aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/gph
diff options
context:
space:
mode:
authorJohn Willis2010-09-09 09:48:32 +0000
committerJohn Willis2010-09-09 09:48:32 +0000
commit9307304d7eb6acbd2351355a30d24cb95a259db7 (patch)
tree6aa25f91dd5d008d8ca956bf637f1768ee42b8fd /backends/platform/gph
parent9313e169fd7fc8efde6a8ae63cbb2599f83856b7 (diff)
downloadscummvm-rg350-9307304d7eb6acbd2351355a30d24cb95a259db7.tar.gz
scummvm-rg350-9307304d7eb6acbd2351355a30d24cb95a259db7.tar.bz2
scummvm-rg350-9307304d7eb6acbd2351355a30d24cb95a259db7.zip
GP2XWIZ: Rename GP2XWIZ backend to GPH.
* This better reflects the supported devices from GPH (GamePark Holdings), namely the GP2XWiz, Caanoo and merging in of the old GP2X backend. svn-id: r52648
Diffstat (limited to 'backends/platform/gph')
-rw-r--r--backends/platform/gph/build/README-GP2XWIZ140
-rwxr-xr-xbackends/platform/gph/build/build.sh19
-rwxr-xr-xbackends/platform/gph/build/bundle-debug.sh9
-rwxr-xr-xbackends/platform/gph/build/bundle.sh9
-rwxr-xr-xbackends/platform/gph/build/clean.sh8
-rwxr-xr-xbackends/platform/gph/build/config-alleng.sh22
-rwxr-xr-xbackends/platform/gph/build/config.sh22
-rwxr-xr-xbackends/platform/gph/build/scummvm-gdb.gpe16
-rwxr-xr-xbackends/platform/gph/build/scummvm.gpe15
-rw-r--r--backends/platform/gph/build/scummvm.ini5
-rw-r--r--backends/platform/gph/build/scummvm.pngbin0 -> 2656 bytes
-rw-r--r--backends/platform/gph/build/scummvmb.pngbin0 -> 34274 bytes
-rwxr-xr-xbackends/platform/gph/caanoo-bundle.mk69
-rwxr-xr-xbackends/platform/gph/caanoo/build.sh12
-rwxr-xr-xbackends/platform/gph/caanoo/bundle-debug.sh9
-rwxr-xr-xbackends/platform/gph/caanoo/bundle.sh9
-rwxr-xr-xbackends/platform/gph/caanoo/clean.sh8
-rwxr-xr-xbackends/platform/gph/caanoo/config-alleng.sh16
-rwxr-xr-xbackends/platform/gph/caanoo/config.sh16
-rwxr-xr-xbackends/platform/gph/caanoo/scummvm-gdb.gpe16
-rwxr-xr-xbackends/platform/gph/caanoo/scummvm.gpe15
-rwxr-xr-xbackends/platform/gph/gp2xwiz-bundle.mk75
-rw-r--r--backends/platform/gph/gph-events.cpp482
-rw-r--r--backends/platform/gph/gph-graphics.cpp470
-rw-r--r--backends/platform/gph/gph-hw.cpp109
-rw-r--r--backends/platform/gph/gph-hw.h52
-rw-r--r--backends/platform/gph/gph-main.cpp213
-rw-r--r--backends/platform/gph/gph-sdl.h81
-rw-r--r--backends/platform/gph/module.mk15
29 files changed, 1932 insertions, 0 deletions
diff --git a/backends/platform/gph/build/README-GP2XWIZ b/backends/platform/gph/build/README-GP2XWIZ
new file mode 100644
index 0000000000..ec8142a6f3
--- /dev/null
+++ b/backends/platform/gph/build/README-GP2XWIZ
@@ -0,0 +1,140 @@
+ScummVM - GP2X WIZ SPECIFIC README - HEAD SVN
+------------------------------------------------------------------------
+
+Contents:
+
+ * About the backend/port <#About_the_backendport>
+ * Game compatability <#Game_compatibility>
+ * Included engines <#Included_engines>
+ * Supported audio options <#Supported_audio_options>
+ * Supported cut-scene options <#Supported_cut-scene_options>
+ * Recent changes <#Recent_changes>
+ * How to save <#How_to_save>
+ * Controller mappings <#Controller_mappings>
+ * Known issues <#Knonw_issues>
+ * Additional resources/links <#Additional_resourceslinks>
+ * Credits <#Credits>
+
+------------------------------------------------------------------------
+
+Please refer to the:
+
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz>
+
+for the most current information on the port and any updates to this
+documentation.
+
+------------------------------------------------------------------------
+About the backend/port
+
+This is the readme for the official GP2XWiz ScummVM backend (also known as
+the GP2XWiz port).
+
+This is an SVN test release of ScummVM for the GP2XWiz, it would be
+appreciated if this SVN test distribution was not mirrored and that
+people be directed to http://scummvm.distant-earth.com/ instead for
+updated SVN builds.
+
+Full supported official releases of the GP2X WIZ ScummVM backend are made in
+line with main official releases and are avalalble from the ScummVM
+downloads page <http://www.scummvm.org/downloads.php>.
+
+This build is in an active state of development and as such no
+"expected" behavior can be guaranteed ;).
+
+------------------------------------------------------------------------
+Game compatibility
+
+For information on the compatability of a specific game please refer to
+the GP2XWiz compatability section of the ScummVM WiKi
+<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
+
+Please note the version and date of the ScummVM build you are running
+when reviewing the above list.
+
+------------------------------------------------------------------------
+Supported audio options
+
+Raw audio.
+MP3 audio.
+OGG Vorbis audio.
+
+FLAC audio is currently unsupported.
+
+For best results use uncompressed audio in games.
+
+------------------------------------------------------------------------
+How to save
+
+NOTE: Everything is saved to the SD card, saves are stored in the saves
+folder under your main ScummVM executable unless you set another save
+location.
+
+The configiration file for ScummVM (.scummvmrc) is stored in the same
+place as the ScummVM executable.
+
+The save process below is for Scumm engine games but the principle is
+the same for all.
+
+In Game.
+
+1. Menu Button
+2. Select SAVE with B
+3. Select a position with B
+4. Right trigger puts 0 in the name box for some text.
+5. Press B to save
+
+Basically the emulated keys you can use are equivelent to the values
+buttons are mapped to,
+
+------------------------------------------------------------------------
+Controller mappings
+
+Touch screen:
+Touch: Move Pointer and Left click
+
+Mouse emulation:
+
+dPad: Move Pointer
+B: Left click
+X: Right click
+
+Keyboard emulation:
+
+Right Trigger: Return
+Select: Escape
+Y: Space Bar (Pause)
+Menu: Game Menu (Save, Load, Quit etc.)
