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authorMax Horn2010-04-15 21:45:03 +0000
committerMax Horn2010-04-15 21:45:03 +0000
commitfcb8719e931b3031c33b7d4c8424a5b6f28f989e (patch)
treed14ffadc3a658168d50125c058a5eaca73da3449 /backends/platform/maemo
parent20392ebee8b5d5869e55199e3042d57d66f7ad9d (diff)
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Replace ancient maemo patch with the one from 1.1.0 branch
svn-id: r48660
Diffstat (limited to 'backends/platform/maemo')
-rw-r--r--backends/platform/maemo/scummvm-0.11.0-maemo.patch702
-rw-r--r--backends/platform/maemo/scummvm-1.1.0-maemo.patch1371
2 files changed, 1371 insertions, 702 deletions
diff --git a/backends/platform/maemo/scummvm-0.11.0-maemo.patch b/backends/platform/maemo/scummvm-0.11.0-maemo.patch
deleted file mode 100644
index 9014a326cb..0000000000
--- a/backends/platform/maemo/scummvm-0.11.0-maemo.patch
+++ /dev/null
@@ -1,702 +0,0 @@
-diff -Naur scummvm-0.11.orig/debian/changelog scummvm-0.11/debian/changelog
---- scummvm-0.11.orig/debian/changelog 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/changelog 2008-01-12 22:26:50.000000000 +0100
-@@ -0,0 +1,69 @@
-+scummvm (0.11.0-0) unstable; urgency=low
-+
-+ * upstream 0.11 release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Jan 2008 22:26:34 +0100
-+scummvm (0.10.0-5) unstable; urgency=low
-+
-+ * fixed for chinook, menu selection postinst script added
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 25 Oct 2007 09:56:32 +0200
-+scummvm (0.10.0-4) unstable; urgency=low
-+
-+ * AGI - added pred.dic to DATA_PATH (=/usr/share/scummvm) to enable
-+ predictive input
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 28 Aug 2007 09:58:29 +0200
-+scummvm (0.10.0-3) unstable; urgency=low
-+
-+ * SCUMM - added mapping also for key up events (may fix right button in FT?)
-+ * SWORD2 - added right button press mapping (not tested)
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 20 Aug 2007 22:39:07 +0200
-+scummvm (0.10.0-2) unstable; urgency=low
-+
-+ * Future Wars - add mapping for left/up/down/right,zoom +/-
-+ * fix SDL backend to set mouse position on button down event
-+ as we may not have mousemove events with touchscreen
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 13 Jul 2007 09:56:37 +0200
-+scummvm (0.10.0-1) unstable; urgency=low
-+
-+ * mapped F10 in Future Wars to menu key
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 11 Jul 2007 22:20:00 +0200
-+scummvm (0.10.0) unstable; urgency=low
-+
-+ * upstream 0.10 release, enabled FLAC too
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 4 Jul 2007 12:48:48 +0200
-+scummvm (0.9.1-1) unstable; urgency=low
-+
-+ * 0.9.1 mapped right mouse button in sword1
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 18 Jun 2007 21:15:31 +0200
-+scummvm (0.9.1) unstable; urgency=low
-+
-+ * 0.9.1 upstream release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 1 Nov 2006 20:40:51 +0100
-+scummvm (0.9.0-3) unstable; urgency=low
-+
-+ * merged fixes in 0.9.0 upstream branch
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 9 Oct 2006 15:40:59 +0200
-+scummvm (0.9.0-2) unstable; urgency=low
-+
-+ * merged fixes in 0.9.0 upstream branch
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Aug 2006 20:10:47 +0200
-+scummvm (0.9.0-1) unstable; urgency=low
-+
-+ * merged changes in 0.9.0 upstream release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Sun, 23 Jul 2006 22:29:51 +0200
-+scummvm (0.9.0) unstable; urgency=low
-+
-+ * 0.9.0 upstream release
-+
-+ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 27 Jun 2006 20:30:54 +0200
-diff -Naur scummvm-0.11.orig/debian/compat scummvm-0.11/debian/compat
---- scummvm-0.11.orig/debian/compat 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/compat 2008-01-06 20:45:14.000000000 +0100
-@@ -0,0 +1 @@
-+4
-diff -Naur scummvm-0.11.orig/debian/control scummvm-0.11/debian/control
---- scummvm-0.11.orig/debian/control 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/control 2008-01-06 20:45:14.000000000 +0100
-@@ -0,0 +1,47 @@
-+Source: scummvm
-+Section: user/games
-+Priority: optional
-+Maintainer: Frantisek Dufka <dufkaf@seznam.cz>
-+Build-Depends: debhelper (>> 4.0.0), libsdl1.2-dev
-+
-+Standards-Version: 3.6.1.1
-+Package: scummvm
-+Pre-Depends: maemo-select-menu-location
-+Depends: ${shlibs:Depends}
-+Architecture: any
-+Section: user/games
-+Description: free implementation of LucasArts' S.C.U.M.M interpreter
-+ ScummVM is a virtual machine for classic graphical adventure games.
-+ This package does not contain any actual games.
-+XBS-Maemo-Icon-26:
-+ iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAMAAACelLz8AAAC/VBMVEUICwcH
-+ CQUKDAgLDQoMDwsOEAwREAUPEQ0QEg8PFQoRExAUEwoVFAwPGAcTFBIRFg0W
-+ FQ0XFg4RGgkTGA8XGQsTGwwUHA0aGRIWGxMXHQkVHQ8aGhMbGxQcHQocGxUZ
-+ HwsYIgcfHxgeIRUbJQwhIBofJAweJwgfKQocKwwgKgshKw0gLggfLg8jLQ8n
-+ LwwpLhEmMwcoMRQjNgotLCYmNwQlNwwqOBQtOQgsOQ8xNh4sPQswNyQqQAUw
-+ PAsuOiAsQgcwOyIqRgIsSAQvRgs0PyY1Rg06RA0+PDAwSwg2RxUzTQE4TQsz
-+ VAc/SSo6VAk4VwE6VRM2XAVAUC85XwlJVCNEXQo+YwJGXwxMWS1JXC5AagBI
-+ awJUagRIcQBSbwpHeAJTaD9OdwNXcwJKewZNfABacRlOfQBPfgBQfwBMggBW
-+ fgBNgwNSgQJOhAVecUJjdSZefwNUiABZhgBjeDZieDxhezFQjQBgghZkhQ5j
-+ iQJUkAZcixJmgDZnhCtckQpblgBekw5clwBqgkthlQBdmAJriz90hz5omgBs
-+ mAhxlgd0mAB5lgBpnA16khdzmAtxnABooQBtnwB4jUpzngBkpQR5nQF8j0Vr
-+ pQduoRZ4nRR3k014oQBzpAt8oAh/ogBvqA5trACBmypwqRF1pw+GogCAow+D
-+ pQB8phJ/nUNurxh0rRd4rwmHqQd6qDOArwCJqwyDsgCMrgB8ryiFtAB7uQN8
-+ sDKBuAWOsBWJqFR8ti2IsiOSswaBuRt6vxCOtgqXsgePrjR9wQCFuw2KuQyB
-+ uSeSuACEux6JuR2OvACAxACEvCuSuhOHujSMwQGTtiqfuACRvwGOvRWHuz2T
-+ wASPwwmYvwaLvTebuxiWvhmSwBqZwAmNu0aevgiKvkCVviaMvE6bwQycuTid
-+ vhylvQyZwB2cwg+QywCawR6fwB+bwyGI0gaewCudxCOjwyOT1ACmwjiX0g+j
-+ xTqmxzOd1gCV0i6kyyuoyTah1Sif2h6tzjukzF+pz1uq1Eeg2Uml3U1kaLAB
-+ AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAHrSURBVCjPY2BAAC5ubkFB
-+ BkzAzggDfKgSUFEmKCmOIsPvktA0aVpbSYQ+FwsjkwpMBsi2m/X7z89v3759
-+ +ngg1UqIlZEVponJYcW/rw9unH/04u2bc0vbo+WZWGCahEv/fj+6Yc2SZfv3
-+ b5w6+eACHVYWmCazMz+unN44b3ZfV3dnx5yDiaKsUAOZGD2/fL58+PSGg3Gu
-+ buEVWyZacLCzw6S8X324fOHqibMxWpKy5okBIjAZoNOt9r47e+HOnafbe/ND
-+ DNWkOGAyDKwsCtXPTly4eufqm+fvHy4M1RRggsnJMLI6z9x99Oqtx7cuPP/2
-+ ele5LjtCGyObbcHcDfuevHn+5s319RuSpOByrEwcwsqhlcvXHbp38+LxiXP6
-+ DeBSTKzWvkrCun5Zq04dO7S6p67ZHibFziiRt6PYUk5YtfbUqSMTGnKyHaFS
-+ rMDA3fHr7tqayKDWa0dWVmXHp5lCpRgZ2QI2HTl25NLt+1t3rppRFJ8SrwGX
-+ 4g9rmbJo0cpVqxZNaK5OS0nzF4NLMWkHZ1TVN9bXlxXmAo2L0uNgZITaxcjI
-+ axAYH5+RATQrPtZHk5udA+Z2cIpQN3Hy8vOwMVLmYGTidoenDSawLAsnJz8L
-+ kMUiY4ySpviYoKmKRVAcIyXKyIiLyygi+ADqVqrAkApevwAAAABJRU5ErkJg
-+ gg==
-diff -Naur scummvm-0.11.orig/debian/copyright scummvm-0.11/debian/copyright
---- scummvm-0.11.orig/debian/copyright 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/copyright 2008-01-12 22:40:37.000000000 +0100
-@@ -0,0 +1,20 @@
-+ScummVM was debianized by Bastien Nocera <hadess@hadess.net> the 5th Apr 2002.
