y = real2Aspect(dst_y); - - assert(scalerProc != NULL); - - if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) { - if (dst_x%2==1){ - dst_x--; - dst_w++; - } - if (dst_y%2==1){ - dst_y--; - dst_h++; - } - src_x = dst_x; - src_y = dst_y; - dst_x = dst_x / 2; - dst_y = dst_y / 2; - - scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch, - (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h); - } else { - scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, - (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h); - } - } - - if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf){ - r->w = r->w / 2; - r->h = dst_h / 2; - } else { - r->w = r->w; - r->h = dst_h; - } - - r->x = dst_x; - r->y = dst_y; - - -#ifdef USE_SCALERS - if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) - r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); -#endif - } - SDL_UnlockSurface(srcSurf); - SDL_UnlockSurface(_hwscreen); - - // Readjust the dirty rect list in case we are doing a full update. - // This is necessary if shaking is active. - if (_forceFull) { - _dirtyRectList[0].y = 0; - _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight(); - } - - drawMouse(); - -#ifdef USE_OSD - if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { - SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); - } -#endif - // Finally, blit all our changes to the screen - SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); - } - - _numDirtyRects = 0; - _forceFull = false; - _mouseNeedsRedraw = false; -} - -void OSystem_GPH::showOverlay() { - if (_videoMode.mode == GFX_HALF){ - _mouseCurState.x = _mouseCurState.x / 2; - _mouseCurState.y = _mouseCurState.y / 2; - } - OSystem_SDL::showOverlay(); -} - -void OSystem_GPH::hideOverlay() { - if (_videoMode.mode == GFX_HALF){ - _mouseCurState.x = _mouseCurState.x * 2; - _mouseCurState.y = _mouseCurState.y * 2; - } - OSystem_SDL::hideOverlay(); -} - -void OSystem_GPH::warpMouse(int x, int y) { - if (_mouseCurState.x != x || _mouseCurState.y != y) { - if (_videoMode.mode == GFX_HALF && !_overlayVisible){ - x = x / 2; - y = y / 2; - } - } - OSystem_SDL::warpMouse(x, y); -} diff --git a/backends/platform/gp2xwiz/gp2xwiz-hw.cpp b/backends/platform/gp2xwiz/gp2xwiz-hw.cpp deleted file mode 100644 index f7cc716df0..0000000000 --- a/backends/platform/gp2xwiz/gp2xwiz-hw.cpp +++ /dev/null @@ -1,109 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * GP2X Wiz: Hardware Stuff. - * - */ - -#include "backends/platform/gp2xwiz/gp2xwiz-hw.h" - -#include <fcntl.h> -#include <signal.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <sys/mman.h> -#include <sys/ioctl.h> -#include <sys/soundcard.h> -#include <unistd.h> - -namespace WIZ_HW { - -enum { - VOLUME_NOCHG = 0, - VOLUME_DOWN = 1, - VOLUME_UP = 2, - VOLUME_CHANGE_RATE = 8, - VOLUME_MIN = 0, - VOLUME_INITIAL = 60, - VOLUME_MAX = 100 -}; - -int volumeLevel = VOLUME_INITIAL; - -void deviceInit() { -} - -void deviceDeinit() { -} - -void mixerMoveVolume(int direction) { - if (volumeLevel <= 10) { - if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE/2; - if (direction == VOLUME_DOWN) volumeLevel -= VOLUME_CHANGE_RATE/2; - } else { - if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE; - if (direction == VOLUME_DOWN) volumeLevel -= VOLUME_CHANGE_RATE; - } - - if (volumeLevel < VOLUME_MIN) volumeLevel = VOLUME_MIN; - if (volumeLevel > VOLUME_MAX) volumeLevel = VOLUME_MAX; - - unsigned long soundDev = open("/dev/mixer", O_RDWR); - - if (soundDev) { - int vol = ((volumeLevel << 8) | volumeLevel); - ioctl(soundDev, SOUND_MIXER_WRITE_PCM, &vol); - close(soundDev); - } -} - -} /* namespace WIZ_HW */ - -namespace GPH { - -enum { - /* Touchscreen TapMode */ - TAPMODE_LEFT = 0, - TAPMODE_RIGHT = 1, - TAPMODE_HOVER = 2 -}; - -int tapmodeLevel = TAPMODE_LEFT; - -void ToggleTapMode() { - if (tapmodeLevel == TAPMODE_LEFT) { - tapmodeLevel = TAPMODE_RIGHT; - } else if (tapmodeLevel == TAPMODE_RIGHT) { - tapmodeLevel = TAPMODE_HOVER; - } else if (tapmodeLevel == TAPMODE_HOVER) { - tapmodeLevel = TAPMODE_LEFT; - } else { - tapmodeLevel = TAPMODE_LEFT; - } -} - -} /* namespace GPH */ diff --git a/backends/platform/gp2xwiz/gp2xwiz-hw.h b/backends/platform/gp2xwiz/gp2xwiz-hw.h deleted file mode 100644 index 2fc7a85f5c..0000000000 --- a/backends/platform/gp2xwiz/gp2xwiz-hw.h +++ /dev/null @@ -1,61 