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authorTarek Soliman2011-06-29 15:41:32 -0500
committerTarek Soliman2011-09-22 22:07:43 -0500
commit775f26555499ff1d8a1e0e6c479042b6b81304e3 (patch)
treeeb71dbbc1ce3e0b04e5d65ff37f865179f2e73f0 /backends/platform/maemo/scummvm-1.1.0-maemo.patch
parent0b4802c24b35af7dd233a6f06b77ef72cb684a54 (diff)
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MAEMO: removing obsolete patch
Diffstat (limited to 'backends/platform/maemo/scummvm-1.1.0-maemo.patch')
-rw-r--r--backends/platform/maemo/scummvm-1.1.0-maemo.patch1371
1 files changed, 0 insertions, 1371 deletions
diff --git a/backends/platform/maemo/scummvm-1.1.0-maemo.patch b/backends/platform/maemo/scummvm-1.1.0-maemo.patch
deleted file mode 100644
index 49b14120b5..0000000000
--- a/backends/platform/maemo/scummvm-1.1.0-maemo.patch
+++ /dev/null
@@ -1,1371 +0,0 @@
-diff -Naur scummvm-1.1.orig/debian/changelog scummvm-1.1/debian/changelog
---- scummvm-1.1.orig/debian/changelog 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-1.1/debian/changelog 2010-03-24 15:40:44.000000000 +0100
-@@ -0,0 +1,211 @@
-+scummvm (1.1.0~pre) unstable; urgency=low
-+
-+ * 1.1.0 testing release
-+ * cleanup for N900 (new firmwares need less hacks)
-+ * unified binary for all devices now have datafiles included (~2MB)
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 24 Mar 2010 01:48:05 +0100
-+scummvm (1.0.0-4) unstable; urgency=low
-+
-+ * datadir optified (/usr/share/scummvm -> /opt/scummvm/share)
-+ * added engine files to datadir
-+ * Application Manager icon enlarged to 48x48
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 17 Dec 2009 13:54:51 +0100
-+scummvm (1.0.0-3) unstable; urgency=low
-+
-+ * disable taskmanager topleft button in fullscreen mode (N900)
-+ * map shift+click to right button click
-+ * mam ctrl+click to mouse move (no click)
-+ * set fullscreen window as _HILDON_NON_COMPOSITED_WINDOW (N900)
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 15 Dec 2009 23:12:51 +0100
-+scummvm (1.0.0-2) unstable; urgency=low
-+
-+ * grab N900 volume keys
-+ * map Shift+Backspace to Escape key, shift+enter to Menu key (N900)
-+ * optified = main binary moved to /opt/scummvm/bin/scummvm
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Dec 2009 23:39:04 +0100
-+scummvm (1.0.0-1) unstable; urgency=low
-+
-+ * -mcpu=arm1136j-s -mfpu=vfp -mfloat-abi=softfp breaks Gobliins, reverted
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 2 Dec 2009 10:25:11 +0100
-+scummvm (1.0.0) unstable; urgency=low
-+
-+ * upstream 1.0 release
-+ * Initial support for N900
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 6 Nov 2009 22:02:25 +0100
-+scummvm (1.0.0~rc1-3) unstable; urgency=low
-+
-+ * updated to 1.0 branch revision 43999 to fix bugs (Cruise pause, ..)
-+ * Cruise for Corpse mapping added to zoom+ for N800/770
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 7 Sep 2009 09:03:13 +0200
-+scummvm (1.0.0~rc1-2) unstable; urgency=low
-+
-+ * Cruise for Corpse key bindings added
-+ - menu key for menu, zoom-=right click, zoom+=context menu
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 2 Sep 2009 23:03:59 +0200
-+scummvm (1.0.0~rc1-1) unstable; urgency=low
-+
-+ * Discworld key bindings added - menu key for menu, zoom-=right click, zoom+=Enter/y key
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 2 Sep 2009 09:53:08 +0200
-+scummvm (1.0.0~rc1) unstable; urgency=low
-+
-+ * upstream 1.0.0rc1 release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 20 Aug 2009 23:33:59 +0200
-+scummvm (0.13.1) unstable; urgency=low
-+
-+ * upstream 0.13.1 release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 18 Apr 2009 22:40:42 +0200
-+scummvm (0.13.0-2) unstable; urgency=low
-+
-+ * dbus_service.patch is incomplete - needs also install line in debian/rules
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 27 Feb 2009 20:37:29 +0100
-+scummvm (0.13.0-1) unstable; urgency=low
-+
-+ * fix crash in task switcher caption code when .scummvmrc had fullscreen value set
-+ * enabled also dbus_service.patch for home key switching back (not needed in OS < 2008)
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 27 Feb 2009 09:29:01 +0100
-+scummvm (0.13.0) unstable; urgency=low
-+
-+ * upstream 0.13.0 release
-+ * Feeble Files mapping
-+ * task switcher item name patch from mikkov
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 18 Feb 2009 21:52:33 +0100
-+scummvm (0.11.99-4) unstable; urgency=low
-+
-+ * Maemo extras-devel test version
-+ - maemo-taskswitcher.patch: title shown right from the beginning
-+ and title not fixed to "ScummVM" only
-+ - dbus_service.patch: modify scummvm.desktop, scummvm.wrapper and
-+ scummvm.service to make switching application automatically back
-+ via second home key long press to work
-+
-+ -- Mikko Vartiainen <mvartiainen@gmail.com> Thu, 03 Jan 2009 01:59:52 +0200
-+scummvm (0.11.99-3) unstable; urgency=low
-+
-+ * Maemo extras-devel test version
-+ - maemo-taskswitcher.patch
-+
-+ -- Mikko Vartiainen <mvartiainen@gmail.com> Thu, 01 Jan 2009 13:13:13 +0200
-+scummvm (0.11.99-2) unstable; urgency=low
-+
-+ * Maemo extras-devel test version
-+ - keeping version below 0.12.0
-+ - not in user/ category
-+
-+ -- Mikko Vartiainen <mvartiainen@gmail.com> Thu, 01 Jan 2009 02:04:14 +0200
-+scummvm (0.12.0) unstable; urgency=low
-+
-+ * upstream 0.12.0 release
-+ * update description
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 25 Aug 2008 21:47:41 +0200
-+scummvm (0.11.99) unstable; urgency=low
-+
-+ * upstream 0.12.0 testing pre-release
-+ * big icons added for OS2008 menu
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 22 Aug 2008 08:20:48 +0200
-+scummvm (0.11.1) unstable; urgency=low
-+
-+ * upstream 0.11.1 release
-+ * mapping for N810: zoom+ = menu for all games (except FW)
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 23 Feb 2008 20:41:37 +0100
-+scummvm (0.11.0-2) unstable; urgency=low
-+
-+ * mapping for N800/770: zoom+ = y, zoom- = 1 (all games except FW)
-+ this fixes save dialog in BS1 and also allows to exit some games via 'y'
-+ * mapping for N810: zoom- = rightclick for all games
-+ * updated to revision 30849 from 0.11 branch (some bugfixes for 0.11.1)
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 11 Feb 2008 22:22:48 +0100
-+scummvm (0.11.0-1) unstable; urgency=low
-+
-+ * theme files added back
-+ * SWORD2,SAGA - added zoom keys =1/2 for saved games
-+ * different mapping for N810 rightclick=zoom-,menu=zoom+ (currently only in LURE)
-+ * added NEWS README COPYRIGHT do doc dir as per scummvm project guidelines
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sun, 13 Jan 2008 22:58:41 +0100
-+scummvm (0.11.0-0) unstable; urgency=low
-+
-+ * upstream 0.11 release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Jan 2008 22:26:34 +0100
-+scummvm (0.10.0-5) unstable; urgency=low
-+
-+ * fixed for chinook, menu selection postinst script added
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 25 Oct 2007 09:56:32 +0200
-+scummvm (0.10.0-4) unstable; urgency=low
-+
-+ * AGI - added pred.dic to DATA_PATH (=/usr/share/scummvm) to enable
-+ predictive input
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 28 Aug 2007 09:58:29 +0200
-+scummvm (0.10.0-3) unstable; urgency=low
-+
-+ * SCUMM - added mapping also for key up events (may fix right button in FT?)