-+It was adopted by Tore Anderson <tore@linpro.no> the 4th Oct 2002.
-+Packaged for the Maemo platform by Tomas Junnoen <tomas@fs-security.com> Oct 2005
-+Since 0.8.2 packaging for Maemo done by Frantisek Dufka <dufkaf@seznam.cz>
-+
-+It was downloaded from <http://www.scummvm.org/>.
-+
-+Upstream Authors: see AUTHORS file of the ScummVM source distribution.
-+
-+Copyright:
-+
-+ This program is free software; you can redistribute it and/or modify it
-+ under the terms of the GNU General Public License as published by the
-+ Free Software Foundation; either version 2, or (at your option) any
-+ later version.
-+
-+ On Debian GNU/Linux systems, the complete text of the GNU General
-+ Public License can be found in `/usr/share/common-licenses/GPL'.
-+
-+This copyright also applies to the Debian-related build scripts.
-diff -Naur scummvm-0.11.orig/debian/files scummvm-0.11/debian/files
---- scummvm-0.11.orig/debian/files 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/files 2008-01-12 22:27:20.000000000 +0100
-@@ -0,0 +1 @@
-+scummvm_0.11.0-0_armel.deb user/games optional
-diff -Naur scummvm-0.11.orig/debian/postinst scummvm-0.11/debian/postinst
---- scummvm-0.11.orig/debian/postinst 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/postinst 2008-01-06 20:45:14.000000000 +0100
-@@ -0,0 +1,3 @@
-+#! /bin/sh
-+maemo-select-menu-location scummvm.desktop tana_fi_games
-+exit 0
-diff -Naur scummvm-0.11.orig/debian/rules scummvm-0.11/debian/rules
---- scummvm-0.11.orig/debian/rules 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/rules 2008-01-11 22:16:49.000000000 +0100
-@@ -0,0 +1,49 @@
-+#!/usr/bin/make -f
-+
-+build: scummvm
-+
-+scummvm:
-+ dh_testdir
-+# CXXFLAGS="-Os -mcpu=arm926ej-s -fomit-frame-pointer -DMAEMO_SDL" ./configure --host=arm-linux --prefix=/usr --disable-debug --disable-mt32emu --disable-hq-scalers --with-tremor-prefix=/usr --enable-tremor --with-zlib-prefix=/usr --enable-zlib --with-mad-prefix=/usr --enable-mad --enable-flac --disable-fluidsynth
-+## --enable-plugins --disable-scumm-7-8
-+ $(MAKE)
-+
-+clean:
-+ dh_testdir
-+ dh_testroot
-+ -$(MAKE) distclean
-+ dh_clean
-+
-+install: build
-+ dh_testdir
-+ dh_testroot
-+ dh_clean
-+ dh_installdirs
-+ install -m0755 scummvm debian/scummvm/usr/games/scummvm.bin
-+ install -m0755 dists/maemo/scummvm.wrapper debian/scummvm/usr/games/scummvm
-+ install -m0644 dists/maemo/scummvm.desktop debian/scummvm/usr/share/applications/hildon
-+ install -m0644 icons/scummvm.xpm debian/scummvm/usr/share/icons
-+# install -m0644 -d debian/scummvm/usr/lib/scummvm
-+# install -m0644 plugins/lib*.so debian/scummvm/usr/lib/scummvm
-+ install -m0644 -d debian/scummvm/usr/share/scummvm
-+ install -m0644 dists/pred.dic debian/scummvm/usr/share/scummvm
-+# install -m0644 gui/themes/modern.ini gui/themes/modern.zip gui/themes/classic080.ini debian/scummvm/usr/share/scummvm
-+
-+binary: binary-arch
-+
-+binary-arch: build install
-+ dh_testdir
-+ dh_testroot
-+ dh_installchangelogs NEWS
-+ dh_link
-+ dh_strip
-+ dh_fixperms
-+ dh_installdeb
-+ dh_shlibdeps
-+ dh_gencontrol
-+ dh_md5sums
-+ dh_builddeb
-+
-+binary-indep:
-+
-+.PHONY: build clean binary install binary-arch binary-indep
-diff -Naur scummvm-0.11.orig/debian/scummvm.dirs scummvm-0.11/debian/scummvm.dirs
---- scummvm-0.11.orig/debian/scummvm.dirs 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/scummvm.dirs 2008-01-06 20:45:14.000000000 +0100
-@@ -0,0 +1,3 @@
-+usr/games
-+usr/share/icons
-+usr/share/applications/hildon
-\ No newline at end of file
-diff -Naur scummvm-0.11.orig/debian/scummvm.links scummvm-0.11/debian/scummvm.links
---- scummvm-0.11.orig/debian/scummvm.links 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/scummvm.links 2008-01-06 20:45:14.000000000 +0100
-@@ -0,0 +1 @@
-+/var/lib/install/usr/share/applications/scummvm.desktop /etc/others-menu/extra_applications/scummvm.desktop
-diff -Naur scummvm-0.11.orig/debian/scummvm.substvars scummvm-0.11/debian/scummvm.substvars
---- scummvm-0.11.orig/debian/scummvm.substvars 1970-01-01 01:00:00.000000000 +0100
-+++ scummvm-0.11/debian/scummvm.substvars 2008-01-12 22:27:19.000000000 +0100
-@@ -0,0 +1 @@
-+shlibs:Depends=libc6 (>= 2.3.5-1), libgcc1 (>= 1:3.4.4), libsdl1.2, libstdc++6 (>= 3.4.4), zlib1g (>= 1:1.2.1)
---- scummvm-0.11.orig/engines/sword1/sword1.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/sword1/sword1.cpp 2008-01-06 21:06:26.000000000 +0100
-@@ -722,8 +722,21 @@
- while (_eventMan->pollEvent(event)) {
- switch (event.type) {
- case Common::EVENT_KEYDOWN:
-+#ifdef MAEMO_SDL
-+// map center to right button
-+ if (event.kbd.keycode == 13) {
-+ _mouseState |= BS1R_BUTTON_DOWN;
-+ } else
-+#endif
- _keyPressed = event.kbd;
- break;
-+#ifdef MAEMO_SDL
-+ case Common::EVENT_KEYUP:
-+ if (event.kbd.keycode == 13) {
-+ _mouseState |= BS1R_BUTTON_UP;
-+ }
-+ break;
-+#endif
- case Common::EVENT_MOUSEMOVE:
- _mouseCoord = event.mouse;
- break;
---- scummvm-0.11.orig/engines/sword2/sword2.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/sword2/sword2.cpp 2008-01-06 20:50:57.000000000 +0100
-@@ -552,11 +552,28 @@
- _gameSpeed = 1;
- }
- }
-+#ifdef MAEMO_SDL
-+// map center to right button
-+ else if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONDOWN)) {
-+ _mouseEvent.pending = true;
-+ _mouseEvent.buttons = RD_RIGHTBUTTONDOWN;
-+ } else
-+#endif
- if (!(_inputEventFilter & RD_KEYDOWN)) {
- _keyboardEvent.pending = true;
- _keyboardEvent.kbd = event.kbd;
- }
-+
-+ break;