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * GP2X Wiz: Hardware Stuff. - * - */ - -#ifndef GP2XWIZ_HW_H -#define GP2XWIZ_HW_H - -#if defined (CAANOO) - /* Vibrate features that GPH put in the */ - /* SDL port but did not define */ - extern void SDL_VibrateInit(); - extern void SDL_VibrateQuit(); - extern void SDL_VibratePlay(int); -#endif - -namespace WIZ_HW { - -extern int volumeLevel; - -extern void deviceInit(); -extern void deviceDeinit(); -extern void mixerMoveVolume(int); - -} /* namespace WIZ_HW */ - -namespace GPH { - -extern int tapmodeLevel; - -extern void ToggleTapMode(); -extern int GetTapMode(); - -} /* namespace GPH */ - -#endif //GP2XWIZ_HW_H diff --git a/backends/platform/gp2xwiz/gp2xwiz-main.cpp b/backends/platform/gp2xwiz/gp2xwiz-main.cpp deleted file mode 100644 index a40b49ae18..0000000000 --- a/backends/platform/gp2xwiz/gp2xwiz-main.cpp +++ /dev/null @@ -1,213 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "common/scummsys.h" -#include <SDL/SDL.h> - -#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h" -#include "backends/platform/gp2xwiz/gp2xwiz-hw.h" -#include "backends/plugins/posix/posix-provider.h" -#include "base/main.h" - -#include "common/archive.h" -#include "common/config-manager.h" -#include "common/debug.h" -#include "common/events.h" -#include "common/util.h" - -#include "common/file.h" -#include "base/main.h" - -#include "backends/saves/default/default-saves.h" - -#include "backends/timer/default/default-timer.h" -#include "sound/mixer_intern.h" - -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> -#include <limits.h> -#include <errno.h> -#include <sys/stat.h> -#include <time.h> // for getTimeAndDate() - -/* Dump console info to files. */ -#define DUMP_STDOUT - -int main(int argc, char *argv[]) { - g_system = new OSystem_GPH(); - assert(g_system); -#ifdef DYNAMIC_MODULES - PluginManager::instance().addPluginProvider(new POSIXPluginProvider()); -#endif - - // Invoke the actual ScummVM main entry point: - int res = scummvm_main(argc, argv); - g_system->quit(); - - return res; -} - -void OSystem_GPH::initBackend() { - - /* Setup default save path to be workingdir/saves */ - - char savePath[PATH_MAX+1]; - char workDirName[PATH_MAX+1]; - - if (getcwd(workDirName, PATH_MAX) == NULL) { - error("Could not obtain current working directory."); - } else { - printf("Current working directory: %s\n", workDirName); - } - - strcpy(savePath, workDirName); - strcat(savePath, "/saves"); - printf("Current save directory: %s\n", savePath); - struct stat sb; - if (stat(savePath, &sb) == -1) - if (errno == ENOENT) // Create the dir if it does not exist - if (mkdir(savePath, 0755) != 0) - warning("mkdir for '%s' failed!", savePath); - - _savefile = new DefaultSaveFileManager(savePath); - - #ifdef DUMP_STDOUT - // The GP2X Wiz has a serial console on the breakout board but most users do not use this so we - // output all our STDOUT and STDERR to files for debug purposes. - char STDOUT_FILE[PATH_MAX+1]; - char STDERR_FILE[PATH_MAX+1]; - - strcpy(STDOUT_FILE, workDirName); - strcpy(STDERR_FILE, workDirName); - strcat(STDOUT_FILE, "/scummvm.stdout.txt"); - strcat(STDERR_FILE, "/scummvm.stderr.txt"); - - // Flush the output in case anything is queued - fclose(stdout); - fclose(stderr); - - // Redirect standard input and standard output - FILE *newfp = freopen(STDOUT_FILE, "w", stdout); - if (newfp == NULL) { - #if !defined(stdout) - stdout = fopen(STDOUT_FILE, "w"); - #else - newfp = fopen(STDOUT_FILE, "w"); - if (newfp) { - *stdout = *newfp; - } - #endif - } - - newfp = freopen(STDERR_FILE, "w", stderr); - if (newfp == NULL) { - #if !defined(stderr) - stderr = fopen(STDERR_FILE, "w"); - #else - newfp = fopen(STDERR_FILE, "w"); - if (newfp) { - *stderr = *newfp; - } - #endif - } - - setbuf(stderr, NULL); - printf("%s\n", "Debug: STDOUT and STDERR redirected to text files."); - #endif /* DUMP_STDOUT */ - - /* Initialise any GP2X Wiz specific stuff we may want (Batt Status, scaler etc.) */ - WIZ_HW::deviceInit(); - - /* Set Default hardware mixer volume to a preset level (VOLUME_INITIAL). This is done to 'reset' volume level if set by other apps. */ - WIZ_HW::mixerMoveVolume(0); - - /* Up default volume values as we use a seperate system level volume anyway. */ - ConfMan.registerDefault("music_volume", 192); - ConfMan.registerDefault("sfx_volume", 