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authorJohannes Schickel2012-02-20 21:15:14 +0100
committerJohannes Schickel2012-02-20 21:15:14 +0100
commitd8531a939e75bebe20590806b65d594b6e214203 (patch)
treec20239f92aa3352c25b1d2d1c66975827a063bc1 /backends/platform/iphone
parentcf44d49d1977c50a4cc977cbd0196032e86bd31d (diff)
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IPHONE: Move OpenGL ES context generation to its own method.
Diffstat (limited to 'backends/platform/iphone')
-rw-r--r--backends/platform/iphone/iphone_video.m115
1 files changed, 65 insertions, 50 deletions
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
index 5e1132ff52..b0b9da8885 100644
--- a/backends/platform/iphone/iphone_video.m
+++ b/backends/platform/iphone/iphone_video.m
@@ -268,6 +268,68 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
return [CAEAGLLayer class];
}
+- (void)createContext {
+ CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
+
+ eaglLayer.opaque = YES;
+ eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
+
+ _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
+
+ // In case creating the OpenGL ES context failed, we will error out here.
+ if (_context == nil) {
+ fprintf(stderr, "Could not create OpenGL ES context\n");
+ exit(-1);
+ }
+
+ if ([EAGLContext setCurrentContext:_context]) {
+ glGenFramebuffersOES(1, &_viewFramebuffer); printOpenGLError();
+ glGenRenderbuffersOES(1, &_viewRenderbuffer); printOpenGLError();
+
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer); printOpenGLError();
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
+ [_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
+
+ glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
+
+ // Retrieve the render buffer size. This *should* match the frame size,
+ // i.e. _fullWidth and _fullHeight.
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_renderBufferWidth); printOpenGLError();
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_renderBufferHeight); printOpenGLError();
+
+ if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
+ NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
+ return;
+ }
+
+ _overlayHeight = _renderBufferWidth;
+ _overlayWidth = _renderBufferHeight;
+ _overlayTexWidth = getSizeNextPOT(_overlayHeight);
+ _overlayTexHeight = getSizeNextPOT(_overlayWidth);
+
+ // Since the overlay size won't change the whole run, we can
+ // precalculate the texture coordinates for the overlay texture here
+ // and just use it later on.
+ _overlayTexCoords[0] = _overlayTexCoords[4] = _overlayWidth / (GLfloat)_overlayTexWidth;
+ _overlayTexCoords[5] = _overlayTexCoords[7] = _overlayHeight / (GLfloat)_overlayTexHeight;
+
+ int textureSize = _overlayTexWidth * _overlayTexHeight * 2;
+ _overlayTexBuffer = (char *)malloc(textureSize);
+ memset(_overlayTexBuffer, 0, textureSize);
+
+ glViewport(0, 0, _renderBufferWidth, _renderBufferHeight); printOpenGLError();
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError();
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_TEXTURE_2D); printOpenGLError();
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError();
+ glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError();
+ }
+}
+
- (id)initWithFrame:(struct CGRect)frame {
self = [super initWithFrame: frame];
@@ -283,7 +345,6 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
sharedInstance = self;
_keyboardView = nil;
- _context = nil;
_screenTexture = 0;
_overlayTexture = 0;
_mouseCursorTexture = 0;
@@ -308,6 +369,9 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
_overlayTexCoords[4] = _overlayTexCoords[5] =
_overlayTexCoords[6] = _overlayTexCoords[7] = 0;
+ // Initialize the OpenGL ES context
+ [self createContext];
+
return self;
}
@@ -482,55 +546,6 @@ static void setFilterModeForTexture(GLuint tex, GraphicsModes mode) {
//printf("Window: (%d, %d), Surface: (%d, %d), Texture(%d, %d)\n", _fullWidth, _fullHeight, _width, _height, _gameScreenTextureWidth, _gameScreenTextureHeight);
- if (_context == nil) {
- CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
-
- eaglLayer.opaque = YES;
- eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
-
- _context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
- if (!_context || [EAGLContext setCurrentContext:_context]) {
- glGenFramebuffersOES(1, &_viewFramebuffer); printOpenGLError();
- glGenRenderbuffersOES(1, &_viewRenderbuffer); printOpenGLError();
-
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer); printOpenGLError();
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
- [_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
-
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_renderBufferWidth); printOpenGLError();
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_renderBufferHeight); printOpenGLError();
-
- if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
- NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
- return;
- }
-
- _overlayHeight = _renderBufferWidth;
- _overlayWidth = _renderBufferHeight;
- _overlayTexWidth = getSizeNextPOT(_overlayHeight);
- _overlayTexHeight = getSizeNextPOT(_overlayWidth);
-
- _overlayTexCoords[0] = _overlayTexCoords[4] = _overlayWidth / (GLfloat)_overlayTexWidth;
- _overlayTexCoords[5] = _overlayTexCoords[7] = _overlayHeight / (GLfloat)_overlayTexHeight;
-
- int textureSize = _overlayTexWidth * _overlayTexHeight * 2;
- _overlayTexBuffer = (char *)malloc(textureSize);
- memset(_overlayTexBuffer, 0, textureSize);
-
- glViewport(0, 0, _renderBufferWidth, _renderBufferHeight); printOpenGLError();
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError();
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_TEXTURE_2D); printOpenGLError();
- glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError();
- glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError();
- }
- }
-
glMatrixMode(GL_PROJECTION);
glLoadIdentity();