-+#ifdef MAEMO_SDL
-+ case Common::EVENT_KEYUP:
-+// map center to right button
-+ if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONUP)) {
-+ _mouseEvent.pending = true;
-+ _mouseEvent.buttons = RD_RIGHTBUTTONUP;
-+ }
- break;
-+#endif
- case Common::EVENT_LBUTTONDOWN:
- if (!(_inputEventFilter & RD_LEFTBUTTONDOWN)) {
- _mouseEvent.pending = true;
---- scummvm-0.11.orig/engines/scumm/input.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/scumm/input.cpp 2008-01-07 13:50:01.000000000 +0100
-@@ -89,6 +89,20 @@
- _keyPressed = event.kbd;
- }
-
-+#ifdef MAEMO_SDL
-+ switch (_keyPressed.keycode) {
-+ case Common::KEYCODE_F8: _fastMode ^= 1; break ;// Map F8 (zoom out) to toggle fast mode
-+ case Common::KEYCODE_F4: _keyPressed.keycode = Common::KEYCODE_F5; _keyPressed.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
-+ case Common::KEYCODE_RETURN: _keyPressed.keycode = Common::KEYCODE_TAB; _keyPressed.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
-+ case Common::KEYCODE_F7: if(_game.id == GID_MONKEY2){ _keyPressed.ascii = '1';_keyPressed.keycode=Common::KEYCODE_1;} break; // map F7 (zoom in) to 1 (to bypass Monkey2 copy protection)
-+ default: ;
-+ }
-+ if (_game.version < 7) switch(event.kbd.keycode){
-+ case Common::KEYCODE_UP: _keyPressed.ascii = ' '; _keyPressed.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
-+ case Common::KEYCODE_DOWN: _keyPressed.ascii ='.'; _keyPressed.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
-+ default: ;
-+ }
-+#endif
- if (_game.heversion >= 80) {
- // FIXME: Move this code & VAR_KEY_STATE to class ScummEngine_v80he
-
-@@ -131,6 +145,21 @@
- break;
-
- case Common::EVENT_KEYUP:
-+#ifdef MAEMO_SDL
-+ // map keyup with similar rules as keydown
-+ switch (event.kbd.keycode) {
-+
-+ case Common::KEYCODE_F4: event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
-+ case Common::KEYCODE_RETURN: event.kbd.keycode = Common::KEYCODE_TAB; event.kbd.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
-+ case Common::KEYCODE_F7: if(_game.id == GID_MONKEY2){ event.kbd.ascii = '1';event.kbd.keycode=Common::KEYCODE_1;} break; // map F7 (zoom in) to 1 (to bypass Monkey2 copy protection)
-+ default: ;
-+ }
-+ if (_game.version < 7) switch(event.kbd.keycode){
-+ case Common::KEYCODE_UP: event.kbd.ascii = ' '; event.kbd.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
-+ case Common::KEYCODE_DOWN: event.kbd.ascii ='.'; event.kbd.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
-+ default: ;
-+ }
-+#endif
- if (event.kbd.ascii >= 512) {
- debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
- } else {
-@@ -480,9 +509,10 @@
- if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
- runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
-
-+#ifndef MAEMO_SDL
- } else if (restartKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_F8 && lastKeyHit.flags == 0)) {
- confirmRestartDialog();
--
-+#endif
- } else if (pauseKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_SPACE && lastKeyHit.flags == 0)) {
- pauseGame();
-
---- scummvm-0.11.orig/engines/scumm/dialogs.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/scumm/dialogs.cpp 2008-01-06 21:52:30.000000000 +0100
-@@ -818,7 +818,11 @@
- }
-
- void PauseDialog::handleKeyDown(Common::KeyState state) {
-+#ifdef MAEMO_SDL
-+ if (state.ascii == ' ' || state.keycode==273 ) // Close pause dialog if space or UP key is pressed
-+#else
- if (state.ascii == ' ') // Close pause dialog if space key is pressed
-+#endif
- close();
- else
- ScummDialog::handleKeyDown(state);
-@@ -885,12 +889,19 @@
- }
-
- void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
-+#ifdef MAEMO_SDL
-+ if (state.ascii == _incKey || state.ascii == _decKey || state.keycode == 275 || state.keycode == 276) {
-+ if ((state.ascii == _incKey || state.keycode == 275 ) && _value < _max)
-+ _value++;
-+ else if ((state.ascii == _decKey || state.keycode == 276) && _value > _min)
-+ _value--;
-+#else
- if (state.ascii == _incKey || state.ascii == _decKey) {
- if (state.ascii == _incKey && _value < _max)
- _value++;
- else if (state.ascii == _decKey && _value > _min)
- _value--;
--
-+#endif
- setResult(_value);
- _timer = getMillis() + kDisplayDelay;
- draw();
---- scummvm-0.11.orig/engines/touche/touche.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/touche/touche.cpp 2008-01-10 23:09:41.000000000 +0100
-@@ -294,6 +294,13 @@
- _flagsTable[611] = 1;
- break;
- case Common::EVENT_KEYDOWN:
-+#ifdef MAEMO_SDL
-+ if (event.kbd.keycode == 13) { // select button simulates righ button toggle
-+ _inp_rightMouseButtonPressed=!_inp_rightMouseButtonPressed;
-+ } else {
-+ _inp_rightMouseButtonPressed = false;
-+ }
-+#endif
- if (!handleKeyEvents) {
- break;
- }
-@@ -302,15 +309,25 @@
- if (_displayQuitDialog) {
- _flagsTable[611] = displayQuitDialog();
- }
-+#ifdef MAEMO_SDL
-+ } else if (event.kbd.keycode == Common::KEYCODE_F4) {
-+#else
- } else if (event.kbd.keycode == Common::KEYCODE_F5) {
-+#endif
- if (_flagsTable[618] == 0 && !_hideInventoryTexts) {
- handleOptions(0);
- }
-+#ifdef MAEMO_SDL
-+ } else if (event.kbd.keycode == Common::KEYCODE_F8) {
-+ _fastWalkMode = !_fastWalkMode;
-+ }
-+#else
- } else if (event.kbd.keycode == Common::KEYCODE_F9) {
- _fastWalkMode = true;
- } else if (event.kbd.keycode == Common::KEYCODE_F10) {
- _fastWalkMode = false;
- }
-+#endif
- if (event.kbd.flags == Common::KBD_CTRL) {
- if (event.kbd.keycode == Common::KEYCODE_d) {
- // enable debugging stuff ?