-+ * SWORD2 - added right button press mapping (not tested)
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 20 Aug 2007 22:39:07 +0200
-+scummvm (0.10.0-2) unstable; urgency=low
-+
-+ * Future Wars - add mapping for left/up/down/right,zoom +/-
-+ * fix SDL backend to set mouse position on button down event
-+ as we may not have mousemove events with touchscreen
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 13 Jul 2007 09:56:37 +0200
-+scummvm (0.10.0-1) unstable; urgency=low
-+
-+ * mapped F10 in Future Wars to menu key
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 11 Jul 2007 22:20:00 +0200
-+scummvm (0.10.0) unstable; urgency=low
-+
-+ * upstream 0.10 release, enabled FLAC too
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 4 Jul 2007 12:48:48 +0200
-+scummvm (0.9.1-1) unstable; urgency=low
-+
-+ * 0.9.1 mapped right mouse button in sword1
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 18 Jun 2007 21:15:31 +0200
-+scummvm (0.9.1) unstable; urgency=low
-+
-+ * 0.9.1 upstream release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 1 Nov 2006 20:40:51 +0100
-+scummvm (0.9.0-3) unstable; urgency=low
-+
-+ * merged fixes in 0.9.0 upstream branch
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 9 Oct 2006 15:40:59 +0200
-+scummvm (0.9.0-2) unstable; urgency=low
-+
-+ * merged fixes in 0.9.0 upstream branch
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Aug 2006 20:10:47 +0200
-+scummvm (0.9.0-1) unstable; urgency=low
-+
-+ * merged changes in 0.9.0 upstream release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sun, 23 Jul 2006 22:29:51 +0200
-+scummvm (0.9.0) unstable; urgency=low
-+
-+ * 0.9.0 upstream release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 27 Jun 2006 20:30:54 +0200
-diff -Naur scummvm-1.1.orig/debian/compat scummvm-1.1/debian/compat
---- scummvm-1.1.orig/debian/compat 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-1.1/debian/compat 2010-03-24 00:14:36.000000000 +0100
-@@ -0,0 +1 @@
-+4
-diff -Naur scummvm-1.1.orig/debian/control scummvm-1.1/debian/control
---- scummvm-1.1.orig/debian/control 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-1.1/debian/control 2010-03-24 00:14:36.000000000 +0100
-@@ -0,0 +1,51 @@
-+Source: scummvm
-+Section: user/games
-+Priority: optional
-+Maintainer: Frantisek Dufka <dufkaf@seznam.cz>
-+Build-Depends: debhelper (>> 4.0.0), libsdl1.2-dev, libmad0-dev, libasound2-dev, libvorbisidec-dev, libmpeg2-4-dev, libflac-dev (>= 1.1.2), libz-dev, quilt
-+
-+Standards-Version: 3.6.1.1
-+Package: scummvm
-+Depends: ${shlibs:Depends}
-+Architecture: i386 armel
-+Section: user/games
-+Description: interpreter that will play graphic adventure games
-+ written for LucasArts' SCUMM virtual machine, Sierra's AGI adventures,
-+ Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files,
-+ Revolution Software's Beneath a Steel Sky and Broken Sword 1 and 2,
-+ Interactive Binary Illusions' Flight of the Amazon Queen,
-+ Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth,
-+ Westwood's Legend of Kyrandia, and various others.
-+ This package does not contain any actual games.
-+XBS-Maemo-Icon-26:
-+ iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAMAAACelLz8AAAC/VBMVEUICwcH
-+ CQUKDAgLDQoMDwsOEAwREAUPEQ0QEg8PFQoRExAUEwoVFAwPGAcTFBIRFg0W
-+ FQ0XFg4RGgkTGA8XGQsTGwwUHA0aGRIWGxMXHQkVHQ8aGhMbGxQcHQocGxUZ
-+ HwsYIgcfHxgeIRUbJQwhIBofJAweJwgfKQocKwwgKgshKw0gLggfLg8jLQ8n
-+ LwwpLhEmMwcoMRQjNgotLCYmNwQlNwwqOBQtOQgsOQ8xNh4sPQswNyQqQAUw
-+ PAsuOiAsQgcwOyIqRgIsSAQvRgs0PyY1Rg06RA0+PDAwSwg2RxUzTQE4TQsz
-+ VAc/SSo6VAk4VwE6VRM2XAVAUC85XwlJVCNEXQo+YwJGXwxMWS1JXC5AagBI
-+ awJUagRIcQBSbwpHeAJTaD9OdwNXcwJKewZNfABacRlOfQBPfgBQfwBMggBW
-+ fgBNgwNSgQJOhAVecUJjdSZefwNUiABZhgBjeDZieDxhezFQjQBgghZkhQ5j
-+ iQJUkAZcixJmgDZnhCtckQpblgBekw5clwBqgkthlQBdmAJriz90hz5omgBs
-+ mAhxlgd0mAB5lgBpnA16khdzmAtxnABooQBtnwB4jUpzngBkpQR5nQF8j0Vr
-+ pQduoRZ4nRR3k014oQBzpAt8oAh/ogBvqA5trACBmypwqRF1pw+GogCAow+D
-+ pQB8phJ/nUNurxh0rRd4rwmHqQd6qDOArwCJqwyDsgCMrgB8ryiFtAB7uQN8
-+ sDKBuAWOsBWJqFR8ti2IsiOSswaBuRt6vxCOtgqXsgePrjR9wQCFuw2KuQyB
-+ uSeSuACEux6JuR2OvACAxACEvCuSuhOHujSMwQGTtiqfuACRvwGOvRWHuz2T
-+ wASPwwmYvwaLvTebuxiWvhmSwBqZwAmNu0aevgiKvkCVviaMvE6bwQycuTid
-+ vhylvQyZwB2cwg+QywCawR6fwB+bwyGI0gaewCudxCOjwyOT1ACmwjiX0g+j
-+ xTqmxzOd1gCV0i6kyyuoyTah1Sif2h6tzjukzF+pz1uq1Eeg2Uml3U1kaLAB
-+ AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAHrSURBVCjPY2BAAC5ubkFB
-+ BkzAzggDfKgSUFEmKCmOIsPvktA0aVpbSYQ+FwsjkwpMBsi2m/X7z89v3759
-+ +ngg1UqIlZEVponJYcW/rw9unH/04u2bc0vbo+WZWGCahEv/fj+6Yc2SZfv3
-+ b5w6+eACHVYWmCazMz+unN44b3ZfV3dnx5yDiaKsUAOZGD2/fL58+PSGg3Gu
-+ buEVWyZacLCzw6S8X324fOHqibMxWpKy5okBIjAZoNOt9r47e+HOnafbe/ND
-+ DNWkOGAyDKwsCtXPTly4eufqm+fvHy4M1RRggsnJMLI6z9x99Oqtx7cuPP/2
-+ ele5LjtCGyObbcHcDfuevHn+5s319RuSpOByrEwcwsqhlcvXHbp38+LxiXP6
-+ DeBSTKzWvkrCun5Zq04dO7S6p67ZHibFziiRt6PYUk5YtfbUqSMTGnKyHaFS
-+ rMDA3fHr7tqayKDWa0dWVmXHp5lCpRgZ2QI2HTl25NLt+1t3rppRFJ8SrwGX
-+ 4g9rmbJo0cpVqxZNaK5OS0nzF4NLMWkHZ1TVN9bXlxXmAo2L0uNgZITaxcjI
-+ axAYH5+RATQrPtZHk5udA+Z2cIpQN3Hy8vOwMVLmYGTidoenDSawLAsnJz8L
-+ kMUiY4ySpviYoKmKRVAcIyXKyIiLyygi+ADqVqrAkApevwAAAABJRU5ErkJg
-+ gg==
-diff -Naur scummvm-1.1.orig/debian/copyright scummvm-1.1/debian/copyright
---- scummvm-1.1.orig/debian/copyright 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-1.1/debian/copyright 2010-03-24 00:14:36.000000000 +0100
-@@ -0,0 +1,20 @@
-+ScummVM was debianized by Bastien Nocera <hadess@hadess.net> the 5th Apr 2002.