+Volume Buttons: Increase and Decrease volume
+
+Fancy button combos:
+
+NOTE: To use button combos press and hold the Left Trigger then...
+
+Right Trigger: Display Virtual Keyboard
+Menu: Bring up the Global main menu for ScummVM
+Select: Exit ScummVM completely (and gracefully)
+
+------------------------------------------------------------------------
+Known issues
+
+No major known issues
+
+------------------------------------------------------------------------
+Additional resources/links
+
+ * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
+ * ScummVM forums GP2X forum
+ <http://forums.scummvm.org/viewforum.php?f=14>
+ * My own ScummVM page <http://scummvm.distant-earth.com/> (for
+ SVN/test builds)
+ * Main ScummVM site <http://www.scummvm.org> (for official supported
+ release builds)
+
+------------------------------------------------------------------------
+Credits
+
+Core ScummVM code (c) The ScummVM Team
+GP2X Wiz backend (c) John Willis
+Detailed (c) information can be found within the source code
diff --git a/backends/platform/gph/build/build.sh b/backends/platform/gph/build/build.sh
new file mode 100755
index 0000000000..876c3e378a
--- /dev/null
+++ b/backends/platform/gph/build/build.sh
@@ -0,0 +1,19 @@
+#!/bin/bash
+
+echo Quick script to make building all the time less painful.
+
+# Set the paths up here to support the build.
+
+export PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin:$PATH
+export PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin:$PATH
+export CXX=arm-open2x-linux-g++
+export CC=arm-open2x-linux-gcc
+export CXXFLAGS="-mcpu=arm926ej-s -mtune=arm926ej-s"
+export ASFLAGS=-mfloat-abi=soft
+
+cd ../../../..
+
+echo Building ScummVM for GP2X Wiz.
+make
+
+echo Build for GP2X Wiz - complete - Please check build logs.
diff --git a/backends/platform/gph/build/bundle-debug.sh b/backends/platform/gph/build/bundle-debug.sh
new file mode 100755
index 0000000000..cd5145b31d
--- /dev/null
+++ b/backends/platform/gph/build/bundle-debug.sh
@@ -0,0 +1,9 @@
+#!/bin/bash
+
+echo Quick script to make building a distribution of the GP2X Wiz backend more consistent.
+
+cd ../../../..
+
+echo Building ScummVM for GP2X Wiz.
+
+make gp2xwiz-bundle-debug
diff --git a/backends/platform/gph/build/bundle.sh b/backends/platform/gph/build/bundle.sh
new file mode 100755
index 0000000000..579e2dc77b
--- /dev/null
+++ b/backends/platform/gph/build/bundle.sh
@@ -0,0 +1,9 @@
+#!/bin/bash
+
+echo Quick script to make building a distribution of the GP2X Wiz backend more consistent.
+
+cd ../../../..
+
+echo Building ScummVM for GP2X Wiz.
+
+make gp2xwiz-bundle
diff --git a/backends/platform/gph/build/clean.sh b/backends/platform/gph/build/clean.sh
new file mode 100755
index 0000000000..5ec1b9e62c
--- /dev/null
+++ b/backends/platform/gph/build/clean.sh
@@ -0,0 +1,8 @@
+#!/bin/sh
+
+echo Quick script to make building all the time less painful.
+
+cd ../../../..
+
+echo Cleaning ScummVM for the GP2X Wiz.
+make clean
diff --git a/backends/platform/gph/build/config-alleng.sh b/backends/platform/gph/build/config-alleng.sh
new file mode 100755
index 0000000000..cfed463edf
--- /dev/null
+++ b/backends/platform/gph/build/config-alleng.sh
@@ -0,0 +1,22 @@
+#!/bin/bash
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+# Set the paths up here to generate the config.
+
+PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin:$PATH
+PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin:$PATH
+
+# Export the tool names for cross-compiling
+export CXX=arm-open2x-linux-g++
+export CXXFLAGS="-mcpu=arm926ej-s -mtune=arm926ej-s"
+export CPPFLAGS=-I/opt/open2x/gcc-4.1.1-glibc-2.3.6/include
+export LDFLAGS=-L/opt/open2x/gcc-4.1.1-glibc-2.3.6/lib
+export DEFINES=-DNDEBUG
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=gp2xwiz --disable-mt32emu --host=gp2xwiz --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-all-engines --enable-vkeybd --enable-plugins --default-dynamic
+
+echo Generating config for GP2X Wiz complete. Check for errors.
diff --git a/backends/platform/gph/build/config.sh b/backends/platform/gph/build/config.sh
new file mode 100755
index 0000000000..54c4795298
--- /dev/null
+++ b/backends/platform/gph/build/config.sh
@@ -0,0 +1,22 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+# Set the paths up here to generate the config.
+
+PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/arm-open2x-linux/bin:$PATH
+PATH=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin:$PATH
+
+# Export the tool names for cross-compiling
+export CXX=arm-open2x-linux-g++
+export CXXFLAGS="-mcpu=arm926ej-s -mtune=arm926ej-s"
+export CPPFLAGS=-I/opt/open2x/gcc-4.1.1-glibc-2.3.6/include
+export LDFLAGS=-L/opt/open2x/gcc-4.1.1-glibc-2.3.6/lib
+export DEFINES=-DNDEBUG
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=gp2xwiz --disable-mt32emu --host=gp2xwiz --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-vkeybd --enable-plugins --default-dynamic
+
+echo Generating config for GP2X Wiz complete. Check for errors.
diff --git a/backends/platform/gph/build/scummvm-gdb.gpe b/backends/platform/gph/build/scummvm-gdb.gpe
new file mode 100755
index 0000000000..64b6c8b974
--- /dev/null
+++ b/backends/platform/gph/build/scummvm-gdb.gpe
@@ -0,0 +1,16 @@
+#!/bin/sh
+
+# Export the location of any libs ScummVM depends on
+# (to avoid installing to the NAND and overwriting the broken ones there).
+export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
+
+# Run ScummVM via GDB (so make sure you have a terminal open or serial).
+# Oh, and GDB installed of course ;)
+gdb --args ./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
+
+# Sync the SD card to check that everything is written.