-@@ -333,6 +350,10 @@
- case Common::EVENT_LBUTTONDOWN:
- _inp_leftMouseButtonPressed = true;
- break;
-+ case Common::EVENT_LBUTTONUP:
-+ // this is done elsewhere _inp_leftMouseButtonPressed = false;
-+ _inp_rightMouseButtonPressed = false; // simulate rbutton up to close menu
-+ break;
- case Common::EVENT_RBUTTONDOWN:
- _inp_rightMouseButtonPressed = true;
- break;
---- scummvm-0.11.orig/engines/sky/sky.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/sky/sky.cpp 2008-01-06 22:31:44.000000000 +0100
-@@ -524,6 +524,17 @@
- switch (event.type) {
- case Common::EVENT_KEYDOWN:
- _keyPressed = event.kbd;
-+#ifdef MAEMO_SDL
-+ // Maemo platform keybindings
-+ if (_keyPressed.keycode == Common::KEYCODE_F4) // Map F4 (menu) to F5 (access main menu)
-+ _keyPressed.keycode = Common::KEYCODE_F5;
-+ if (_keyPressed.ascii == 13) // Map Select=Enter to right mouse button
-+ _skyMouse->buttonPressed(1);
-+ if (_keyPressed.keycode == Common::KEYCODE_F8) // Map F8 (zoom out) to toggle fast mode
-+ _fastMode ^= 1;
-+ if (_keyPressed.keycode == Common::KEYCODE_DOWN) // Map Down to . (skip one line of dialog)
-+ _keyPressed.ascii = '.';
-+#endif
- break;
- case Common::EVENT_MOUSEMOVE:
- if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED))
---- scummvm-0.11.orig/engines/gob/util.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/gob/util.cpp 2008-01-06 20:52:51.000000000 +0100
-@@ -107,6 +107,12 @@
- _mouseButtons &= ~2;
- break;
- case Common::EVENT_KEYDOWN:
-+#ifdef MAEMO_SDL
-+ if (event.kbd.keycode==285){
-+ _mouseButtons |= 2;
-+ break;
-+ }
-+#endif
- if (event.kbd.flags == Common::KBD_CTRL) {
- if (event.kbd.keycode == Common::KEYCODE_f)
- _fastMode ^= 1;
-@@ -117,6 +123,10 @@
- addKeyToBuffer(event.kbd);
- break;
- case Common::EVENT_KEYUP:
-+#ifdef MAEMO_SDL
-+ if (event.kbd.keycode==285)
-+ _mouseButtons &= ~2;
-+#endif
- break;
- case Common::EVENT_QUIT:
- _vm->_quitRequested = true;
---- scummvm-0.11.orig/engines/lure/menu.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/lure/menu.cpp 2008-01-07 21:07:54.000000000 +0100
-@@ -34,7 +34,7 @@
- #include "lure/events.h"
- #include "lure/lure.h"
-
--#if defined(_WIN32_WCE)
-+#if defined(_WIN32_WCE) || defined(MAEMO_SDL)
- #define LURE_CLICKABLE_MENUS
- #endif
-
---- scummvm-0.11.orig/engines/queen/input.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/queen/input.cpp 2008-01-06 21:29:58.000000000 +0100
-@@ -174,7 +174,11 @@
- }
- break;
- case Common::KEYCODE_F1: // use Journal
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_F4: // menu key on N770
-+#else
- case Common::KEYCODE_F5:
-+#endif
- if (_cutawayRunning) {
- if (_canQuit) {
- _keyVerb = VERB_USE_JOURNAL;
---- scummvm-0.11.orig/engines/cine/main_loop.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/engines/cine/main_loop.cpp 2008-01-12 21:39:53.000000000 +0100
-@@ -78,18 +78,27 @@
- mouseRight = 1;
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_UP:
-+#else
- case Common::KEYCODE_F1:
-+#endif
- if (allowPlayerInput) {
- playerCommand = 0; // EXAMINE
- makeCommandLine();
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_DOWN:
-+#else
- case Common::KEYCODE_F2:
-+#endif
- if (allowPlayerInput) {
- playerCommand = 1; // TAKE
- makeCommandLine();
- }
- break;
-+#ifndef MAEMO_SDL
- case Common::KEYCODE_F3:
- if (allowPlayerInput) {
- playerCommand = 2; // INVENTORY
-@@ -102,13 +111,41 @@
- makeCommandLine();
- }
- break;
-+#else
-+//map f3, f4 to f8,f7 = zoom +- keys, when in menu generate keypresses for savegame
-+ case Common::KEYCODE_F8:
-+ if (inMenu)
-+ lastKeyStroke = '1';
-+ else if (allowPlayerInput) {
-+ playerCommand = 2; // INVENTORY
-+ makeCommandLine();
-+ }
-+ break;
-+ case Common::KEYCODE_F7:
-+ if (inMenu)
-+ lastKeyStroke = '2';
-+ else
-+ if (allowPlayerInput) {
-+ playerCommand = 3; // USE
-+ makeCommandLine();
-+ }
-+ break;
-+#endif
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_LEFT:
-+#else
- case Common::KEYCODE_F5:
-+#endif
- if (allowPlayerInput) {
- playerCommand = 4; // ACTIVATE
- makeCommandLine();
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_RIGHT:
-+#else
- case Common::KEYCODE_F6:
-+#endif
- if (allowPlayerInput) {
- playerCommand = 5; // SPEAK
- makeCommandLine();
-@@ -120,7 +157,11 @@
- makeCommandLine();
- }
- break;
-+#ifdef MAEMO_SDL
-+ case Common::KEYCODE_F4: // Menu key
-+#else
- case Common::KEYCODE_F10:
-+#endif
- if (!disableSystemMenu && !inMenu) {
- g_cine->makeSystemMenu();
- }
---- scummvm-0.11.orig/backends/plugins/sdl/sdl-provider.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/backends/plugins/sdl/sdl-provider.cpp 2008-01-06 20:53:38.000000000 +0100
-@@ -31,8 +31,12 @@
-
- #include "SDL.h"
- #include "SDL_loadso.h"
--#define PLUGIN_DIRECTORY "plugins/"
-
-+#ifdef PLUGIN_PATH
-+#define PLUGIN_DIRECTORY PLUGIN_PATH
-+#else
-+#define PLUGIN_DIRECTORY "plugins/"
-+#endif
-
- class SDLPlugin : public DynamicPlugin {
- protected:
---- scummvm-0.11.orig/backends/platform/sdl/events.cpp 2008-01-12 00:06:35.000000000 +0100
-+++ scummvm-0.11/backends/platform/sdl/events.cpp 2008-01-12 22:21:51.000000000 +0100
-@@ -26,7 +26,9 @@
- #include "backends/platform/sdl/sdl.h"
- #include "common/util.h"
- #include "common/events.h"
--
-+#ifdef MAEMO_SDL
-+#include "common/config-manager.h"
-+#endif
- // FIXME move joystick defines out and replace with confile file options
- // we should really allow users to map any key to a joystick button
- #define JOY_DEADZONE 3200
-@@ -192,9 +194,13 @@
- case SDL_KEYDOWN:{
- b = event.kbd.flags = SDLModToOSystemKeyFlags(SDL_GetModState());
-
-+#ifdef MAEMO_SDL
-+ if (ev.key.keysym.sym == SDLK_F6) {
-+#else
- // Alt-Return and Alt-Enter toggle full screen mode
- if (b == Common::KBD_ALT && (ev.key.keysym.sym == SDLK_RETURN
-- || ev.key.keysym.sym == SDLK_KP_ENTER)) {
-+ || ev.key.keysym.sym == SDLK_KP_ENTER)) {
-+#endif
- setFullscreenMode(!_fullscreen);
- #ifdef USE_OSD
- if (_fullscreen)
-@@ -311,7 +317,10 @@
- break;
-
- fillMouseEvent(event, ev.button.x, ev.button.y);
--
-+#ifdef MAEMO_SDL
-+ // we have touchscreen so we may have no mousemotion events between taps
-+ setMousePos(event.mouse.x, event.mouse.y);
-+#endif
- return true;
-
- case SDL_MOUSEBUTTONUP:
-@@ -444,7 +453,54 @@
- return false;
- }
-
-+// called on SDL KEYUP and KEYDOWN events
- bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
-+#ifdef MAEMO_SDL
-+ static int engine=0;
-+#define ENG_OTHER -1
-+//#define ENG_SCUMM 1
-+ static int game=0;
-+#define GAME_OTHER -1
-+#define GAME_LURE 1
-+//#define GAME_SWORD1 2
-+//#define GAME_SWORD2 3
-+ if (!engine){
-+ // one time initialization
-+ Common::String gameid(ConfMan.get("gameid"));
-+ if (gameid == "lure") {
-+ game=GAME_LURE;
-+ engine=ENG_OTHER;
-+ } else {
-+ game=GAME_OTHER;
-+ engine=ENG_OTHER;
-+ }
-+ }
-+ // engine specific mappings
-+ switch (engine){
-+
-+ }
-+ // game specific mapping
-+ switch (game) {
-+ case GAME_LURE:
-+ switch(ev.key.keysym.sym){
-+ case SDLK_F5: // map F5 (home key) to f9 = restart game
-+ ev.key.keysym.sym=SDLK_F9;
-+ break;
-+ case SDLK_F8: // map F8 (zoom key) to F5 (save dialog) in game
-+ ev.key.keysym.sym=SDLK_F5;