-+It was adopted by Tore Anderson <tore@linpro.no> the 4th Oct 2002.
-+Packaged for the Maemo platform by Tomas Junnoen <tomas@fs-security.com> Oct 2005
-+Since 0.8.2 packaging for Maemo done by Frantisek Dufka <dufkaf@seznam.cz>
-+
-+It was downloaded from <http://www.scummvm.org/>.
-+
-+Upstream Authors: see AUTHORS file of the ScummVM source distribution.
-+
-+Copyright:
-+
-+ This program is free software; you can redistribute it and/or modify it
-+ under the terms of the GNU General Public License as published by the
-+ Free Software Foundation; either version 2, or (at your option) any
-+ later version.
-+
-+ On Debian GNU/Linux systems, the complete text of the GNU General
-+ Public License can be found in `/usr/share/common-licenses/GPL'.
-+
-+This copyright also applies to the Debian-related build scripts.
-diff -Naur scummvm-1.1.orig/debian/postinst scummvm-1.1/debian/postinst
---- scummvm-1.1.orig/debian/postinst 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-1.1/debian/postinst 2010-03-24 00:14:36.000000000 +0100
-@@ -0,0 +1,19 @@
-+#! /bin/sh
-+if [ "$1" = "configure" ] ; then
-+OSVER=$OSSO_VERSION
-+[ -z "$OSVER" -a -f /etc/osso_software_version ] && OSVER=`cat /etc/osso_software_version`
-+OSVER=`echo $OSVER | cut -d _ -f 2`
-+case $OSVER in
-+ 2006*|2007*)
-+ #nothing to do
-+ true
-+ ;;
-+ *)
-+ #ugly trick, until this icon is removed big icon in menu does not show
-+ [ -f /usr/share/icons/scummvm.xpm ] && rm /usr/share/icons/scummvm.xpm
-+ ;;
-+esac
-+ [ -x /usr/bin/gtk-update-icon-cache ] && /usr/bin/gtk-update-icon-cache /usr/share/icons/hicolor
-+ [ -x /usr/bin/maemo-select-menu-location -a -z "$2" ] && /usr/bin/maemo-select-menu-location scummvm.desktop tana_fi_games
-+fi
-+exit 0
-diff -Naur scummvm-1.1.orig/debian/rules scummvm-1.1/debian/rules
---- scummvm-1.1.orig/debian/rules 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-1.1/debian/rules 2010-03-24 13:39:46.000000000 +0100
-@@ -0,0 +1,72 @@
-+#!/usr/bin/make -f
-+
-+#include /usr/share/quilt/quilt.make
-+
-+build: scummvm
-+
-+scummvm:
-+ dh_testdir
-+ CXXFLAGS="-Os -mcpu=arm926ej-s -fomit-frame-pointer -DMAEMO_SDL -I/usr/X11R6/include" ./configure --prefix=/usr --disable-debug --disable-mt32emu --disable-hq-scalers --with-tremor-prefix=/usr --enable-tremor --with-zlib-prefix=/usr --enable-zlib --with-mad-prefix=/usr --enable-mad --enable-flac --disable-alsa --prefix=/opt/scummvm --datadir=/opt/scummvm/share
-+## --host=arm-linux --enable-plugins --disable-scumm-7-8
-+ $(MAKE)
-+
-+clean:
-+ dh_testdir
-+ dh_testroot
-+ -$(MAKE) distclean
-+ dh_clean
-+
-+install: build
-+ dh_testdir
-+ dh_testroot
-+ dh_clean
-+ dh_installdirs
-+# not as a service
-+# install -m0755 dists/maemo/scummvm.wrapper debian/scummvm/usr/games/scummvm
-+# install -m0644 dists/maemo/scummvm.desktop debian/scummvm/usr/share/applications/hildon
-+# run as fake dbus-service to enable switching back to application from desktop via home key
-+ install -m0755 dists/maemo/scummvm.servicewrapper debian/scummvm/usr/games/scummvm
-+ install -m0644 dists/maemo/scummvm.servicedesktop debian/scummvm/usr/share/applications/hildon/scummvm.desktop
-+ install -m0644 dists/maemo/scummvm.service debian/scummvm/usr/share/dbus-1/services
-+# end of fake dbus service
-+ install -m0644 dists/maemo/scummvm26.png debian/scummvm/usr/share/icons/hicolor/26x26/hildon/scummvm.png
-+ install -m0644 dists/maemo/scummvm40.png debian/scummvm/usr/share/icons/hicolor/40x40/hildon/scummvm.png
-+ install -m0644 dists/maemo/scummvm48.png debian/scummvm/usr/share/icons/hicolor/48x48/hildon/scummvm.png
-+ install -m0644 dists/maemo/scummvm64.png debian/scummvm/usr/share/icons/hicolor/64x64/hildon/scummvm.png
-+ install -m0644 icons/scummvm.xpm debian/scummvm/usr/share/icons
-+# install -m0644 -d debian/scummvm/usr/lib/scummvm
-+# install -m0644 plugins/lib*.so debian/scummvm/usr/lib/scummvm
-+##non-optified version
-+# install -m0755 scummvm debian/scummvm/usr/games/scummvm.bin
-+# install -m0644 -d debian/scummvm/usr/share/scummvm
-+# install -m0644 dists/pred.dic debian/scummvm/usr/share/scummvm
-+# install -m0644 gui/themes/scummclassic.zip gui/themes/scummmodern.zip debian/scummvm/usr/share/scummvm
-+# optified version (save rootfs space on N900), see also configure prefix and datadir paths above
-+ install -m0644 -d debian/scummvm/opt/scummvm/bin
-+ install -m0755 scummvm debian/scummvm/opt/scummvm/bin
-+ install -m0644 -d debian/scummvm/opt/scummvm/share
-+ install -m0644 dists/pred.dic debian/scummvm/opt/scummvm/share
-+ install -m0644 gui/themes/scummclassic.zip gui/themes/scummmodern.zip debian/scummvm/opt/scummvm/share
-+# for optified version we can also add engine datafiles
-+ install -m0644 dists/engine-data/drascula.dat dists/engine-data/kyra.dat dists/engine-data/lure.dat dists/engine-data/queen.tbl dists/engine-data/sky.cpt dists/engine-data/teenagent.dat debian/scummvm/opt/scummvm/share
-+
-+ install -m0644 -d debian/scummvm/usr/share/doc/scummvm
-+ install -m0644 NEWS README COPYRIGHT debian/scummvm/usr/share/doc/scummvm
-+binary: binary-arch
-+
-+binary-arch: build install
-+ dh_testdir
-+ dh_testroot
-+ dh_installchangelogs NEWS
-+ dh_link
-+ dh_strip
-+ dh_fixperms
-+ dh_installdeb
-+ dh_shlibdeps
-+ dh_gencontrol