+sync
+
+# Return to the GPH menu screen
+cd /usr/gp2x
+exec /usr/gp2x/gp2xmenu
diff --git a/backends/platform/gph/build/scummvm.gpe b/backends/platform/gph/build/scummvm.gpe
new file mode 100755
index 0000000000..42cc00a22a
--- /dev/null
+++ b/backends/platform/gph/build/scummvm.gpe
@@ -0,0 +1,15 @@
+#!/bin/sh
+
+# Export the location of any libs ScummVM depends on
+# (to avoid installing to the NAND and overwriting the broken ones there).
+export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
+
+# Run ScummVM, important this bit.
+./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
+
+# Sync the SD card to check that everything is written.
+sync
+
+# Return to the GPH menu screen
+cd /usr/gp2x
+exec /usr/gp2x/gp2xmenu
diff --git a/backends/platform/gph/build/scummvm.ini b/backends/platform/gph/build/scummvm.ini
new file mode 100644
index 0000000000..c9cce92379
--- /dev/null
+++ b/backends/platform/gph/build/scummvm.ini
@@ -0,0 +1,5 @@
+[info]
+name="ScummVM"
+path="/scummvm/scummvm.gpe"
+icon="/scummvm/scummvm.png"
+title="/scummvm/scummvmb.png"
diff --git a/backends/platform/gph/build/scummvm.png b/backends/platform/gph/build/scummvm.png
new file mode 100644
index 0000000000..128e59efc4
--- /dev/null
+++ b/backends/platform/gph/build/scummvm.png
Binary files differ
diff --git a/backends/platform/gph/build/scummvmb.png b/backends/platform/gph/build/scummvmb.png
new file mode 100644
index 0000000000..24a27bc0e1
--- /dev/null
+++ b/backends/platform/gph/build/scummvmb.png
Binary files differ
diff --git a/backends/platform/gph/caanoo-bundle.mk b/backends/platform/gph/caanoo-bundle.mk
new file mode 100755
index 0000000000..84b99c5c53
--- /dev/null
+++ b/backends/platform/gph/caanoo-bundle.mk
@@ -0,0 +1,69 @@
+# Special target to create bundles for the GP2X Caanoo.
+
+#bundle_name = release/scummvm-caanoo-`date '+%Y-%m-%d'`
+bundle_name = release/scummvm-caanoo
+f=$(shell which $(STRIP))
+libloc = $(shell dirname $(f))
+
+caanoo-bundle: $(EXECUTABLE)
+ $(MKDIR) "$(bundle_name)"
+ $(MKDIR) "$(bundle_name)/scummvm"
+ $(MKDIR) "$(bundle_name)/scummvm/saves"
+ $(MKDIR) "$(bundle_name)/scummvm/engine-data"
+ $(MKDIR) "$(bundle_name)/scummvm/lib"
+
+ echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
+
+ $(CP) $(srcdir)/backends/platform/gph/caanoo/scummvm.gpe $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvmb.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/README-GP2XWIZ $(bundle_name)/scummvm/README-CAANOO
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.ini $(bundle_name)/
+
+ $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/
+ $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/
+ $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/engine-data
+ $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/scummvm/
+
+ $(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm/$(EXECUTABLE)
+
+ifdef DYNAMIC_MODULES
+ $(INSTALL) -d "$(bundle_name)/scummvm/plugins"
+ $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
+ $(STRIP) $(bundle_name)/scummvm/plugins/*
+endif
+
+ tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 .
+ rm -R ./$(bundle_name)
+
+caanoo-bundle-debug: $(EXECUTABLE)
+ $(MKDIR) "$(bundle_name)"
+ $(MKDIR) "$(bundle_name)/scummvm"
+ $(MKDIR) "$(bundle_name)/scummvm/saves"
+ $(MKDIR) "$(bundle_name)/scummvm/engine-data"
+ $(MKDIR) "$(bundle_name)/scummvm/lib"
+
+ echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
+
+ $(CP) $(srcdir)/backends/platform/gph/caanoo/scummvm-gdb.gpe $(bundle_name)/scummvm/scummvm.gpe
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvmb.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/README-GP2XWIZ $(bundle_name)/scummvm/README-CAANOO
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.ini $(bundle_name)/
+
+ $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/
+ $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/
+ $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/engine-data
+ $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/scummvm/
+
+ $(INSTALL) -c -m 777 $(srcdir)/$(EXECUTABLE) $(bundle_name)/scummvm/$(EXECUTABLE)
+
+ifdef DYNAMIC_MODULES
+ $(INSTALL) -d "$(bundle_name)/scummvm/plugins"
+ $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
+endif
+
+ tar -C $(bundle_name) -cvjf $(bundle_name)-debug.tar.bz2 .
+ rm -R ./$(bundle_name)
+
+.PHONY: caanoo-bundle caanoo-bundle-debug
diff --git a/backends/platform/gph/caanoo/build.sh b/backends/platform/gph/caanoo/build.sh
new file mode 100755
index 0000000000..8000d2595d
--- /dev/null
+++ b/backends/platform/gph/caanoo/build.sh
@@ -0,0 +1,12 @@
+#!/bin/bash
+
+echo Quick script to make building all the time less painful.
+
+# Set the paths up here to support the build.
+
+cd ../../../..
+
+echo Building ScummVM for GP2X Caanoo.
+make
+
+echo Build for GP2X Caanoo - complete - Please check build logs.
diff --git a/backends/platform/gph/caanoo/bundle-debug.sh b/backends/platform/gph/caanoo/bundle-debug.sh
new file mode 100755
index 0000000000..2d5cefe80e
--- /dev/null
+++ b/backends/platform/gph/caanoo/bundle-debug.sh
@@ -0,0 +1,9 @@
+#!/bin/bash
+
+echo Quick script to make building a distribution of the GP2X Caanoo backend more consistent.
+
+cd ../../../..
+
+echo Building ScummVM for GP2X Caanoo.
+
+make caanoo-bundle-debug
diff --git a/backends/platform/gph/caanoo/bundle.sh b/backends/platform/gph/caanoo/bundle.sh
new file mode 100755
index 0000000000..76fd31cec6
--- /dev/null
+++ b/backends/platform/gph/caanoo/bundle.sh
@@ -0,0 +1,9 @@
+#!/bin/bash
+
+echo Quick script to make building a distribution of the GP2X Caanoo backend more consistent.
+
+cd ../../../..
+
+echo Building ScummVM for GP2X Caanoo.
+
+make caanoo-bundle
diff --git a/backends/platform/gph/caanoo/clean.sh b/backends/platform/gph/caanoo/clean.sh
new file mode 100755
index 0000000000..5ec1b9e62c
--- /dev/null
+++ b/backends/platform/gph/caanoo/clean.sh
@@ -0,0 +1,8 @@
+#!/bin/sh
+
+echo Quick script to make building all the time less painful.
