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authorD G Turner2018-11-21 08:11:48 +0000
committerD G Turner2018-11-21 08:11:48 +0000
commit442c578223c153b26bf43ca93167fdc96e3186a2 (patch)
tree40fecc5297af6080d9b6ecdbebafa6f76b5d22cb /backends/platform/ios7
parent187889cd7960adddcc4b7c7daa07c8b11f234ec3 (diff)
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IOS7: Enable Port Specific Software Scalers.
This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch.
Diffstat (limited to 'backends/platform/ios7')
-rw-r--r--backends/platform/ios7/ios7_common.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/ios7/ios7_common.h b/backends/platform/ios7/ios7_common.h
index d5c1135564..e2ff43441f 100644
--- a/backends/platform/ios7/ios7_common.h
+++ b/backends/platform/ios7/ios7_common.h
@@ -25,7 +25,7 @@
#include "graphics/surface.h"
-// #define ENABLE_IOS7_SCALERS
+#define ENABLE_IOS7_SCALERS
enum InputEvent {