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author | Johannes Schickel | 2012-02-26 01:25:18 +0100 |
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committer | Johannes Schickel | 2012-02-26 01:25:18 +0100 |
commit | 3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b (patch) | |
tree | 3830acb23f6b9ec2148b17dd24c8f5f144da22c6 /backends/platform/iphone/iphone_video.h | |
parent | 83ce8da9359d0f015165d8e75c37776a7a49474e (diff) | |
download | scummvm-rg350-3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b.tar.gz scummvm-rg350-3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b.tar.bz2 scummvm-rg350-3b1e4b5bdcdd67db03c6d225c0a7985d8ce35d3b.zip |
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
This avoids an unecessary copying step from the framebuffer to the texture
buffer.
Diffstat (limited to 'backends/platform/iphone/iphone_video.h')
-rw-r--r-- | backends/platform/iphone/iphone_video.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/platform/iphone/iphone_video.h b/backends/platform/iphone/iphone_video.h index 168f9a4244..55a4acb7c7 100644 --- a/backends/platform/iphone/iphone_video.h +++ b/backends/platform/iphone/iphone_video.h @@ -75,6 +75,7 @@ - (void)drawRect:(CGRect)frame; +- (void)createScreenTexture; - (void)initSurface; - (void)setViewTransformation; |