-+ dh_md5sums
-+ dh_builddeb
-+
-+binary-indep:
-+
-+.PHONY: build clean binary install binary-arch binary-indep
-diff -Naur scummvm-1.1.orig/debian/scummvm.dirs scummvm-1.1/debian/scummvm.dirs
---- scummvm-1.1.orig/debian/scummvm.dirs 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-1.1/debian/scummvm.dirs 2010-03-24 00:14:36.000000000 +0100
-@@ -0,0 +1,8 @@
-+usr/games
-+usr/share/icons
-+usr/share/icons/hicolor/26x26/hildon
-+usr/share/icons/hicolor/40x40/hildon
-+usr/share/icons/hicolor/48x48/hildon
-+usr/share/icons/hicolor/64x64/hildon
-+usr/share/applications/hildon
-+usr/share/dbus-1/services
-\ No newline at end of file
---- scummvm-1.1.orig/configure 2010-03-24 21:25:00.000000000 +0100
-+++ scummvm-1.1/configure 2010-03-24 21:24:28.000000000 +0100
-@@ -1355,6 +1355,9 @@
- _need_memalign=yes
- add_line_to_config_mk 'USE_ARM_SOUND_ASM = 1'
- add_line_to_config_mk 'USE_ARM_SMUSH_ASM = 1'
-+ add_line_to_config_mk 'USE_ARM_GFX_ASM = 1'
-+ add_line_to_config_mk 'ARM_USE_GFX_ASM = 1'
-+ add_line_to_config_mk 'USE_ARM_COSTUME_ASM = 1'
- ;;
- arm-riscos|linupy)
- DEFINES="$DEFINES -DUNIX -DLINUPY"
-@@ -2205,11 +2208,11 @@
- #
- test -z "$_bindir" && _bindir="$_prefix/bin"
- test -z "$_mandir" && _mandir="$_prefix/share/man"
--test -z "$_datadir" && _datadir="$_prefix/share"
--test -z "$_libdir" && _libdir="$_prefix/lib"
-+test -z "$_datadir" && _datadir="$_prefix/share/scummvm"
-+test -z "$_libdir" && _libdir="$_prefix/lib/scummvm"
-
--DEFINES="$DEFINES -DDATA_PATH=\\\"$_datadir/scummvm\\\""
--DEFINES="$DEFINES -DPLUGIN_DIRECTORY=\\\"$_libdir/scummvm\\\""
-+DEFINES="$DEFINES -DDATA_PATH=\\\"$_datadir\\\""
-+DEFINES="$DEFINES -DPLUGIN_DIRECTORY=\\\"$_libdir\\\""
-
-
- echo_n "Backend... "
---- scummvm-1.1.orig/engines/kyra/module.mk 2010-03-21 22:01:04.000000000 +0100
-+++ scummvm-1.1/engines/kyra/module.mk 2010-03-24 00:14:36.000000000 +0100
-@@ -95,3 +95,9 @@
-
- # Include common rules
- include $(srcdir)/rules.mk
-+
-+#ugly workaround, screen.cpp crashes gcc version 3.4.4 (CodeSourcery ARM 2005q3-2) with anything but -O3
-+$(MODULE)/screen.o: $(MODULE)/screen.cpp
-+ $(MKDIR) $(*D)/$(DEPDIR)
-+ $(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) -O3 $(CPPFLAGS) -c $(<) -o $*.o
-+
---- scummvm-1.1.orig/engines/gob/util.cpp 2010-03-21 22:01:08.000000000 +0100
-+++ scummvm-1.1/engines/gob/util.cpp 2010-03-24 00:17:52.000000000 +0100
-@@ -114,6 +114,10 @@
- _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
- break;
- case Common::EVENT_KEYDOWN:
-+#ifdef MAEMO_SDL
-+ if (event.kbd.keycode==Common::KEYCODE_F4)
-+ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) | ((uint32) kMouseButtonsRight));
-+#endif
- if (event.kbd.hasFlags(Common::KBD_CTRL)) {
- if (event.kbd.keycode == Common::KEYCODE_f)
- _fastMode ^= 1;
-@@ -126,6 +130,10 @@
- addKeyToBuffer(event.kbd);
- break;
- case Common::EVENT_KEYUP:
-+#ifdef MAEMO_SDL
-+ if (event.kbd.keycode==Common::KEYCODE_F4)
-+ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
-+#endif
- break;
- default:
- break;
---- scummvm-1.1.orig/engines/queen/input.cpp 2010-03-21 22:01:14.000000000 +0100
-+++ scummvm-1.1/engines/queen/input.cpp 2010-03-24 00:14:36.000000000 +0100
-@@ -176,7 +176,11 @@
- }
- break;
- case Common::KEYCODE_F1: // use Journal
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_F4: // menu key on N770
-+#else
- case Common::KEYCODE_F5:
-+#endif
- if (_cutawayRunning) {
- if (_canQuit) {
- _keyVerb = VERB_USE_JOURNAL;
---- scummvm-1.1.orig/engines/sword1/sword1.cpp 2010-03-21 22:01:22.000000000 +0100
-+++ scummvm-1.1/engines/sword1/sword1.cpp 2010-03-24 00:14:36.000000000 +0100
-@@ -697,8 +697,21 @@
- while (_eventMan->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_KEYDOWN:
-+#ifdef MAEMO_SDL
-+// map center to right button
-+ if (event.kbd.keycode == 13) {
-+ _mouseState |= BS1R_BUTTON_DOWN;
-+ } else
-+#endif
- _keyPressed = event.kbd;
- break;
-+#ifdef MAEMO_SDL
-+ case Common::EVENT_KEYUP:
-+ if (event.kbd.keycode == 13) {
-+ _mouseState |= BS1R_BUTTON_UP;
-+ }
-+ break;
-+#endif
- case Common::EVENT_MOUSEMOVE:
- _mouseCoord = event.mouse;
- break;
---- scummvm-1.1.orig/engines/sword2/sword2.cpp 2010-03-21 22:01:23.000000000 +0100
-+++ scummvm-1.1/engines/sword2/sword2.cpp 2010-03-24 00:14:36.000000000 +0100
-@@ -662,11 +662,27 @@
- _gameSpeed = 1;
- }
- }
-+#ifdef MAEMO_SDL
-+// map center to right button
-+ else if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONDOWN)) {
-+ _mouseEvent.pending = true;
-+ _mouseEvent.buttons = RD_RIGHTBUTTONDOWN;
-+ } else
-+#endif
- if (!(_inputEventFilter & RD_KEYDOWN)) {
- _keyboardEvent.pending = true;
- _keyboardEvent.kbd = event.kbd;
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::EVENT_KEYUP:
-+// map center to right button
-+ if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONUP)) {
-+ _mouseEvent.pending = true;
-+ _mouseEvent.buttons = RD_RIGHTBUTTONUP;
-+ }
-+ break;
-+#endif
- case Common::EVENT_LBUTTONDOWN:
- if (!(_inputEventFilter & RD_LEFTBUTTONDOWN)) {
- _mouseEvent.pending = true;
---- scummvm-1.1.orig/engines/scumm/input.cpp 2010-03-21 22:01:31.000000000 +0100
-+++ scummvm-1.1/engines/scumm/input.cpp 2010-03-24 00:19:14.000000000 +0100
-@@ -135,7 +135,20 @@
- // Normal key press, pass on to the game.