+
+cd ../../../..
+
+echo Cleaning ScummVM for the GP2X Wiz.
+make clean
diff --git a/backends/platform/gph/caanoo/config-alleng.sh b/backends/platform/gph/caanoo/config-alleng.sh
new file mode 100755
index 0000000000..7a097c268b
--- /dev/null
+++ b/backends/platform/gph/caanoo/config-alleng.sh
@@ -0,0 +1,16 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+# Assume Caanoo toolchain/build env.
+. /opt/arm-caanoo/environment-setup
+
+# Export the tool names for cross-compiling
+export DEFINES=-DNDEBUG
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=caanoo --disable-mt32emu --host=caanoo --disable-alsa --disable-flac --disable-nasm --disable-vorbis --disable-hq-scalers --with-sdl-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/bin --with-mpeg2-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-tremor --with-tremor-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-zlib --with-zlib-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-mad --with-mad-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-all-engines --enable-vkeybd --enable-plugins --default-dynamic
+
+echo Generating config for GP2X Caanoo complete. Check for errors.
diff --git a/backends/platform/gph/caanoo/config.sh b/backends/platform/gph/caanoo/config.sh
new file mode 100755
index 0000000000..73ce5da624
--- /dev/null
+++ b/backends/platform/gph/caanoo/config.sh
@@ -0,0 +1,16 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+# Assume Caanoo toolchain/build env.
+. /opt/arm-caanoo/environment-setup
+
+# Export the tool names for cross-compiling
+export DEFINES=-DNDEBUG
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=caanoo --disable-mt32emu --host=caanoo --disable-alsa --disable-flac --disable-nasm --disable-vorbis --disable-hq-scalers --with-sdl-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr/bin --with-mpeg2-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-tremor --with-tremor-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-zlib --with-zlib-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-mad --with-mad-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-vkeybd --enable-plugins --default-dynamic
+
+echo Generating config for GP2X Caanoo complete. Check for errors.
diff --git a/backends/platform/gph/caanoo/scummvm-gdb.gpe b/backends/platform/gph/caanoo/scummvm-gdb.gpe
new file mode 100755
index 0000000000..a8f2aae0fe
--- /dev/null
+++ b/backends/platform/gph/caanoo/scummvm-gdb.gpe
@@ -0,0 +1,16 @@
+#!/bin/sh
+
+# Export the location of any libs ScummVM depends on
+# (to avoid installing to the NAND and overwriting the broken ones there).
+export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
+
+# Run ScummVM via GDB (so make sure you have a terminal open or serial).
+# Oh, and GDB installed of course ;)
+gdb --args ./scummvm.caanoo --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
+
+# Sync the SD card to check that everything is written.
+sync
+
+# Return to the GPH menu screen
+cd /usr/gp2x
+exec /usr/gp2x/gp2xmenu
diff --git a/backends/platform/gph/caanoo/scummvm.gpe b/backends/platform/gph/caanoo/scummvm.gpe
new file mode 100755
index 0000000000..8341ffc3d7
--- /dev/null
+++ b/backends/platform/gph/caanoo/scummvm.gpe
@@ -0,0 +1,15 @@
+#!/bin/sh
+
+# Export the location of any libs ScummVM depends on
+# (to avoid installing to the NAND and overwriting the broken ones there).
+export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
+
+# Run ScummVM, important this bit.
+./scummvm.caanoo --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
+
+# Sync the SD card to check that everything is written.
+sync
+
+# Return to the GPH menu screen
+cd /usr/gp2x
+exec /usr/gp2x/gp2xmenu
diff --git a/backends/platform/gph/gp2xwiz-bundle.mk b/backends/platform/gph/gp2xwiz-bundle.mk
new file mode 100755
index 0000000000..21fd0c74de
--- /dev/null
+++ b/backends/platform/gph/gp2xwiz-bundle.mk
@@ -0,0 +1,75 @@
+# Special target to create bundles for the GP2X Wiz.
+
+#bundle_name = release/scummvm-wiz-`date '+%Y-%m-%d'`
+bundle_name = release/scummvm-gp2xwiz
+f=$(shell which $(STRIP))
+libloc = $(shell dirname $(f))
+
+gp2xwiz-bundle: $(EXECUTABLE)
+ $(MKDIR) "$(bundle_name)"
+ $(MKDIR) "$(bundle_name)/scummvm"
+ $(MKDIR) "$(bundle_name)/scummvm/saves"
+ $(MKDIR) "$(bundle_name)/scummvm/engine-data"
+ $(MKDIR) "$(bundle_name)/scummvm/lib"
+
+ echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
+
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.gpe $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvmb.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/README-GP2XWIZ $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.ini $(bundle_name)/
+
+ $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/
+ $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/
+ $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/engine-data
+ $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/scummvm/
+
+ $(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm/$(EXECUTABLE)
+
+ifdef DYNAMIC_MODULES
+ $(INSTALL) -d "$(bundle_name)/scummvm/plugins"
+ $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
+ $(STRIP) $(bundle_name)/scummvm/plugins/*
+endif
+
+ $(CP) $(libloc)/../lib/libz.so.1.2.3 $(bundle_name)/scummvm/lib/libz.so.1
+ $(CP) $(libloc)/../lib/libvorbisidec.so.1.0.2 $(bundle_name)/scummvm/lib/libvorbisidec.so.1
+
+ tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 .
+ rm -R ./$(bundle_name)
+
+gp2xwiz-bundle-debug: $(EXECUTABLE)
+ $(MKDIR) "$(bundle_name)"
+ $(MKDIR) "$(bundle_name)/scummvm"
+ $(MKDIR) "$(bundle_name)/scummvm/saves"
+ $(MKDIR) "$(bundle_name)/scummvm/engine-data"
+ $(MKDIR) "$(bundle_name)/scummvm/lib"
+
+ echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
+
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm-gdb.gpe $(bundle_name)/scummvm/scummvm.gpe
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvmb.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/README-GP2XWIZ $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.ini $(bundle_name)/
+
+ $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/
+ $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/
+ $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/engine-data
+ $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/scummvm/
+
+ $(INSTALL) -c -m 777 $(srcdir)/$(EXECUTABLE) $(bundle_name)/scummvm/$(EXECUTABLE)
+
+ifdef DYNAMIC_MODULES
+ $(INSTALL) -d "$(bundle_name)/scummvm/plugins"
+ $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
+endif
+
+ $(CP) $(libloc)/../lib/libz.so.1.2.3 $(bundle_name)/scummvm/lib/libz.so.1
+ $(CP) $(libloc)/../lib/libvorbisidec.so.1.0.2 $(bundle_name)/scummvm/lib/libvorbisidec.so.1
+
+ tar -C $(bundle_name) -cvjf $(bundle_name)-debug.tar.bz2 .