-+ break;
-+ case SDLK_F4: // map menu to right click
-+ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
-+ event.mouse.x = _mouseCurState.x;
-+ event.mouse.y = _mouseCurState.y;
-+ return true;
-+ default:
-+ ;
-+ }
-+ break;
-+ }
-+#endif //SDL_MAEMO
-+
- #ifdef LINUPY
- // On Yopy map the End button to quit
- if ((ev.key.keysym.sym == 293)) {
diff --git a/backends/platform/maemo/scummvm-1.1.0-maemo.patch b/backends/platform/maemo/scummvm-1.1.0-maemo.patch
new file mode 100644
index 0000000000..49b14120b5
--- /dev/null
+++ b/backends/platform/maemo/scummvm-1.1.0-maemo.patch
@@ -0,0 +1,1371 @@
+diff -Naur scummvm-1.1.orig/debian/changelog scummvm-1.1/debian/changelog
+--- scummvm-1.1.orig/debian/changelog 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-1.1/debian/changelog 2010-03-24 15:40:44.000000000 +0100
+@@ -0,0 +1,211 @@
++scummvm (1.1.0~pre) unstable; urgency=low
++
++ * 1.1.0 testing release
++ * cleanup for N900 (new firmwares need less hacks)
++ * unified binary for all devices now have datafiles included (~2MB)
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 24 Mar 2010 01:48:05 +0100
++scummvm (1.0.0-4) unstable; urgency=low
++
++ * datadir optified (/usr/share/scummvm -> /opt/scummvm/share)
++ * added engine files to datadir
++ * Application Manager icon enlarged to 48x48
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 17 Dec 2009 13:54:51 +0100
++scummvm (1.0.0-3) unstable; urgency=low
++
++ * disable taskmanager topleft button in fullscreen mode (N900)
++ * map shift+click to right button click
++ * mam ctrl+click to mouse move (no click)
++ * set fullscreen window as _HILDON_NON_COMPOSITED_WINDOW (N900)
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 15 Dec 2009 23:12:51 +0100
++scummvm (1.0.0-2) unstable; urgency=low
++
++ * grab N900 volume keys
++ * map Shift+Backspace to Escape key, shift+enter to Menu key (N900)
++ * optified = main binary moved to /opt/scummvm/bin/scummvm
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Dec 2009 23:39:04 +0100
++scummvm (1.0.0-1) unstable; urgency=low
++
++ * -mcpu=arm1136j-s -mfpu=vfp -mfloat-abi=softfp breaks Gobliins, reverted
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 2 Dec 2009 10:25:11 +0100
++scummvm (1.0.0) unstable; urgency=low
++
++ * upstream 1.0 release
++ * Initial support for N900
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 6 Nov 2009 22:02:25 +0100
++scummvm (1.0.0~rc1-3) unstable; urgency=low
++
++ * updated to 1.0 branch revision 43999 to fix bugs (Cruise pause, ..)
++ * Cruise for Corpse mapping added to zoom+ for N800/770
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 7 Sep 2009 09:03:13 +0200
++scummvm (1.0.0~rc1-2) unstable; urgency=low
++
++ * Cruise for Corpse key bindings added
++ - menu key for menu, zoom-=right click, zoom+=context menu
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 2 Sep 2009 23:03:59 +0200
++scummvm (1.0.0~rc1-1) unstable; urgency=low
++
++ * Discworld key bindings added - menu key for menu, zoom-=right click, zoom+=Enter/y key
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 2 Sep 2009 09:53:08 +0200
++scummvm (1.0.0~rc1) unstable; urgency=low
++
++ * upstream 1.0.0rc1 release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 20 Aug 2009 23:33:59 +0200
++scummvm (0.13.1) unstable; urgency=low
++
++ * upstream 0.13.1 release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 18 Apr 2009 22:40:42 +0200
++scummvm (0.13.0-2) unstable; urgency=low
++
++ * dbus_service.patch is incomplete - needs also install line in debian/rules
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 27 Feb 2009 20:37:29 +0100
++scummvm (0.13.0-1) unstable; urgency=low
++
++ * fix crash in task switcher caption code when .scummvmrc had fullscreen value set
++ * enabled also dbus_service.patch for home key switching back (not needed in OS < 2008)
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 27 Feb 2009 09:29:01 +0100
++scummvm (0.13.0) unstable; urgency=low
++
++ * upstream 0.13.0 release
++ * Feeble Files mapping
++ * task switcher item name patch from mikkov
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 18 Feb 2009 21:52:33 +0100
++scummvm (0.11.99-4) unstable; urgency=low
++
++ * Maemo extras-devel test version
++ - maemo-taskswitcher.patch: title shown right from the beginning
++ and title not fixed to "ScummVM" only
++ - dbus_service.patch: modify scummvm.desktop, scummvm.wrapper and
++ scummvm.service to make switching application automatically back
++ via second home key long press to work
++
++ -- Mikko Vartiainen <mvartiainen@gmail.com> Thu, 03 Jan 2009 01:59:52 +0200
++scummvm (0.11.99-3) unstable; urgency=low
++
++ * Maemo extras-devel test version
++ - maemo-taskswitcher.patch
++
++ -- Mikko Vartiainen <mvartiainen@gmail.com> Thu, 01 Jan 2009 13:13:13 +0200
++scummvm (0.11.99-2) unstable; urgency=low
++
++ * Maemo extras-devel test version
++ - keeping version below 0.12.0
++ - not in user/ category
++
++ -- Mikko Vartiainen <mvartiainen@gmail.com> Thu, 01 Jan 2009 02:04:14 +0200
++scummvm (0.12.0) unstable; urgency=low
++
++ * upstream 0.12.0 release
++ * update description
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 25 Aug 2008 21:47:41 +0200
++scummvm (0.11.99) unstable; urgency=low
++
++ * upstream 0.12.0 testing pre-release
++ * big icons added for OS2008 menu
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 22 Aug 2008 08:20:48 +0200
++scummvm (0.11.1) unstable; urgency=low
++
++ * upstream 0.11.1 release
++ * mapping for N810: zoom+ = menu for all games (except FW)
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 23 Feb 2008 20:41:37 +0100
++scummvm (0.11.0-2) unstable; urgency=low
++
++ * mapping for N800/770: zoom+ = y, zoom- = 1 (all games except FW)
++ this fixes save dialog in BS1 and also allows to exit some games via 'y'
++ * mapping for N810: zoom- = rightclick for all games
++ * updated to revision 30849 from 0.11 branch (some bugfixes for 0.11.1)
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 11 Feb 2008 22:22:48 +0100
++scummvm (0.11.0-1) unstable; urgency=low
++
++ * theme files added back
++ * SWORD2,SAGA - added zoom keys =1/2 for saved games
++ * different mapping for N810 rightclick=zoom-,menu=zoom+ (currently only in LURE)
++ * added NEWS README COPYRIGHT do doc dir as per scummvm project guidelines
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sun, 13 Jan 2008 22:58:41 +0100
++scummvm (0.11.0-0) unstable; urgency=low
++
++ * upstream 0.11 release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Jan 2008 22:26:34 +0100
++scummvm (0.10.0-5) unstable; urgency=low
++
++ * fixed for chinook, menu selection postinst script added
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 25 Oct 2007 09:56:32 +0200
++scummvm (0.10.0-4) unstable; urgency=low
++
++ * AGI - added pred.dic to DATA_PATH (=/usr/share/scummvm) to enable
++ predictive input
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 28 Aug 2007 09:58:29 +0200
++scummvm (0.10.0-3) unstable; urgency=low
++
++ * SCUMM - added mapping also for key up events (may fix right button in FT?)