- _keyPressed = event.kbd;
- }
--
-+#ifdef MAEMO_SDL
-+ switch (_keyPressed.keycode) {
-+ case Common::KEYCODE_F8: _fastMode ^= 1; break ;// Map F8 (zoom out) to toggle fast mode
-+ case Common::KEYCODE_F4: _keyPressed.keycode = Common::KEYCODE_F5; _keyPressed.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
-+ case Common::KEYCODE_RETURN: _keyPressed.keycode = Common::KEYCODE_TAB; _keyPressed.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
-+ default: ;
-+ }
-+ if (_game.version < 7) switch(event.kbd.keycode){
-+ case Common::KEYCODE_UP: _keyPressed.ascii = ' '; _keyPressed.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
-+ case Common::KEYCODE_DOWN: _keyPressed.ascii ='.'; _keyPressed.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
-+ default: ;
-+ }
-+#endif
-+
- // FIXME: We are using ASCII values to index the _keyDownMap here,
- // yet later one code which checks _keyDownMap will use KEYCODEs
- // to do so. That is, we are mixing ascii and keycode values here,
-@@ -151,6 +164,20 @@
- break;
-
- case Common::EVENT_KEYUP:
-+#ifdef MAEMO_SDL
-+ // map keyup with similar rules as keydown
-+ switch (event.kbd.keycode) {
-+
-+ case Common::KEYCODE_F4: event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
-+ case Common::KEYCODE_RETURN: event.kbd.keycode = Common::KEYCODE_TAB; event.kbd.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
-+ default: ;
-+ }
-+ if (_game.version < 7) switch(event.kbd.keycode){
-+ case Common::KEYCODE_UP: event.kbd.ascii = ' '; event.kbd.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
-+ case Common::KEYCODE_DOWN: event.kbd.ascii ='.'; event.kbd.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
-+ default: ;
-+ }
-+#endif
- if (event.kbd.ascii >= 512) {
- debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
- } else {
-@@ -513,9 +540,10 @@
- if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
- runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
-
-+#ifndef MAEMO_SDL
- } else if (restartKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_F8 && lastKeyHit.hasFlags(0))) {
- confirmRestartDialog();
--
-+#endif
- } else if (pauseKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_SPACE && lastKeyHit.hasFlags(0))) {
- pauseGame();
-
---- scummvm-1.1.orig/engines/scumm/dialogs.cpp 2010-03-21 22:01:31.000000000 +0100
-+++ scummvm-1.1/engines/scumm/dialogs.cpp 2010-03-24 00:14:36.000000000 +0100
-@@ -633,7 +633,11 @@
- }
-
- void PauseDialog::handleKeyDown(Common::KeyState state) {
-+#ifdef MAEMO_SDL
-+ if (state.ascii == ' ' || state.keycode == Common::KEYCODE_UP ) // Close pause dialog if space or UP key is pressed
-+#else
- if (state.ascii == ' ') // Close pause dialog if space key is pressed
-+#endif
- close();
- else
- ScummDialog::handleKeyDown(state);
-@@ -695,12 +699,19 @@
- }
-
- void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
-+#ifdef MAEMO_SDL
-+ if (state.ascii == _incKey || state.ascii == _decKey || state.keycode == 275 || state.keycode == 276) {
-+ if ((state.ascii == _incKey || state.keycode == 275 ) && _value < _max)
-+ _value++;
-+ else if ((state.ascii == _decKey || state.keycode == 276) && _value > _min)
-+ _value--;
-+#else
- if (state.ascii == _incKey || state.ascii == _decKey) {
- if (state.ascii == _incKey && _value < _max)
- _value++;
- else if (state.ascii == _decKey && _value > _min)
- _value--;
--
-+#endif
- setResult(_value);
- _timer = getMillis() + kDisplayDelay;
- draw();
---- scummvm-1.1.orig/engines/touche/touche.cpp 2010-03-21 22:01:32.000000000 +0100
-+++ scummvm-1.1/engines/touche/touche.cpp 2010-03-24 00:25:29.000000000 +0100
-@@ -294,6 +294,13 @@
- while (_eventMan->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_KEYDOWN:
-+#ifdef MAEMO_SDL
-+ if (event.kbd.keycode == 13) { // select button simulates righ button toggle
-+ _inp_rightMouseButtonPressed=!_inp_rightMouseButtonPressed;
-+ } else {
-+ _inp_rightMouseButtonPressed = false;
-+ }
-+#endif
- if (!handleKeyEvents) {
- break;
- }
-@@ -304,10 +311,18 @@
- quitGame();
- }
- }
-+#ifdef MAEMO_SDL
-+ } else if (event.kbd.keycode == Common::KEYCODE_F4) {
-+#else
- } else if (event.kbd.keycode == Common::KEYCODE_F5) {
-+#endif
- if (_flagsTable[618] == 0 && !_hideInventoryTexts) {
- handleOptions(0);
- }
-+#ifdef MAEMO_SDL
-+ } else if (event.kbd.keycode == Common::KEYCODE_F8) {
-+ _fastWalkMode = !_fastWalkMode;
-+#endif
- } else if (event.kbd.keycode == Common::KEYCODE_F9) {
- _fastWalkMode = true;
- } else if (event.kbd.keycode == Common::KEYCODE_F10) {
-@@ -332,12 +347,22 @@
- case Common::EVENT_LBUTTONDOWN:
- _inp_leftMouseButtonPressed = true;
- break;
-+#ifdef MAEMO_SDL
-+ case Common::EVENT_LBUTTONUP:
-+ // this is done elsewhere _inp_leftMouseButtonPressed = false;
-+ _inp_rightMouseButtonPressed = false; // simulate rbutton up to close menu
-+ break;
-+ case Common::EVENT_RBUTTONDOWN:
-+ _inp_rightMouseButtonPressed = !_inp_rightMouseButtonPressed;
-+ break;
-+#else
- case Common::EVENT_RBUTTONDOWN:
- _inp_rightMouseButtonPressed = true;
- break;
- case Common::EVENT_RBUTTONUP:
- _inp_rightMouseButtonPressed = false;
- break;
-+#endif
- default:
- break;
- }
---- scummvm-1.1.orig/engines/sky/sky.cpp 2010-03-21 22:01:39.000000000 +0100
-+++ scummvm-1.1/engines/sky/sky.cpp 2010-03-24 00:14:36.000000000 +0100
-@@ -406,6 +406,17 @@
- switch (event.type) {
- case Common::EVENT_KEYDOWN:
- _keyPressed = event.kbd;
-+#ifdef MAEMO_SDL
-+ // Maemo platform keybindings
-+ if (_keyPressed.keycode == Common::KEYCODE_F4) // Map F4 (menu) to F5 (access main menu)
-+ _keyPressed.keycode = Common::KEYCODE_F5;
-+ if (_keyPressed.ascii == 13) // Map Select=Enter to right mouse button
-+ _skyMouse->buttonPressed(1);
-+ if (_keyPressed.keycode == Common::KEYCODE_F8) // Map F8 (zoom out) to toggle fast mode
-+ _fastMode ^= 1;
-+ if (_keyPressed.keycode == Common::KEYCODE_DOWN) // Map Down to . (skip one line of dialog)
-+ _keyPressed.ascii = '.';
-+#endif
- break;
- case Common::EVENT_MOUSEMOVE:
- if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED))
---- scummvm-1.1.orig/engines/lure/menu.cpp 2010-03-21 22:01:40.000000000 +0100
-+++ scummvm-1.1/engines/lure/menu.cpp 2010-03-24 00:14:36.000000000 +0100
-@@ -34,7 +34,7 @@
- #include "lure/events.h"
- #include "lure/lure.h"
-
--#if defined(_WIN32_WCE) || defined(__SYMBIAN32__)
