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author | Johannes Schickel | 2012-02-25 20:21:06 +0100 |
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committer | Johannes Schickel | 2012-02-25 20:22:23 +0100 |
commit | 23732c7179ffe0e0a1d3ee3cdcefa5cee83e7518 (patch) | |
tree | f5efa266a200c144139f00b464d35fc0d250d4a7 /backends/platform/iphone/osys_main.h | |
parent | 97e486dee3a66bd8db0ca623ba65ba0a14da899d (diff) | |
download | scummvm-rg350-23732c7179ffe0e0a1d3ee3cdcefa5cee83e7518.tar.gz scummvm-rg350-23732c7179ffe0e0a1d3ee3cdcefa5cee83e7518.tar.bz2 scummvm-rg350-23732c7179ffe0e0a1d3ee3cdcefa5cee83e7518.zip |
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Diffstat (limited to 'backends/platform/iphone/osys_main.h')
-rw-r--r-- | backends/platform/iphone/osys_main.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h index 84c460aaf4..675fc96321 100644 --- a/backends/platform/iphone/osys_main.h +++ b/backends/platform/iphone/osys_main.h @@ -64,7 +64,6 @@ protected: VideoContext *_videoContext; Graphics::Surface _framebuffer; - byte *_gameScreenRaw; // For use with the game texture uint16 _gamePalette[256]; |