+ rm -R ./$(bundle_name)
+
+.PHONY: gp2xwiz-bundle gp2xwiz-bundle-debug
diff --git a/backends/platform/gph/gph-events.cpp b/backends/platform/gph/gph-events.cpp
new file mode 100644
index 0000000000..91ea30bdc9
--- /dev/null
+++ b/backends/platform/gph/gph-events.cpp
@@ -0,0 +1,482 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * GPH: Device Specific Event Handling.
+ *
+ */
+
+#include "backends/platform/gph/gph-sdl.h"
+#include "backends/platform/gph/gph-hw.h"
+#include "graphics/scaler/aspect.h"
+
+#include "common/util.h"
+#include "common/events.h"
+
+#define JOY_DEADZONE 2200
+
+#define JOY_XAXIS 0
+#define JOY_YAXIS 1
+
+/* Quick default button states for modifiers. */
+int BUTTON_STATE_L = false;
+
+#if defined(CAANOO)
+
+ /* Caanoo: Main Joystick Button Mappings */
+ /* The Caanoo has an analogue stick so no digital DPAD */
+ enum {
+ /* Joystick Buttons */
+ BUTTON_A = 0,
+ BUTTON_X = 1,
+ BUTTON_B = 2,
+ BUTTON_Y = 3,
+ BUTTON_L = 4,
+ BUTTON_R = 5,
+ BUTTON_HOME = 6, // Home
+ BUTTON_HOLD = 7, // Hold (on Power)
+ BUTTON_HELP = 8, // Help I
+ BUTTON_HELP2 = 9, // Help II
+ BUTTON_CLICK = 10 // Stick Click
+ };
+
+ enum {
+ /* Unused Joystick Buttons on the Caanoo */
+ BUTTON_VOLUP = 51,
+ BUTTON_VOLDOWN = 52,
+ BUTTON_UP = 53,
+ BUTTON_UPLEFT = 54,
+ BUTTON_LEFT = 55,
+ BUTTON_DOWNLEFT = 56,
+ BUTTON_DOWN = 57,
+ BUTTON_DOWNRIGHT = 58,
+ BUTTON_RIGHT = 59,
+ BUTTON_UPRIGHT = 60,
+ BUTTON_MENU = 61,
+ BUTTON_SELECT = 62
+ };
+
+#else
+
+ /* Wiz: Main Joystick Mappings */
+ enum {
+ /* DPAD */
+ BUTTON_UP = 0,
+ BUTTON_UPLEFT = 1,
+ BUTTON_LEFT = 2,
+ BUTTON_DOWNLEFT = 3,
+ BUTTON_DOWN = 4,
+ BUTTON_DOWNRIGHT = 5,
+ BUTTON_RIGHT = 6,
+ BUTTON_UPRIGHT = 7,
+ /* Joystick Buttons */
+ BUTTON_MENU = 8,
+ BUTTON_SELECT = 9,
+ BUTTON_L = 10,
+ BUTTON_R = 11,
+ BUTTON_A = 12,
+ BUTTON_B = 13,
+ BUTTON_X = 14,
+ BUTTON_Y = 15,
+ BUTTON_VOLUP = 16,
+ BUTTON_VOLDOWN = 17
+ };
+
+ enum {
+ /* Unused Joystick Buttons on the Wiz */
+ BUTTON_HOME = 51,
+ BUTTON_HOLD = 52,
+ BUTTON_CLICK = 53,
+ BUTTON_HELP = 54,
+ BUTTON_HELP2 = 55
+ };
+
+#endif
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
+ return key - SDLK_F1 + Common::ASCII_F1;
+ } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
+ return key - SDLK_KP0 + '0';
+ } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+ return key;
+ } else if (unicode) {
+ return unicode;
+ } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
+ return key & ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+ return 0;
+ }
+ return key;
+}
+
+
+void OSystem_GPH::fillMouseEvent(Common::Event &event, int x, int y) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible){
+ event.mouse.x = x*2;
+ event.mouse.y = y*2;
+ } else {
+ event.mouse.x = x;
+ event.mouse.y = y;
+ }
+
+ // Update the "keyboard mouse" coords
+ _km.x = x;
+ _km.y = y;
+
+ // Adjust for the screen scaling
+ if (!_overlayVisible) {
+ event.mouse.x /= _videoMode.scaleFactor;
+ event.mouse.y /= _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ event.mouse.y = aspect2Real(event.mouse.y);
+ }
+}
+
+
+void OSystem_GPH::moveStick() {
+ bool stickBtn[32];
+
+ memcpy(stickBtn, _stickBtn, sizeof(stickBtn));
+
+ if ((stickBtn[0])||(stickBtn[2])||(stickBtn[4])||(stickBtn[6]))
+ stickBtn[1] = stickBtn[3] = stickBtn[5] = stickBtn[7] = 0;
+
+ if ((stickBtn[1])||(stickBtn[2])||(stickBtn[3])) {
+ if (_km.x_down_count!=2) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else
+ _km.x_vel = -4;
+ } else if ((stickBtn[5])||(stickBtn[6])||(stickBtn[7])) {
+ if (_km.x_down_count!=2) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else
+ _km.x_vel = 4;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+
+ if ((stickBtn[0])||(stickBtn[1])||(stickBtn[7])) {
+ if (_km.y_down_count!=2) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else
+ _km.y_vel = -4;
+ } else if ((stickBtn[3])||(stickBtn[4])||(stickBtn[5])) {
+ if (_km.y_down_count!=2) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else
+ _km.y_vel = 4;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+}
+
+/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
+
+bool OSystem_GPH::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event.type = Common::EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event.type = Common::EVENT_WHEELDOWN;
+#endif
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONDOWN;
+#endif
+ else
+ return false;
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+bool OSystem_GPH::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
+
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONUP;
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONUP;
+#endif
+ else
+ return false;
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+/* Custom handleJoyButtonDown/handleJoyButtonUp to deal with the joystick buttons on GPH devices */
+
+bool OSystem_GPH::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
+
+ _stickBtn[ev.jbutton.button] = 1;
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+ case BUTTON_UP:
+ case BUTTON_UPLEFT:
+ case BUTTON_LEFT:
+ case BUTTON_DOWNLEFT:
+ case BUTTON_DOWN:
+ case BUTTON_DOWNRIGHT:
+ case BUTTON_RIGHT:
+ case BUTTON_UPRIGHT:
+ moveStick();
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_B:
+ case BUTTON_CLICK:
+ event.type = Common::EVENT_LBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_X:
+ event.type = Common::EVENT_RBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_L:
+ BUTTON_STATE_L = true;
+ break;
+ case BUTTON_R:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+#ifdef ENABLE_VKEYBD
+ event.kbd.keycode = Common::KEYCODE_F7;
+ event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
+#else
+ event.kbd.keycode = Common::KEYCODE_0;
+ event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
+#endif
+ } else {
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_SELECT:
+ case BUTTON_HOME:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_QUIT;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_A:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_PREDICTIVE_DIALOG;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_PERIOD;
+ event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_Y:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ GPH::ToggleTapMode();
+ if (GPH::tapmodeLevel == TAPMODE_LEFT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_RIGHT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_HOVER) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)");
+ }
+ } else {
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_MENU:
+ case BUTTON_HELP:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_MAINMENU;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_VOLUP:
+ WIZ_HW::mixerMoveVolume(2);
+ if (WIZ_HW::volumeLevel == 100) {
+ displayMessageOnOSD("Maximum Volume");
+ } else {
+ displayMessageOnOSD("Increasing Volume");
+ }
