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authorJohannes Schickel2012-02-24 00:55:52 +0100
committerJohannes Schickel2012-02-24 00:56:46 +0100
commit5863f6a5565b22f6e92c1e1254d8e12651d24de4 (patch)
treee40f4b5e7387425e68ddf4661807dd045d698977 /backends/platform/iphone/iphone_common.h
parent4637d55337d083d85bea762db7d59b47e92c0fbe (diff)
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IPHONE: Add a mouse texture buffer surface to VideoContext.
Diffstat (limited to 'backends/platform/iphone/iphone_common.h')
-rw-r--r--backends/platform/iphone/iphone_common.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/iphone/iphone_common.h b/backends/platform/iphone/iphone_common.h
index 6e97d9d853..4dd9407064 100644
--- a/backends/platform/iphone/iphone_common.h
+++ b/backends/platform/iphone/iphone_common.h
@@ -78,6 +78,7 @@ struct VideoContext {
int mouseHotspotX, mouseHotspotY;
uint mouseWidth, mouseHeight;
bool mouseIsVisible;
+ Graphics::Surface mouseTexture;
// Misc state
GraphicsModes graphicsMode;
@@ -89,7 +90,6 @@ void iPhone_updateScreen();
bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY);
const char *iPhone_getDocumentsDir();
bool iPhone_isHighResDevice();
-void iPhone_setMouseCursor(unsigned short *buffer);
uint getSizeNextPOT(uint size);