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| author | Johannes Schickel | 2009-08-16 12:10:37 +0000 |
|---|---|---|
| committer | Johannes Schickel | 2009-08-16 12:10:37 +0000 |
| commit | 5a89bc058c844123bb1b167a5881873d00452c46 (patch) | |
| tree | 8b66c21fc6401b6dec15f4d0999f2f054477b8c4 /backends/platform/maemo/scummvm-0.11.0-maemo.patch | |
| parent | 86fdd698ad3c703636830e125443cd70e7a46620 (diff) | |
| download | scummvm-rg350-5a89bc058c844123bb1b167a5881873d00452c46.tar.gz scummvm-rg350-5a89bc058c844123bb1b167a5881873d00452c46.tar.bz2 scummvm-rg350-5a89bc058c844123bb1b167a5881873d00452c46.zip | |
Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
svn-id: r43436
Diffstat (limited to 'backends/platform/maemo/scummvm-0.11.0-maemo.patch')
0 files changed, 0 insertions, 0 deletions