+ break;
+ case BUTTON_VOLDOWN:
+ WIZ_HW::mixerMoveVolume(1);
+ if (WIZ_HW::volumeLevel == 0) {
+ displayMessageOnOSD("Minimal Volume");
+ } else {
+ displayMessageOnOSD("Decreasing Volume");
+ }
+ break;
+ case BUTTON_HOLD:
+ event.type = Common::EVENT_QUIT;
+ break;
+ case BUTTON_HELP2:
+ GPH::ToggleTapMode();
+ if (GPH::tapmodeLevel == TAPMODE_LEFT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Left Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_RIGHT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Right Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_HOVER) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Hover (No Click)");
+ }
+ break;
+ }
+ return true;
+}
+
+bool OSystem_GPH::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
+
+ _stickBtn[ev.jbutton.button] = 0;
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+ case BUTTON_UP:
+ case BUTTON_UPLEFT:
+ case BUTTON_LEFT:
+ case BUTTON_DOWNLEFT:
+ case BUTTON_DOWN:
+ case BUTTON_DOWNRIGHT:
+ case BUTTON_RIGHT:
+ case BUTTON_UPRIGHT:
+ moveStick();
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_B:
+ case BUTTON_CLICK:
+ event.type = Common::EVENT_LBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_X:
+ event.type = Common::EVENT_RBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_L:
+ BUTTON_STATE_L = false;
+ break;
+ case BUTTON_SELECT:
+ case BUTTON_HOME:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_A:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_PERIOD;
+ event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_Y:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_MENU:
+ case BUTTON_HELP:
+ event.type = Common::EVENT_KEYUP;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_MAINMENU;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_R:
+ event.type = Common::EVENT_KEYUP;
+ if (BUTTON_STATE_L == true) {
+#ifdef ENABLE_VKEYBD
+ event.kbd.keycode = Common::KEYCODE_F7;
+ event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
+#else
+ event.kbd.keycode = Common::KEYCODE_0;
+ event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
+#endif
+ } else {
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_VOLUP:
+ break;
+ case BUTTON_VOLDOWN:
+ break;
+ case BUTTON_HOLD:
+ break;
+ case BUTTON_HELP2:
+ break;
+ }
+ return true;
+}
+
+bool OSystem_GPH::remapKey(SDL_Event &ev,Common::Event &event) {
+ return false;
+}
diff --git a/backends/platform/gph/gph-graphics.cpp b/backends/platform/gph/gph-graphics.cpp
new file mode 100644
index 0000000000..8fada7e40a
--- /dev/null
+++ b/backends/platform/gph/gph-graphics.cpp
@@ -0,0 +1,470 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/platform/gph/gph-sdl.h"
+
+#include "common/mutex.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/aspect.h"
+#include "graphics/scaler/downscaler.h"
+#include "graphics/surface.h"
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Fullscreen", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *OSystem_GPH::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int OSystem_GPH::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+bool OSystem_GPH::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch (mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+ case GFX_HALF:
+ newScaleFactor = 1;
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void OSystem_GPH::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+ case GFX_HALF:
+ newScalerProc = DownscaleAllByHalf;
+ break;
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+void OSystem_GPH::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+ if (w > 320 || h > 240){
+ setGraphicsMode(GFX_HALF);
+ setGraphicsModeIntern();
+ toggleMouseGrab();
+ }
+
+ _transactionDetails.sizeChanged = true;
+}
+
+bool OSystem_GPH::loadGFXMode() {
+ if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
+ _videoMode.aspectRatioCorrection = false;
+ setGraphicsMode(GFX_HALF);
+ printf("GFX_HALF\n");
+ } else {
+ setGraphicsMode(GFX_NORMAL);
+ printf("GFX_NORMAL\n");
+ }
+
+ if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
+ _videoMode.overlayWidth = _videoMode.screenWidth / 2;
+ _videoMode.overlayHeight = _videoMode.screenHeight / 2;
+ _videoMode.fullscreen = true;
+ } else {
+
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.hardwareHeight = effectiveScreenHeight();
+ }
+ return OSystem_SDL::loadGFXMode();
+}
+
+void OSystem_GPH::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int width, height;
+ int hotX, hotY;
+
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible){
+ dst.x = _mouseCurState.x/2;
+ dst.y = _mouseCurState.y/2;
+ } else {
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+ }
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void OSystem_GPH::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0){
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible){
+ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+ } else {
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+ }
+ }
+}
+
+void OSystem_GPH::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+#if defined (DEBUG)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos ||
+ (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int dst_w = r->w;
+ register int orig_dst_y = 0;
+ register int dst_x = r->x;
+ register int src_y;
+ register int src_x;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ src_x = dst_x;
+ src_y = dst_y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+
+ if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
+ if (dst_x%2==1){
+ dst_x--;
+ dst_w++;
+ }
+ if (dst_y%2==1){
+ dst_y--;
+ dst_h++;
+ }
+ src_x = dst_x;
+ src_y = dst_y;
+ dst_x = dst_x / 2;
+ dst_y = dst_y / 2;
+
+ scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+ } else {
+ scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ }
+ }
+
+ if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf){
+ r->w = r->w / 2;
+ r->h = dst_h / 2;
+ } else {
+ r->w = r->w;
+ r->h = dst_h;
+ }
+
+ r->x = dst_x;
+ r->y = dst_y;
+
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+void OSystem_GPH::showOverlay() {
+ if (_videoMode.mode == GFX_HALF){
+ _mouseCurState.x = _mouseCurState.x / 2;
+ _mouseCurState.y = _mouseCurState.y / 2;
+ }
+ OSystem_SDL::showOverlay();
+}
+
+void OSystem_GPH::hideOverlay() {
+ if (_videoMode.mode == GFX_HALF){
+ _mouseCurState.x = _mouseCurState.x * 2;
+ _mouseCurState.y = _mouseCurState.y * 2;
+ }
+ OSystem_SDL::hideOverlay();
+}
+
+void OSystem_GPH::warpMouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible){
+ x = x / 2;
+ y = y / 2;
+ }
+ }
+ OSystem_SDL::warpMouse(x, y);
+}
diff --git a/backends/platform/gph/gph-hw.cpp b/backends/platform/gph/gph-hw.cpp
new file mode 100644
index 0000000000..b43324b547
--- /dev/null
+++ b/backends/platform/gph/gph-hw.cpp
@@ -0,0 +1,109 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * GP2X Wiz: Hardware Stuff.
