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author | Paul Gilbert | 2008-01-24 08:14:48 +0000 |
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committer | Paul Gilbert | 2008-01-24 08:14:48 +0000 |
commit | 2195528ca0cdf8b83af38d94562b488f4f230b32 (patch) | |
tree | d96604c1e0e6ac25fd5f28ee2f0b46eef45cbb67 /backends/platform/gp32/gp32_osys.cpp | |
parent | 5ca95f9d65d0269eb2a20cb076243c3c2fef15fa (diff) | |
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Got rid of the experimental NPC Schedule store in favour of moving the NPC schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
Diffstat (limited to 'backends/platform/gp32/gp32_osys.cpp')
0 files changed, 0 insertions, 0 deletions