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authorPaul Gilbert2008-01-24 08:14:48 +0000
committerPaul Gilbert2008-01-24 08:14:48 +0000
commit2195528ca0cdf8b83af38d94562b488f4f230b32 (patch)
treed96604c1e0e6ac25fd5f28ee2f0b46eef45cbb67 /backends/platform/gp32/gp32_osys.cpp
parent5ca95f9d65d0269eb2a20cb076243c3c2fef15fa (diff)
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Got rid of the experimental NPC Schedule store in favour of moving the NPC schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
Diffstat (limited to 'backends/platform/gp32/gp32_osys.cpp')
0 files changed, 0 insertions, 0 deletions