+ *
+ */
+
+#include "backends/platform/gph/gph-hw.h"
+
+#include <fcntl.h>
+#include <signal.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/mman.h>
+#include <sys/ioctl.h>
+#include <sys/soundcard.h>
+#include <unistd.h>
+
+namespace WIZ_HW {
+
+enum {
+ VOLUME_NOCHG = 0,
+ VOLUME_DOWN = 1,
+ VOLUME_UP = 2,
+ VOLUME_CHANGE_RATE = 8,
+ VOLUME_MIN = 0,
+ VOLUME_INITIAL = 60,
+ VOLUME_MAX = 100
+};
+
+int volumeLevel = VOLUME_INITIAL;
+
+void deviceInit() {
+}
+
+void deviceDeinit() {
+}
+
+void mixerMoveVolume(int direction) {
+ if (volumeLevel <= 10) {
+ if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE/2;
+ if (direction == VOLUME_DOWN) volumeLevel -= VOLUME_CHANGE_RATE/2;
+ } else {
+ if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE;
+ if (direction == VOLUME_DOWN) volumeLevel -= VOLUME_CHANGE_RATE;
+ }
+
+ if (volumeLevel < VOLUME_MIN) volumeLevel = VOLUME_MIN;
+ if (volumeLevel > VOLUME_MAX) volumeLevel = VOLUME_MAX;
+
+ unsigned long soundDev = open("/dev/mixer", O_RDWR);
+
+ if (soundDev) {
+ int vol = ((volumeLevel << 8) | volumeLevel);
+ ioctl(soundDev, SOUND_MIXER_WRITE_PCM, &vol);
+ close(soundDev);
+ }
+}
+
+} /* namespace WIZ_HW */
+
+namespace GPH {
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+int tapmodeLevel = TAPMODE_LEFT;
+
+void ToggleTapMode() {
+ if (tapmodeLevel == TAPMODE_LEFT) {
+ tapmodeLevel = TAPMODE_RIGHT;
+ } else if (tapmodeLevel == TAPMODE_RIGHT) {
+ tapmodeLevel = TAPMODE_HOVER;
+ } else if (tapmodeLevel == TAPMODE_HOVER) {
+ tapmodeLevel = TAPMODE_LEFT;
+ } else {
+ tapmodeLevel = TAPMODE_LEFT;
+ }
+}
+
+} /* namespace GPH */
diff --git a/backends/platform/gph/gph-hw.h b/backends/platform/gph/gph-hw.h
new file mode 100644
index 0000000000..7276276608
--- /dev/null
+++ b/backends/platform/gph/gph-hw.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * GP2X Wiz: Hardware Stuff.
+ *
+ */
+
+#ifndef GPH_HW_H
+#define GPH_HW_H
+
+namespace WIZ_HW {
+
+extern int volumeLevel;
+
+extern void deviceInit();
+extern void deviceDeinit();
+extern void mixerMoveVolume(int);
+
+} /* namespace WIZ_HW */
+
+namespace GPH {
+
+extern int tapmodeLevel;
+
+extern void ToggleTapMode();
+
+} /* namespace GPH */
+
+#endif //GPH_HW_H
diff --git a/backends/platform/gph/gph-main.cpp b/backends/platform/gph/gph-main.cpp
new file mode 100644
index 0000000000..adc79b186c
--- /dev/null
+++ b/backends/platform/gph/gph-main.cpp
@@ -0,0 +1,213 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/scummsys.h"
+#include <SDL/SDL.h>
+
+#include "backends/platform/gph/gph-sdl.h"
+#include "backends/platform/gph/gph-hw.h"
+#include "backends/plugins/posix/posix-provider.h"
+#include "base/main.h"
+
+#include "common/archive.h"
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/events.h"
+#include "common/util.h"
+
+#include "common/file.h"
+#include "base/main.h"
+
+#include "backends/saves/default/default-saves.h"
+
+#include "backends/timer/default/default-timer.h"
+#include "sound/mixer_intern.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <limits.h>
+#include <errno.h>
+#include <sys/stat.h>
+#include <time.h> // for getTimeAndDate()
+
+/* Dump console info to files. */
+#define DUMP_STDOUT
+
+int main(int argc, char *argv[]) {
+ g_system = new OSystem_GPH();
+ assert(g_system);
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+ g_system->quit();
+
+ return res;
+}
+
+void OSystem_GPH::initBackend() {
+
+ /* Setup default save path to be workingdir/saves */
+
+ char savePath[PATH_MAX+1];
+ char workDirName[PATH_MAX+1];
+
+ if (getcwd(workDirName, PATH_MAX) == NULL) {
+ error("Could not obtain current working directory.");
+ } else {
+ printf("Current working directory: %s\n", workDirName);
+ }
+
+ strcpy(savePath, workDirName);
+ strcat(savePath, "/saves");
+ printf("Current save directory: %s\n", savePath);
+ struct stat sb;
+ if (stat(savePath, &sb) == -1)
+ if (errno == ENOENT) // Create the dir if it does not exist
+ if (mkdir(savePath, 0755) != 0)
+ warning("mkdir for '%s' failed!", savePath);
+
+ _savefile = new DefaultSaveFileManager(savePath);
+
+ #ifdef DUMP_STDOUT
+ // The GP2X Wiz has a serial console on the breakout board but most users do not use this so we
+ // output all our STDOUT and STDERR to files for debug purposes.