++ * SWORD2 - added right button press mapping (not tested)
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 20 Aug 2007 22:39:07 +0200
++scummvm (0.10.0-2) unstable; urgency=low
++
++ * Future Wars - add mapping for left/up/down/right,zoom +/-
++ * fix SDL backend to set mouse position on button down event
++ as we may not have mousemove events with touchscreen
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 13 Jul 2007 09:56:37 +0200
++scummvm (0.10.0-1) unstable; urgency=low
++
++ * mapped F10 in Future Wars to menu key
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 11 Jul 2007 22:20:00 +0200
++scummvm (0.10.0) unstable; urgency=low
++
++ * upstream 0.10 release, enabled FLAC too
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 4 Jul 2007 12:48:48 +0200
++scummvm (0.9.1-1) unstable; urgency=low
++
++ * 0.9.1 mapped right mouse button in sword1
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 18 Jun 2007 21:15:31 +0200
++scummvm (0.9.1) unstable; urgency=low
++
++ * 0.9.1 upstream release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 1 Nov 2006 20:40:51 +0100
++scummvm (0.9.0-3) unstable; urgency=low
++
++ * merged fixes in 0.9.0 upstream branch
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 9 Oct 2006 15:40:59 +0200
++scummvm (0.9.0-2) unstable; urgency=low
++
++ * merged fixes in 0.9.0 upstream branch
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Aug 2006 20:10:47 +0200
++scummvm (0.9.0-1) unstable; urgency=low
++
++ * merged changes in 0.9.0 upstream release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Sun, 23 Jul 2006 22:29:51 +0200
++scummvm (0.9.0) unstable; urgency=low
++
++ * 0.9.0 upstream release
++
++ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 27 Jun 2006 20:30:54 +0200
+diff -Naur scummvm-1.1.orig/debian/compat scummvm-1.1/debian/compat
+--- scummvm-1.1.orig/debian/compat 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-1.1/debian/compat 2010-03-24 00:14:36.000000000 +0100
+@@ -0,0 +1 @@
++4
+diff -Naur scummvm-1.1.orig/debian/control scummvm-1.1/debian/control
+--- scummvm-1.1.orig/debian/control 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-1.1/debian/control 2010-03-24 00:14:36.000000000 +0100
+@@ -0,0 +1,51 @@
++Source: scummvm
++Section: user/games
++Priority: optional
++Maintainer: Frantisek Dufka <dufkaf@seznam.cz>
++Build-Depends: debhelper (>> 4.0.0), libsdl1.2-dev, libmad0-dev, libasound2-dev, libvorbisidec-dev, libmpeg2-4-dev, libflac-dev (>= 1.1.2), libz-dev, quilt
++
++Standards-Version: 3.6.1.1
++Package: scummvm
++Depends: ${shlibs:Depends}
++Architecture: i386 armel
++Section: user/games
++Description: interpreter that will play graphic adventure games
++ written for LucasArts' SCUMM virtual machine, Sierra's AGI adventures,
++ Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files,
++ Revolution Software's Beneath a Steel Sky and Broken Sword 1 and 2,
++ Interactive Binary Illusions' Flight of the Amazon Queen,
++ Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth,
++ Westwood's Legend of Kyrandia, and various others.
++ This package does not contain any actual games.
++XBS-Maemo-Icon-26:
++ iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAMAAACelLz8AAAC/VBMVEUICwcH
++ CQUKDAgLDQoMDwsOEAwREAUPEQ0QEg8PFQoRExAUEwoVFAwPGAcTFBIRFg0W
++ FQ0XFg4RGgkTGA8XGQsTGwwUHA0aGRIWGxMXHQkVHQ8aGhMbGxQcHQocGxUZ
++ HwsYIgcfHxgeIRUbJQwhIBofJAweJwgfKQocKwwgKgshKw0gLggfLg8jLQ8n
++ LwwpLhEmMwcoMRQjNgotLCYmNwQlNwwqOBQtOQgsOQ8xNh4sPQswNyQqQAUw
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++ mAhxlgd0mAB5lgBpnA16khdzmAtxnABooQBtnwB4jUpzngBkpQR5nQF8j0Vr
++ pQduoRZ4nRR3k014oQBzpAt8oAh/ogBvqA5trACBmypwqRF1pw+GogCAow+D
++ pQB8phJ/nUNurxh0rRd4rwmHqQd6qDOArwCJqwyDsgCMrgB8ryiFtAB7uQN8
++ sDKBuAWOsBWJqFR8ti2IsiOSswaBuRt6vxCOtgqXsgePrjR9wQCFuw2KuQyB
++ uSeSuACEux6JuR2OvACAxACEvCuSuhOHujSMwQGTtiqfuACRvwGOvRWHuz2T
++ wASPwwmYvwaLvTebuxiWvhmSwBqZwAmNu0aevgiKvkCVviaMvE6bwQycuTid
++ vhylvQyZwB2cwg+QywCawR6fwB+bwyGI0gaewCudxCOjwyOT1ACmwjiX0g+j
++ xTqmxzOd1gCV0i6kyyuoyTah1Sif2h6tzjukzF+pz1uq1Eeg2Uml3U1kaLAB
++ AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAHrSURBVCjPY2BAAC5ubkFB
++ BkzAzggDfKgSUFEmKCmOIsPvktA0aVpbSYQ+FwsjkwpMBsi2m/X7z89v3759
++ +ngg1UqIlZEVponJYcW/rw9unH/04u2bc0vbo+WZWGCahEv/fj+6Yc2SZfv3
++ b5w6+eACHVYWmCazMz+unN44b3ZfV3dnx5yDiaKsUAOZGD2/fL58+PSGg3Gu
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++ kMUiY4ySpviYoKmKRVAcIyXKyIiLyygi+ADqVqrAkApevwAAAABJRU5ErkJg
++ gg==
+diff -Naur scummvm-1.1.orig/debian/copyright scummvm-1.1/debian/copyright
+--- scummvm-1.1.orig/debian/copyright 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-1.1/debian/copyright 2010-03-24 00:14:36.000000000 +0100
+@@ -0,0 +1,20 @@
++ScummVM was debianized by Bastien Nocera <hadess@hadess.net> the 5th Apr 2002.
++It was adopted by Tore Anderson <tore@linpro.no> the 4th Oct 2002.
++Packaged for the Maemo platform by Tomas Junnoen <tomas@fs-security.com> Oct 2005
++Since 0.8.2 packaging for Maemo done by Frantisek Dufka <dufkaf@seznam.cz>
++
++It was downloaded from <http://www.scummvm.org/>.
++
++Upstream Authors: see AUTHORS file of the ScummVM source distribution.
++
++Copyright:
++
++ This program is free software; you can redistribute it and/or modify it
++ under the terms of the GNU General Public License as published by the
++ Free Software Foundation; either version 2, or (at your option) any
++ later version.
++
++ On Debian GNU/Linux systems, the complete text of the GNU General
++ Public License can be found in `/usr/share/common-licenses/GPL'.
++
++This copyright also applies to the Debian-related build scripts.