-+#if defined(_WIN32_WCE) || defined(MAEMO_SDL) || defined(__SYMBIAN32__)
- #define LURE_CLICKABLE_MENUS
- #endif
-
---- scummvm-1.1.orig/engines/cine/main_loop.cpp 2010-03-21 22:01:43.000000000 +0100
-+++ scummvm-1.1/engines/cine/main_loop.cpp 2010-03-24 00:14:36.000000000 +0100
-@@ -75,18 +75,27 @@
- mouseRight = 1;
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_UP:
-+#else
- case Common::KEYCODE_F1:
-+#endif
- if (allowPlayerInput) {
- playerCommand = 0; // EXAMINE
- makeCommandLine();
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_DOWN:
-+#else
- case Common::KEYCODE_F2:
-+#endif
- if (allowPlayerInput) {
- playerCommand = 1; // TAKE
- makeCommandLine();
- }
- break;
-+#ifndef MAEMO_SDL
- case Common::KEYCODE_F3:
- if (allowPlayerInput) {
- playerCommand = 2; // INVENTORY
-@@ -99,13 +108,43 @@
- makeCommandLine();
- }
- break;
-+#else
-+//map f3, f4 to f8,f7 = zoom +- keys, when in menu generate keypresses for savegame
-+ case Common::KEYCODE_F8:
-+ if (inMenu)
-+ lastKeyStroke = '1';
-+ else if (allowPlayerInput) {
-+ playerCommand = 2; // INVENTORY
-+ makeCommandLine();
-+ }
-+ break;
-+ case Common::KEYCODE_F7:
-+ if (inMenu)
-+ lastKeyStroke = '2';
-+ else
-+ if (allowPlayerInput) {
-+ playerCommand = 3; // USE
-+ makeCommandLine();
-+ }
-+ break;
-+#endif
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_LEFT:
-+// if (event.kbd.flags&Common::KBD_SHIFT)
-+// moveUsingKeyboard(-1, 0); // Left
-+#else
- case Common::KEYCODE_F5:
-+#endif
- if (allowPlayerInput) {
- playerCommand = 4; // ACTIVATE
- makeCommandLine();
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_RIGHT:
-+#else
- case Common::KEYCODE_F6:
-+#endif
- if (allowPlayerInput) {
- playerCommand = 5; // SPEAK
- makeCommandLine();
-@@ -117,7 +156,11 @@
- makeCommandLine();
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_F4: // Menu key
-+#else
- case Common::KEYCODE_F10:
-+#endif
- if (!disableSystemMenu && !inMenu) {
- g_cine->makeSystemMenu();
- }
-@@ -133,19 +176,19 @@
- case Common::KEYCODE_KP_PLUS:
- g_cine->modifyGameSpeed(+1); // Faster
- break;
-- case Common::KEYCODE_LEFT:
-+// case Common::KEYCODE_LEFT:
- case Common::KEYCODE_KP4:
- moveUsingKeyboard(-1, 0); // Left
- break;
-- case Common::KEYCODE_RIGHT:
-+// case Common::KEYCODE_RIGHT:
- case Common::KEYCODE_KP6:
- moveUsingKeyboard(+1, 0); // Right
- break;
-- case Common::KEYCODE_UP:
-+// case Common::KEYCODE_UP:
- case Common::KEYCODE_KP8:
- moveUsingKeyboard(0, +1); // Up
- break;
-- case Common::KEYCODE_DOWN:
-+// case Common::KEYCODE_DOWN:
- case Common::KEYCODE_KP2:
- moveUsingKeyboard(0, -1); // Down
- break;
---- scummvm-1.1.orig/backends/platform/sdl/graphics.cpp 2010-03-21 22:01:52.000000000 +0100
-+++ scummvm-1.1/backends/platform/sdl/graphics.cpp 2010-03-24 09:34:28.000000000 +0100
-@@ -520,6 +520,56 @@
- height = bestMode->h;
- }
-
-+#ifdef MAEMO_SDL
-+#include "SDL_syswm.h"
-+
-+static void maemo5_WM_init(int fullscreen){
-+//static int fsdone=0;
-+//static int wmdone=0;
-+SDL_SysWMinfo info;
-+SDL_VERSION(&info.version);
-+if ( SDL_GetWMInfo(&info) ) {
-+ Display *dpy = info.info.x11.display;
-+ Window win;
-+ unsigned long val = 1;
-+ Atom atom_zoom = XInternAtom(dpy, "_HILDON_ZOOM_KEY_ATOM", 0);
-+ info.info.x11.lock_func();
-+ win = info.info.x11.fswindow;
-+ if (win)
-+ XChangeProperty (dpy,win,atom_zoom,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1); // grab zoom keys
-+ win = info.info.x11.wmwindow;
-+ if (win)
-+ XChangeProperty (dpy,win,atom_zoom,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1); // grab zoom keys
-+#if 0
-+ if (win && fullscreen /* && !fsdone */ ) {
-+ XUnmapWindow(dpy,win);
-+ XChangeProperty (dpy,win,atom_zoom,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1); // grab zoom keys
-+ Atom atom_noncomposited = XInternAtom(dpy, "_HILDON_NON_COMPOSITED_WINDOW", 0);
-+ Atom atom_wmstate = XInternAtom(dpy, "_NET_WM_STATE", 0);
-+ Atom atom_wmstate_fullscreen = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", 0);
-+ XSetWindowAttributes xattr;
-+ xattr.override_redirect = False;
-+ XChangeProperty (dpy,win,atom_noncomposited,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1); // make window not composited
-+ //XChangeWindowAttributes(dpy, win, CWOverrideRedirect, &xattr); //
-+ XChangeProperty (dpy,win,atom_wmstate,XA_ATOM,32,PropModeReplace,(unsigned char *) &atom_wmstate_fullscreen,1); // mark as fullscreen = disable tskswitch button
-+ XMapWindow(dpy,win);
-+ //fsdone=1;
-+ }
-+ win = info.info.x11.wmwindow;
-+ if (win && !fullscreen /* && !wmdone */) {
-+ XUnmapWindow(dpy,win);
-+ XChangeProperty (dpy,win,atom_zoom,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1);
-+ XMapWindow(dpy,win);
-+ //wmdone=1;
-+ }
-+#endif
-+ info.info.x11.unlock_func();
-+// XSync(dpy,False);
-+}
-+}
-+#endif
-+
-+
- bool OSystem_SDL::loadGFXMode() {
- assert(_inited);
- _forceFull = true;
-@@ -560,6 +610,9 @@
- error("allocating _screen failed");
- #endif
-
-+#ifdef MAEMO_SDL
-+ maemo5_WM_init(_videoMode.fullscreen);
-+#endif
- //
- // Create the surface that contains the scaled graphics in 16 bit mode
- //
-@@ -939,6 +992,14 @@
- _videoMode.fullscreen = enable;
- _transactionDetails.needHotswap = true;
- }
-+#ifdef MAEMO_SDL
-+ char *caption;
-+ char title[50];
-+ title[49] = '\0';
-+ SDL_WM_GetCaption(&caption, NULL);
-+ if (caption!=NULL) {strncpy(title,caption,49);
-+ setXWindowName(caption); }
-+#endif
- }
-
- void OSystem_SDL::setAspectRatioCorrection(bool enable) {
---- scummvm-1.1.orig/backends/platform/sdl/sdl.cpp 2010-03-21 22:01:52.000000000 +0100
-+++ scummvm-1.1/backends/platform/sdl/sdl.cpp 2010-03-24 00:14:36.000000000 +0100
-@@ -47,6 +47,10 @@
- #include "icons/scummvm.xpm"
-
- #include <time.h> // for getTimeAndDate()
-+#ifdef MAEMO_SDL
-+#include <SDL/SDL_syswm.h>
-+#include <X11/Xutil.h>
-+#endif
-
- //#define SAMPLES_PER_SEC 11025
- #define SAMPLES_PER_SEC 22050
-@@ -212,7 +216,15 @@
- _timerID = SDL_AddTimer(10, &timer_handler, _timer);
- }
-
-- // Invoke parent implementation of this method
-+#ifdef MAEMO_SDL
-+ // some keymappings are done differently for devices with full keyboard (N810=RX-34)
-+ _have_keyboard=0;
-+ char *device=getenv("SCUMMVM_MAEMO_DEVICE");
-+ if (device != NULL)
