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authorJohannes Schickel2012-02-25 20:21:06 +0100
committerJohannes Schickel2012-02-25 20:22:23 +0100
commit23732c7179ffe0e0a1d3ee3cdcefa5cee83e7518 (patch)
treef5efa266a200c144139f00b464d35fc0d250d4a7 /backends/platform/iphone/osys_main.h
parent97e486dee3a66bd8db0ca623ba65ba0a14da899d (diff)
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IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Diffstat (limited to 'backends/platform/iphone/osys_main.h')
-rw-r--r--backends/platform/iphone/osys_main.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index 84c460aaf4..675fc96321 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -64,7 +64,6 @@ protected:
VideoContext *_videoContext;
Graphics::Surface _framebuffer;
- byte *_gameScreenRaw;
// For use with the game texture
uint16 _gamePalette[256];