+diff -Naur scummvm-1.1.orig/debian/postinst scummvm-1.1/debian/postinst
+--- scummvm-1.1.orig/debian/postinst 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-1.1/debian/postinst 2010-03-24 00:14:36.000000000 +0100
+@@ -0,0 +1,19 @@
++#! /bin/sh
++if [ "$1" = "configure" ] ; then
++OSVER=$OSSO_VERSION
++[ -z "$OSVER" -a -f /etc/osso_software_version ] && OSVER=`cat /etc/osso_software_version`
++OSVER=`echo $OSVER | cut -d _ -f 2`
++case $OSVER in
++ 2006*|2007*)
++ #nothing to do
++ true
++ ;;
++ *)
++ #ugly trick, until this icon is removed big icon in menu does not show
++ [ -f /usr/share/icons/scummvm.xpm ] && rm /usr/share/icons/scummvm.xpm
++ ;;
++esac
++ [ -x /usr/bin/gtk-update-icon-cache ] && /usr/bin/gtk-update-icon-cache /usr/share/icons/hicolor
++ [ -x /usr/bin/maemo-select-menu-location -a -z "$2" ] && /usr/bin/maemo-select-menu-location scummvm.desktop tana_fi_games
++fi
++exit 0
+diff -Naur scummvm-1.1.orig/debian/rules scummvm-1.1/debian/rules
+--- scummvm-1.1.orig/debian/rules 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-1.1/debian/rules 2010-03-24 13:39:46.000000000 +0100
+@@ -0,0 +1,72 @@
++#!/usr/bin/make -f
++
++#include /usr/share/quilt/quilt.make
++
++build: scummvm
++
++scummvm:
++ dh_testdir
++ CXXFLAGS="-Os -mcpu=arm926ej-s -fomit-frame-pointer -DMAEMO_SDL -I/usr/X11R6/include" ./configure --prefix=/usr --disable-debug --disable-mt32emu --disable-hq-scalers --with-tremor-prefix=/usr --enable-tremor --with-zlib-prefix=/usr --enable-zlib --with-mad-prefix=/usr --enable-mad --enable-flac --disable-alsa --prefix=/opt/scummvm --datadir=/opt/scummvm/share
++## --host=arm-linux --enable-plugins --disable-scumm-7-8
++ $(MAKE)
++
++clean:
++ dh_testdir
++ dh_testroot
++ -$(MAKE) distclean
++ dh_clean
++
++install: build
++ dh_testdir
++ dh_testroot
++ dh_clean
++ dh_installdirs
++# not as a service
++# install -m0755 dists/maemo/scummvm.wrapper debian/scummvm/usr/games/scummvm
++# install -m0644 dists/maemo/scummvm.desktop debian/scummvm/usr/share/applications/hildon
++# run as fake dbus-service to enable switching back to application from desktop via home key
++ install -m0755 dists/maemo/scummvm.servicewrapper debian/scummvm/usr/games/scummvm
++ install -m0644 dists/maemo/scummvm.servicedesktop debian/scummvm/usr/share/applications/hildon/scummvm.desktop
++ install -m0644 dists/maemo/scummvm.service debian/scummvm/usr/share/dbus-1/services
++# end of fake dbus service
++ install -m0644 dists/maemo/scummvm26.png debian/scummvm/usr/share/icons/hicolor/26x26/hildon/scummvm.png
++ install -m0644 dists/maemo/scummvm40.png debian/scummvm/usr/share/icons/hicolor/40x40/hildon/scummvm.png
++ install -m0644 dists/maemo/scummvm48.png debian/scummvm/usr/share/icons/hicolor/48x48/hildon/scummvm.png
++ install -m0644 dists/maemo/scummvm64.png debian/scummvm/usr/share/icons/hicolor/64x64/hildon/scummvm.png
++ install -m0644 icons/scummvm.xpm debian/scummvm/usr/share/icons
++# install -m0644 -d debian/scummvm/usr/lib/scummvm
++# install -m0644 plugins/lib*.so debian/scummvm/usr/lib/scummvm
++##non-optified version
++# install -m0755 scummvm debian/scummvm/usr/games/scummvm.bin
++# install -m0644 -d debian/scummvm/usr/share/scummvm
++# install -m0644 dists/pred.dic debian/scummvm/usr/share/scummvm
++# install -m0644 gui/themes/scummclassic.zip gui/themes/scummmodern.zip debian/scummvm/usr/share/scummvm
++# optified version (save rootfs space on N900), see also configure prefix and datadir paths above
++ install -m0644 -d debian/scummvm/opt/scummvm/bin
++ install -m0755 scummvm debian/scummvm/opt/scummvm/bin
++ install -m0644 -d debian/scummvm/opt/scummvm/share
++ install -m0644 dists/pred.dic debian/scummvm/opt/scummvm/share
++ install -m0644 gui/themes/scummclassic.zip gui/themes/scummmodern.zip debian/scummvm/opt/scummvm/share
++# for optified version we can also add engine datafiles
++ install -m0644 dists/engine-data/drascula.dat dists/engine-data/kyra.dat dists/engine-data/lure.dat dists/engine-data/queen.tbl dists/engine-data/sky.cpt dists/engine-data/teenagent.dat debian/scummvm/opt/scummvm/share
++
++ install -m0644 -d debian/scummvm/usr/share/doc/scummvm
++ install -m0644 NEWS README COPYRIGHT debian/scummvm/usr/share/doc/scummvm
++binary: binary-arch
++
++binary-arch: build install
++ dh_testdir
++ dh_testroot
++ dh_installchangelogs NEWS
++ dh_link
++ dh_strip
++ dh_fixperms
++ dh_installdeb
++ dh_shlibdeps
++ dh_gencontrol
++ dh_md5sums
++ dh_builddeb
++
++binary-indep:
++
++.PHONY: build clean binary install binary-arch binary-indep
+diff -Naur scummvm-1.1.orig/debian/scummvm.dirs scummvm-1.1/debian/scummvm.dirs
+--- scummvm-1.1.orig/debian/scummvm.dirs 1970-01-01 01:00:00.000000000 +0100
++++ scummvm-1.1/debian/scummvm.dirs 2010-03-24 00:14:36.000000000 +0100
+@@ -0,0 +1,8 @@
++usr/games
++usr/share/icons
++usr/share/icons/hicolor/26x26/hildon
++usr/share/icons/hicolor/40x40/hildon
++usr/share/icons/hicolor/48x48/hildon
++usr/share/icons/hicolor/64x64/hildon
++usr/share/applications/hildon
++usr/share/dbus-1/services
+\ No newline at end of file
+--- scummvm-1.1.orig/configure 2010-03-24 21:25:00.000000000 +0100
++++ scummvm-1.1/configure 2010-03-24 21:24:28.000000000 +0100
+@@ -1355,6 +1355,9 @@
+ _need_memalign=yes
+ add_line_to_config_mk 'USE_ARM_SOUND_ASM = 1'
+ add_line_to_config_mk 'USE_ARM_SMUSH_ASM = 1'
++ add_line_to_config_mk 'USE_ARM_GFX_ASM = 1'
++ add_line_to_config_mk 'ARM_USE_GFX_ASM = 1'
++ add_line_to_config_mk 'USE_ARM_COSTUME_ASM = 1'
+ ;;
+ arm-riscos|linupy)
+ DEFINES="$DEFINES -DUNIX -DLINUPY"
+@@ -2205,11 +2208,11 @@
+ #
+ test -z "$_bindir" && _bindir="$_prefix/bin"
+ test -z "$_mandir" && _mandir="$_prefix/share/man"
+-test -z "$_datadir" && _datadir="$_prefix/share"
+-test -z "$_libdir" && _libdir="$_prefix/lib"
++test -z "$_datadir" && _datadir="$_prefix/share/scummvm"
++test -z "$_libdir" && _libdir="$_prefix/lib/scummvm"
+
+-DEFINES="$DEFINES -DDATA_PATH=\\\"$_datadir/scummvm\\\""
+-DEFINES="$DEFINES -DPLUGIN_DIRECTORY=\\\"$_libdir/scummvm\\\""
++DEFINES="$DEFINES -DDATA_PATH=\\\"$_datadir\\\""
++DEFINES="$DEFINES -DPLUGIN_DIRECTORY=\\\"$_libdir\\\""
+
+
+ echo_n "Backend... "