-+ if ( (strcmp(device,"RX-44") == 0) || (strcmp(device,"RX-48") == 0) || (strcmp(device,"RX-51") == 0))
-+ _have_keyboard=1;
-+#endif
-+ // Invoke parent implementation of this method
- OSystem::initBackend();
-
- _inited = true;
-@@ -429,6 +441,23 @@
- return file.createWriteStream();
- }
-
-+#ifdef MAEMO_SDL
-+void OSystem_SDL::setXWindowName(const char *caption) {
-+ SDL_SysWMinfo info;
-+ SDL_VERSION(&info.version);
-+ if ( SDL_GetWMInfo(&info) ) {
-+ Display *dpy = info.info.x11.display;
-+ Window win;
-+ //if (_videoMode.fullscreen)
-+ win = info.info.x11.fswindow;
-+ if (win) XStoreName(dpy, win, caption);
-+ //else
-+ win = info.info.x11.wmwindow;
-+ if (win) XStoreName(dpy, win, caption);
-+ }
-+}
-+#endif
-+
- void OSystem_SDL::setWindowCaption(const char *caption) {
- Common::String cap;
- byte c;
-@@ -445,6 +474,11 @@
- }
-
- SDL_WM_SetCaption(cap.c_str(), cap.c_str());
-+#ifdef MAEMO_SDL
-+ Common::String cap2("ScummVM - "); // 2 lines in OS2008 task switcher, set first line
-+ cap=cap2+cap;
-+ setXWindowName(cap.c_str());
-+#endif
- }
-
- bool OSystem_SDL::hasFeature(Feature f) {
-@@ -529,6 +563,14 @@
- #endif
- }
-
-+#ifdef MAEMO_SDL
-+// no Maemo version needs setupIcon
-+// also N900 is hit by SDL_WM_SetIcon bug (window cannot receive input)
-+// http://bugzilla.libsdl.org/show_bug.cgi?id=586
-+void OSystem_SDL::setupIcon() {
-+ ;
-+}
-+#else
- void OSystem_SDL::setupIcon() {
- int x, y, w, h, ncols, nbytes, i;
- unsigned int rgba[256];
-@@ -580,6 +622,7 @@
- SDL_FreeSurface(sdl_surf);
- free(icon);
- }
-+#endif
-
- OSystem::MutexRef OSystem_SDL::createMutex() {
- return (MutexRef) SDL_CreateMutex();
---- scummvm-1.1.orig/backends/platform/sdl/events.cpp 2010-04-02 22:45:24.000000000 +0200
-+++ scummvm-1.1/backends/platform/sdl/events.cpp 2010-04-02 22:44:04.000000000 +0200
-@@ -26,7 +26,9 @@
- #include "backends/platform/sdl/sdl.h"
- #include "common/util.h"
- #include "common/events.h"
--
-+#ifdef MAEMO_SDL
-+#include "common/config-manager.h"
-+#endif
- // FIXME move joystick defines out and replace with confile file options
- // we should really allow users to map any key to a joystick button
- #define JOY_DEADZONE 3200
-@@ -232,8 +234,13 @@
-
- bool OSystem_SDL::handleKeyDown(SDL_Event &ev, Common::Event &event) {
-
-+#ifdef MAEMO_SDL
-+// we want to remap first including ctr/shift/alt modifiers
-+ const bool event_complete = remapKey(ev, event);
-+ SDLModToOSystemKeyFlags(ev.key.keysym.mod, event);
-+#else
- SDLModToOSystemKeyFlags(SDL_GetModState(), event);
--
-+#endif
- // Handle scroll lock as a key modifier
- if (ev.key.keysym.sym == SDLK_SCROLLOCK)
- _scrollLock = !_scrollLock;
-@@ -241,8 +248,13 @@
- if (_scrollLock)
- event.kbd.flags |= Common::KBD_SCRL;
-
-+#ifdef MAEMO_SDL
-+ // fullscreen button or ctrl+space toggle full screen mode
-+ if (ev.key.keysym.sym == SDLK_F6 || (_have_keyboard && event.kbd.hasFlags(Common::KBD_CTRL) && (ev.key.keysym.sym == SDLK_SPACE) ) ) {
-+#else
- // Alt-Return and Alt-Enter toggle full screen mode
- if (event.kbd.hasFlags(Common::KBD_ALT) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_KP_ENTER)) {
-+#endif
- beginGFXTransaction();
- setFullscreenMode(!_videoMode.fullscreen);
- endGFXTransaction();
-@@ -276,11 +288,15 @@
- return false;
- }
-
-+#ifndef MAEMO_SDL
- // Ctrl-m toggles mouse capture
- if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') {
- toggleMouseGrab();
- return false;
- }
-+#else
-+// mouse capture makes no sense for Maemo and ctrl+m is used for global menu
-+#endif
-
- #if defined(MACOSX)
- // On Macintosh', Cmd-Q quits
-@@ -313,7 +329,11 @@
- return false;
- }
-
-+#ifdef MAEMO_SDL
-+ if (event_complete)
-+#else
- if (remapKey(ev, event))
-+#endif
- return true;
-
- event.type = Common::EVENT_KEYDOWN;
-@@ -332,7 +352,12 @@
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
-
- // Ctrl-Alt-<key> will change the GFX mode
-+#ifdef MAEMO_SDL
-+ // we can't call SDL_GetModState(), modifiers can be remapped too
-+ SDLModToOSystemKeyFlags(ev.key.keysym.mod, event);
-+#else
- SDLModToOSystemKeyFlags(SDL_GetModState(), event);
-+#endif
-
- // Set the scroll lock sticky flag
- if (_scrollLock)
-@@ -355,8 +380,20 @@
- }
-
- bool OSystem_SDL::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
-+#ifdef MAEMO_SDL
-+ if (ev.button.button == SDL_BUTTON_LEFT){
-+ SDLMod mod=SDL_GetModState();
-+ if (mod & KMOD_SHIFT)
-+ event.type = Common::EVENT_RBUTTONDOWN;
-+ else if ( mod & KMOD_CTRL)
-+ event.type = Common::EVENT_MOUSEMOVE;
-+ else
-+ event.type = Common::EVENT_LBUTTONDOWN;
-+ }
-+#else
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONDOWN;
-+#endif
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONDOWN;
- #if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
-@@ -372,14 +409,33 @@
- else
- return false;
-
-+#ifdef MAEMO_SDL
-+ // we have touchscreen so we may have no mousemotion events between taps
-+ setMousePos(event.mouse.x, event.mouse.y);
-+ // this is trying to fix wrong action done by mouse click in some engines
-+ // it looks like clicking affects objects in previous mouse position
-+ // if this does not help we should perhaps generate some fake mouse motion event(s)
-+#endif
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
- return true;
- }
-
- bool OSystem_SDL::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
-+#ifdef MAEMO_SDL
-+ if (ev.button.button == SDL_BUTTON_LEFT){
-+ SDLMod mod=SDL_GetModState();
-+ if (mod & KMOD_SHIFT)
-+ event.type = Common::EVENT_RBUTTONUP;
-+ else if ( mod & KMOD_CTRL)
-+ event.type = Common::EVENT_MOUSEMOVE;
-+ else
-+ event.type = Common::EVENT_LBUTTONUP;
-+ }
-+#else
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONUP;
-+#endif
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONUP;
- #if defined(SDL_BUTTON_MIDDLE)
-@@ -503,7 +559,203 @@
- return true;
- }
-
-+// called on SDL KEYUP and KEYDOWN events
- bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
-+#ifdef MAEMO_SDL
-+ static int engine=0;
-+#define ENG_OTHER -1
-+//#define ENG_SCUMM 1
-+ static int game=0;
-+#define GAME_OTHER -1
-+#define GAME_LURE 1
-+#define GAME_SWORD1 2
-+#define GAME_SWORD2 3
-+#define GAME_SAGA 4
-+#define GAME_FW 5
-+//#define GAME_SIMON1 6
-+//#define GAME_SIMON2 7
-+#define GAME_FEEBLE 8
-+//#define GAME_TOUCHE 9
-+#define GAME_DISCWORLD 10