+ char STDOUT_FILE[PATH_MAX+1];
+ char STDERR_FILE[PATH_MAX+1];
+
+ strcpy(STDOUT_FILE, workDirName);
+ strcpy(STDERR_FILE, workDirName);
+ strcat(STDOUT_FILE, "/scummvm.stdout.txt");
+ strcat(STDERR_FILE, "/scummvm.stderr.txt");
+
+ // Flush the output in case anything is queued
+ fclose(stdout);
+ fclose(stderr);
+
+ // Redirect standard input and standard output
+ FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
+ if (newfp == NULL) {
+ #if !defined(stdout)
+ stdout = fopen(STDOUT_FILE, "w");
+ #else
+ newfp = fopen(STDOUT_FILE, "w");
+ if (newfp) {
+ *stdout = *newfp;
+ }
+ #endif
+ }
+
+ newfp = freopen(STDERR_FILE, "w", stderr);
+ if (newfp == NULL) {
+ #if !defined(stderr)
+ stderr = fopen(STDERR_FILE, "w");
+ #else
+ newfp = fopen(STDERR_FILE, "w");
+ if (newfp) {
+ *stderr = *newfp;
+ }
+ #endif
+ }
+
+ setbuf(stderr, NULL);
+ printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
+ #endif /* DUMP_STDOUT */
+
+ /* Initialise any GP2X Wiz specific stuff we may want (Batt Status, scaler etc.) */
+ WIZ_HW::deviceInit();
+
+ /* Set Default hardware mixer volume to a preset level (VOLUME_INITIAL). This is done to 'reset' volume level if set by other apps. */
+ WIZ_HW::mixerMoveVolume(0);
+
+ /* Up default volume values as we use a seperate system level volume anyway. */
+ ConfMan.registerDefault("music_volume", 192);
+ ConfMan.registerDefault("sfx_volume", 192);
+ ConfMan.registerDefault("speech_volume", 192);
+
+ /* Trigger autosave every 4 minutes - On low batts 5 mins is about your warning time. */
+ ConfMan.registerDefault("autosave_period", 4 * 60);
+
+ /* Make sure that aspect ratio correction is enabled on the 1st run to stop users asking me what the 'wasted space' is ;-). */
+ ConfMan.registerDefault("aspect_ratio", true);
+
+ /* Make sure SDL knows that we have a joystick we want to use. */
+ ConfMan.setInt("joystick_num", 0);
+
+ printf("%s\n", "Passing to OSystem::SDL initBackend.");
+
+ /* Pass to SDL backend to do the heavy lifting */
+ OSystem_SDL::initBackend();
+}
+
+void OSystem_GPH::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
+
+ /* Setup default extra data paths for engine data files and plugins */
+ char workDirName[PATH_MAX+1];
+
+ if (getcwd(workDirName, PATH_MAX) == NULL) {
+ error("Error: Could not obtain current working directory.");
+ }
+
+ Common::FSNode workdirNode(workDirName);
+ if (workdirNode.exists() && workdirNode.isDirectory()) {
+ s.add("__GP2XWIZ_WORKDIR__", new Common::FSDirectory(workDirName), priority);
+ }
+
+ char enginedataPath[PATH_MAX+1];
+
+ strcpy(enginedataPath, workDirName);
+ strcat(enginedataPath, "/engine-data");
+
+ Common::FSNode engineNode(enginedataPath);
+ if (engineNode.exists() && engineNode.isDirectory()) {
+ s.add("__GP2XWIZ_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
+ }
+
+ char pluginsPath[PATH_MAX+1];
+
+ strcpy(pluginsPath, workDirName);
+ strcat(pluginsPath, "/plugins");
+
+ Common::FSNode pluginsNode(pluginsPath);
+ if (pluginsNode.exists() && pluginsNode.isDirectory()) {
+ s.add("__GP2XWIZ_PLUGINS__", new Common::FSDirectory(pluginsPath), priority);
+ }
+}
+
+void OSystem_GPH::quit() {
+
+ WIZ_HW::deviceDeinit();
+
+ #ifdef DUMP_STDOUT
+ printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
+ fclose(stdout);
+ fclose(stderr);
+ #endif /* DUMP_STDOUT */
+
+ OSystem_SDL::quit();
+}
diff --git a/backends/platform/gph/gph-sdl.h b/backends/platform/gph/gph-sdl.h
new file mode 100644
index 0000000000..136363f9a0
--- /dev/null
+++ b/backends/platform/gph/gph-sdl.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GPH_SDL_H
+#define GPH_SDL_H
+
+#include "backends/platform/sdl/sdl.h"
+
+// FIXME: For now keep hacks in this header to save polluting the SDL backend.
+enum {
+ GFX_HALF = 12
+};
+
+#define __GP2XWIZ__
+#define MIXER_DOUBLE_BUFFERING 1
+
+#ifndef PATH_MAX
+ #define PATH_MAX 255
+#endif
+
+class OSystem_GPH : public OSystem_SDL {
+public:
+ OSystem_GPH() {}
+
+ /* Graphics */
+ void initSize(uint w, uint h);
+ void setGraphicsModeIntern();
+ bool setGraphicsMode(int mode);
+ void internUpdateScreen();
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ int getDefaultGraphicsMode() const;
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+ void showOverlay();
+ void hideOverlay();
+
+ /* Event Stuff */
+ void moveStick();
+ void fillMouseEvent(Common::Event&, int, int);
+ void warpMouse(int, int);
+ bool remapKey(SDL_Event&, Common::Event&);
+
+ /* Platform Setup Stuff */
+ void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
+ void initBackend();
+ void quit();
+
+protected:
+ bool _stickBtn[32];
+
+ bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
+ bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
+ bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+};
+
+#endif //GPH_SDL_H
diff --git a/backends/platform/gph/module.mk b/backends/platform/gph/module.mk
new file mode 100644
index 0000000000..f5567f581e
--- /dev/null
+++ b/backends/platform/gph/module.mk
@@ -0,0 +1,15 @@
+MODULE := backends/platform/gph
+
+MODULE_OBJS := \
+ gph-events.o \
+ gph-graphics.o \
+ gph-hw.o \
+ gph-main.o
+
+# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
+MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
+OBJS := $(MODULE_OBJS) $(OBJS)
+MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))
+
+# Hack to ensure the SDL backend is built so we can use OSystem_SDL.
+-include $(srcdir)/backends/platform/sdl/module.mk \ No newline at end of file