192); - ConfMan.registerDefault("speech_volume", 192); - - /* Trigger autosave every 4 minutes - On low batts 5 mins is about your warning time. */ - ConfMan.registerDefault("autosave_period", 4 * 60); - - /* Make sure that aspect ratio correction is enabled on the 1st run to stop users asking me what the 'wasted space' is ;-). */ - ConfMan.registerDefault("aspect_ratio", true); - - /* Make sure SDL knows that we have a joystick we want to use. */ - ConfMan.setInt("joystick_num", 0); - - printf("%s\n", "Passing to OSystem::SDL initBackend."); - - /* Pass to SDL backend to do the heavy lifting */ - OSystem_SDL::initBackend(); -} - -void OSystem_GPH::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { - - /* Setup default extra data paths for engine data files and plugins */ - char workDirName[PATH_MAX+1]; - - if (getcwd(workDirName, PATH_MAX) == NULL) { - error("Error: Could not obtain current working directory."); - } - - Common::FSNode workdirNode(workDirName); - if (workdirNode.exists() && workdirNode.isDirectory()) { - s.add("__GP2XWIZ_WORKDIR__", new Common::FSDirectory(workDirName), priority); - } - - char enginedataPath[PATH_MAX+1]; - - strcpy(enginedataPath, workDirName); - strcat(enginedataPath, "/engine-data"); - - Common::FSNode engineNode(enginedataPath); - if (engineNode.exists() && engineNode.isDirectory()) { - s.add("__GP2XWIZ_ENGDATA__", new Common::FSDirectory(enginedataPath), priority); - } - - char pluginsPath[PATH_MAX+1]; - - strcpy(pluginsPath, workDirName); - strcat(pluginsPath, "/plugins"); - - Common::FSNode pluginsNode(pluginsPath); - if (pluginsNode.exists() && pluginsNode.isDirectory()) { - s.add("__GP2XWIZ_PLUGINS__", new Common::FSDirectory(pluginsPath), priority); - } -} - -void OSystem_GPH::quit() { - - WIZ_HW::deviceDeinit(); - - #ifdef DUMP_STDOUT - printf("%s\n", "Debug: STDOUT and STDERR text files closed."); - fclose(stdout); - fclose(stderr); - #endif /* DUMP_STDOUT */ - - OSystem_SDL::quit(); -} diff --git a/backends/platform/gp2xwiz/gp2xwiz-sdl.h b/backends/platform/gp2xwiz/gp2xwiz-sdl.h deleted file mode 100644 index bae9a87771..0000000000 --- a/backends/platform/gp2xwiz/gp2xwiz-sdl.h +++ /dev/null @@ -1,81 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#ifndef GP2XWIZ_SDL_H -#define GP2XWIZ_SDL_H - -#include "backends/platform/sdl/sdl.h" - -// FIXME: For now keep hacks in this header to save polluting the SDL backend. -enum { - GFX_HALF = 12 -}; - -#define __GP2XWIZ__ -#define MIXER_DOUBLE_BUFFERING 1 - -#ifndef PATH_MAX - #define PATH_MAX 255 -#endif - -class OSystem_GPH : public OSystem_SDL { -public: - OSystem_GPH() {} - - /* Graphics */ - void initSize(uint w, uint h); - void setGraphicsModeIntern(); - bool setGraphicsMode(int mode); - void internUpdateScreen(); - const OSystem::GraphicsMode *getSupportedGraphicsModes() const; - bool setGraphicsMode(const char *name); - int getDefaultGraphicsMode() const; - bool loadGFXMode(); - void drawMouse(); - void undrawMouse(); - void showOverlay(); - void hideOverlay(); - - /* Event Stuff */ - void moveStick(); - void fillMouseEvent(Common::Event&, int, int); - void warpMouse(int, int); - bool remapKey(SDL_Event&, Common::Event&); - - /* Platform Setup Stuff */ - void addSysArchivesToSearchSet(Common::SearchSet &s, int priority); - void initBackend(); - void quit(); - -protected: - bool _stickBtn[32]; - - bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event); - bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event); - bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event); - bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event); -}; - -#endif diff --git a/backends/platform/gp2xwiz/module.mk b/backends/platform/gp2xwiz/module.mk deleted file mode 100644 index edf2f2a717..0000000000 --- a/backends/platform/gp2xwiz/module.mk +++ /dev/null @@ -1,15 +0,0 @@ -MODULE := backends/platform/gp2xwiz - -MODULE_OBJS := \ - gp2xwiz-events.o \ - gp2xwiz-graphics.o \ - gp2xwiz-hw.o \ - gp2xwiz-main.o - -# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. -MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) -OBJS := $(MODULE_OBJS) $(OBJS) -MODULE_DIRS += $(sort $(dir $(MODULE_OBJS))) - -# Hack to ensure the SDL backend is built so we can use OSystem_SDL. --include $(srcdir)/backends/platform/sdl/module.mk
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