-+#define GAME_CRUISE 11
-+
-+
-+ if (engine == 0){
-+ // one time initialization
-+ Common::String gameid(ConfMan.get("gameid"));
-+ if (gameid.hasPrefix("lure")) {
-+ game=GAME_LURE;
-+ engine=ENG_OTHER;
-+ } else if (gameid.hasPrefix("sword2")) {
-+ game=GAME_SWORD2;
-+ engine=ENG_OTHER;
-+ } else if (gameid.hasPrefix("cine")) {
-+ game=GAME_FW;
-+ engine=ENG_OTHER;
-+/* } else if (gameid == "touche") {
-+ game=GAME_TOUCHE;
-+ engine=ENG_OTHER;
-+ } else if (gameid == "simon1") {
-+ game=GAME_SIMON1;
-+ engine=ENG_OTHER;
-+ } else if (gameid == "simon2") {
-+ game=GAME_SIMON2;
-+ engine=ENG_OTHER;
-+*/
-+ } else if (gameid.hasPrefix("feeble")) {
-+ game=GAME_FEEBLE;
-+ engine=ENG_OTHER;
-+ } else if (gameid.hasPrefix("sword1")) {
-+ game=GAME_SWORD1;
-+ engine=ENG_OTHER;
-+ } else if (gameid.hasPrefix("saga")) {
-+ game=GAME_SAGA;
-+ engine=ENG_OTHER;
-+ } else if (gameid.hasPrefix("tinsel")) {
-+ game=GAME_DISCWORLD;
-+ engine=ENG_OTHER;
-+ } else if (gameid.hasPrefix("cruise")) {
-+ game=GAME_CRUISE;
-+ engine=ENG_OTHER;
-+ } else {
-+ game=GAME_OTHER;
-+ engine=ENG_OTHER;
-+ }
-+ }
-+ // global mapping - N810, N900
-+ if (_have_keyboard && (ev.key.keysym.mod & KMOD_CTRL)){
-+ // map ctrl-m to ctrl F5 = global scummvm menu
-+ if (ev.key.keysym.sym==SDLK_m) ev.key.keysym.sym=SDLK_F5 ;
-+ }
-+ if (_have_keyboard && (ev.key.keysym.mod & KMOD_SHIFT)){
-+ // map shift backspace to escape, shift enter to menu key
-+ if (ev.key.keysym.sym==SDLK_BACKSPACE) { ev.key.keysym.sym=SDLK_ESCAPE ; ev.key.keysym.mod = (SDLMod) (ev.key.keysym.mod & ~KMOD_SHIFT); }
-+ if (ev.key.keysym.sym==SDLK_KP_ENTER) { ev.key.keysym.sym=SDLK_F4; ev.key.keysym.mod = (SDLMod) (ev.key.keysym.mod & ~KMOD_SHIFT); }
-+ }
-+
-+ // engine specific mappings
-+ switch (engine){
-+ // nothing now
-+ }
-+ // game specific mapping
-+ switch (game) {
-+ case GAME_LURE:
-+ if ((ev.key.keysym.sym==SDLK_F8 && _have_keyboard ) || (ev.key.keysym.sym==SDLK_F4 && !_have_keyboard)){
-+ // map zoom - to right click if we have keyboard (N810), otherwise map menu key (770,N800)
-+ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
-+ event.mouse.x = _mouseCurState.x;
-+ event.mouse.y = _mouseCurState.y;
-+ return true;
-+
-+ }
-+ switch(ev.key.keysym.sym){
-+ case SDLK_F5: // map F5 (home key) to f9 = restart game
-+ ev.key.keysym.sym=SDLK_F9;
-+ break;
-+ case SDLK_F8: // map F8 (zoom - key) to F5 (save dialog) in game
-+ ev.key.keysym.sym=SDLK_F5;
-+ break;
-+ case SDLK_F4: // same as above, only one mapping happens due to right click maping above
-+ ev.key.keysym.sym=SDLK_F5;
-+ default:
-+ ;
-+ }
-+ break;
-+ case GAME_FW:
-+ // Future Wars - no mapping here, done in game engine
-+ break;
-+ case GAME_FEEBLE:
-+ if ((ev.key.keysym.sym==SDLK_F8 && _have_keyboard ) || (ev.key.keysym.sym==SDLK_F4 && !_have_keyboard)){
-+ // map zoom - to right click if we have keyboard (N810), otherwise map menu key (770,N800)
-+ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
-+ event.mouse.x = _mouseCurState.x;
-+ event.mouse.y = _mouseCurState.y;
-+ return true;
-+
-+ }
-+ if (!_have_keyboard) switch(ev.key.keysym.sym){
-+ case SDLK_F7: // map F7 (zoom + key) to letter y
-+ ev.key.keysym.sym=SDLK_y;
-+ break;
-+ case SDLK_F8: // map F8 (zoom - key) to letter 1
-+ ev.key.keysym.sym=SDLK_1;
-+ break;
-+ default:
-+ ;
-+ }
-+ break;
-+ case GAME_DISCWORLD:
-+ switch(ev.key.keysym.sym) {
-+ case SDLK_F8: // map F8 (zoom - key) to right click
-+ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
-+ event.mouse.x = _mouseCurState.x;
-+ event.mouse.y = _mouseCurState.y;
-+ return true;
-+ // now map F7 (=zoom+) to Enter for N810 (useful when closed)
-+ case SDLK_F7:
-+ if (_have_keyboard) ev.key.keysym.sym=SDLK_RETURN; else ev.key.keysym.sym=SDLK_y;
-+ break;
-+ case SDLK_F4: // map menu key to game menu
-+ case SDLK_F5: // swap/home key too
-+ ev.key.keysym.sym=SDLK_F1;
-+ break;
-+ default:
-+ ;
-+ }
-+ break;
-+ case GAME_CRUISE:
-+ switch(ev.key.keysym.sym) {
-+ case SDLK_F8: // map F8 (zoom - key) to right click
-+ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
-+ event.mouse.x = _mouseCurState.x;
-+ event.mouse.y = _mouseCurState.y;
-+ return true;
-+ // now map F7 (=zoom+) to menu for N810 (useful when closed)
-+ case SDLK_F7:
-+ if (_have_keyboard) ev.key.keysym.sym=SDLK_F10; else ev.key.keysym.sym=SDLK_p;
-+ break;
-+ case SDLK_F4: // map menu key to game menu
-+ ev.key.keysym.sym=SDLK_F10;
-+ break;
-+ default:
-+ ;
-+ }
-+ break;
-+ default:
-+ //case GAME_SWORD2:
-+ //case GAME_SWORD1:
-+ //case GAME_SAGA: //I Have No Mouth
-+ if (!_have_keyboard) switch(ev.key.keysym.sym){
-+ case SDLK_F7: // map F7 (zoom + key) to letter y for save game entry and 'yes' replies (simon, touche)
-+ ev.key.keysym.sym=SDLK_y;
-+ break;
-+ case SDLK_F8: // map F8 (zoom - key) to letter 1 for save game entry and copyprotection in monkey2
-+ ev.key.keysym.sym=SDLK_1;
-+ break;
-+ default:
-+ ;
-+ } else switch(ev.key.keysym.sym) {
-+ case SDLK_F8: // map F8 (zoom - key) to right click
-+ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
-+ event.mouse.x = _mouseCurState.x;
-+ event.mouse.y = _mouseCurState.y;
-+ return true;
-+ // now map F7 (=zoom+) to menu (=F4) so we can have same mapping for N810 and 770/800 for menu key
-+ // N800's real menu key is hidden on retractable keyboard so we use zoom+ for it instead too
-+ case SDLK_F7:
-+ ev.key.keysym.sym=SDLK_F4;
-+ break;
-+ /* with real keyboard we can afford to lose F7, do not remap F4 back
-+ case SDLK_F4:
-+ ev.key.keysym.sym=SDLK_F7;
-+ break; */
-+ default:
-+ ;
-+ }
-+ break;
-+ }
-+#endif //SDL_MAEMO
-+
- #ifdef LINUPY
- // On Yopy map the End button to quit
- if ((ev.key.keysym.sym == 293)) {
---- scummvm-1.1.orig/backends/platform/sdl/sdl.h 2010-03-21 22:01:52.000000000 +0100
-+++ scummvm-1.1/backends/platform/sdl/sdl.h 2010-03-24 00:14:36.000000000 +0100
-@@ -230,6 +230,9 @@
- virtual int getGraphicsMode() const;
-
- virtual void setWindowCaption(const char *caption);
-+#ifdef MAEMO_SDL
-+ void setXWindowName(const char *caption);
-+#endif
- virtual bool openCD(int drive);
-
- virtual bool hasFeature(Feature f);
-@@ -418,6 +421,9 @@
- // joystick
- SDL_Joystick *_joystick;
-
-+#ifdef MAEMO_SDL
-+ int _have_keyboard;
-+#endif
- // Shake mode
- int _currentShakePos;
- int _newShakePos;