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author | Colin Snover | 2017-06-07 13:34:42 -0500 |
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committer | Colin Snover | 2017-06-09 22:48:15 -0500 |
commit | 095226a614be5f1d4d3d8b9b5b03c4127fdb33e2 (patch) | |
tree | 345faa21281afa7293aad434cb941216e0d66b92 /backends/platform/ios7/ios7_scummvm_view_controller.h | |
parent | f0d00caf93b4d329fa39d66740906c317317780c (diff) | |
download | scummvm-rg350-095226a614be5f1d4d3d8b9b5b03c4127fdb33e2.tar.gz scummvm-rg350-095226a614be5f1d4d3d8b9b5b03c4127fdb33e2.tar.bz2 scummvm-rg350-095226a614be5f1d4d3d8b9b5b03c4127fdb33e2.zip |
SCI: Lock Audio resource types when digital SFX is enabled
This seems to have been added in SCI1.1 and continued through
SCI32; older games with digital SFX (like KQ5CD) did not convert
the resource type in kLock.
This is not known to fix any problem, but was a noted difference
in the implementation between ScummVM and SSCI.
Diffstat (limited to 'backends/platform/ios7/ios7_scummvm_view_controller.h')
0 files changed, 0 insertions, 0 deletions