+--- scummvm-1.1.orig/engines/kyra/module.mk 2010-03-21 22:01:04.000000000 +0100
++++ scummvm-1.1/engines/kyra/module.mk 2010-03-24 00:14:36.000000000 +0100
+@@ -95,3 +95,9 @@
+
+ # Include common rules
+ include $(srcdir)/rules.mk
++
++#ugly workaround, screen.cpp crashes gcc version 3.4.4 (CodeSourcery ARM 2005q3-2) with anything but -O3
++$(MODULE)/screen.o: $(MODULE)/screen.cpp
++ $(MKDIR) $(*D)/$(DEPDIR)
++ $(CXX) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) -O3 $(CPPFLAGS) -c $(<) -o $*.o
++
+--- scummvm-1.1.orig/engines/gob/util.cpp 2010-03-21 22:01:08.000000000 +0100
++++ scummvm-1.1/engines/gob/util.cpp 2010-03-24 00:17:52.000000000 +0100
+@@ -114,6 +114,10 @@
+ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
+ break;
+ case Common::EVENT_KEYDOWN:
++#ifdef MAEMO_SDL
++ if (event.kbd.keycode==Common::KEYCODE_F4)
++ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) | ((uint32) kMouseButtonsRight));
++#endif
+ if (event.kbd.hasFlags(Common::KBD_CTRL)) {
+ if (event.kbd.keycode == Common::KEYCODE_f)
+ _fastMode ^= 1;
+@@ -126,6 +130,10 @@
+ addKeyToBuffer(event.kbd);
+ break;
+ case Common::EVENT_KEYUP:
++#ifdef MAEMO_SDL
++ if (event.kbd.keycode==Common::KEYCODE_F4)
++ _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight));
++#endif
+ break;
+ default:
+ break;
+--- scummvm-1.1.orig/engines/queen/input.cpp 2010-03-21 22:01:14.000000000 +0100
++++ scummvm-1.1/engines/queen/input.cpp 2010-03-24 00:14:36.000000000 +0100
+@@ -176,7 +176,11 @@
+ }
+ break;
+ case Common::KEYCODE_F1: // use Journal
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_F4: // menu key on N770
++#else
+ case Common::KEYCODE_F5:
++#endif
+ if (_cutawayRunning) {
+ if (_canQuit) {
+ _keyVerb = VERB_USE_JOURNAL;
+--- scummvm-1.1.orig/engines/sword1/sword1.cpp 2010-03-21 22:01:22.000000000 +0100
++++ scummvm-1.1/engines/sword1/sword1.cpp 2010-03-24 00:14:36.000000000 +0100
+@@ -697,8 +697,21 @@
+ while (_eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
++#ifdef MAEMO_SDL
++// map center to right button
++ if (event.kbd.keycode == 13) {
++ _mouseState |= BS1R_BUTTON_DOWN;
++ } else
++#endif
+ _keyPressed = event.kbd;
+ break;
++#ifdef MAEMO_SDL
++ case Common::EVENT_KEYUP:
++ if (event.kbd.keycode == 13) {
++ _mouseState |= BS1R_BUTTON_UP;
++ }
++ break;
++#endif
+ case Common::EVENT_MOUSEMOVE:
+ _mouseCoord = event.mouse;
+ break;
+--- scummvm-1.1.orig/engines/sword2/sword2.cpp 2010-03-21 22:01:23.000000000 +0100
++++ scummvm-1.1/engines/sword2/sword2.cpp 2010-03-24 00:14:36.000000000 +0100
+@@ -662,11 +662,27 @@
+ _gameSpeed = 1;
+ }
+ }
++#ifdef MAEMO_SDL
++// map center to right button
++ else if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONDOWN)) {
++ _mouseEvent.pending = true;
++ _mouseEvent.buttons = RD_RIGHTBUTTONDOWN;
++ } else
++#endif
+ if (!(_inputEventFilter & RD_KEYDOWN)) {
+ _keyboardEvent.pending = true;
+ _keyboardEvent.kbd = event.kbd;
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::EVENT_KEYUP:
++// map center to right button
++ if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONUP)) {
++ _mouseEvent.pending = true;
++ _mouseEvent.buttons = RD_RIGHTBUTTONUP;
++ }
++ break;
++#endif
+ case Common::EVENT_LBUTTONDOWN:
+ if (!(_inputEventFilter & RD_LEFTBUTTONDOWN)) {
+ _mouseEvent.pending = true;
+--- scummvm-1.1.orig/engines/scumm/input.cpp 2010-03-21 22:01:31.000000000 +0100
++++ scummvm-1.1/engines/scumm/input.cpp 2010-03-24 00:19:14.000000000 +0100
+@@ -135,7 +135,20 @@
+ // Normal key press, pass on to the game.
+ _keyPressed = event.kbd;
+ }
+-
++#ifdef MAEMO_SDL
++ switch (_keyPressed.keycode) {
++ case Common::KEYCODE_F8: _fastMode ^= 1; break ;// Map F8 (zoom out) to toggle fast mode
++ case Common::KEYCODE_F4: _keyPressed.keycode = Common::KEYCODE_F5; _keyPressed.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
++ case Common::KEYCODE_RETURN: _keyPressed.keycode = Common::KEYCODE_TAB; _keyPressed.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
++ default: ;
++ }
++ if (_game.version < 7) switch(event.kbd.keycode){
++ case Common::KEYCODE_UP: _keyPressed.ascii = ' '; _keyPressed.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
++ case Common::KEYCODE_DOWN: _keyPressed.ascii ='.'; _keyPressed.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
++ default: ;
++ }
++#endif
++
+ // FIXME: We are using ASCII values to index the _keyDownMap here,
+ // yet later one code which checks _keyDownMap will use KEYCODEs
+ // to do so. That is, we are mixing ascii and keycode values here,
+@@ -151,6 +164,20 @@
+ break;
+
+ case Common::EVENT_KEYUP:
++#ifdef MAEMO_SDL
++ // map keyup with similar rules as keydown
++ switch (event.kbd.keycode) {
++
++ case Common::KEYCODE_F4: event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
++ case Common::KEYCODE_RETURN: event.kbd.keycode = Common::KEYCODE_TAB; event.kbd.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
++ default: ;
++ }
++ if (_game.version < 7) switch(event.kbd.keycode){
++ case Common::KEYCODE_UP: event.kbd.ascii = ' '; event.kbd.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
++ case Common::KEYCODE_DOWN: event.kbd.ascii ='.'; event.kbd.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
++ default: ;
++ }
++#endif
+ if (event.kbd.ascii >= 512) {
+ debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
+ } else {
+@@ -513,9 +540,10 @@
+ if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
+ runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
+
++#ifndef MAEMO_SDL
+ } else if (restartKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_F8 && lastKeyHit.hasFlags(0))) {
+ confirmRestartDialog();
+-
++#endif
+ } else if (pauseKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_SPACE && lastKeyHit.hasFlags(0))) {
+ pauseGame();
+
+--- scummvm-1.1.orig/engines/scumm/dialogs.cpp 2010-03-21 22:01:31.000000000 +0100
++++ scummvm-1.1/engines/scumm/dialogs.cpp 2010-03-24 00:14:36.000000000 +0100
+@@ -633,7 +633,11 @@
+ }
+
+ void PauseDialog::handleKeyDown(Common::KeyState state) {
++#ifdef MAEMO_SDL
++ if (state.ascii == ' ' || state.keycode == Common::KEYCODE_UP ) // Close pause dialog if space or UP key is pressed
++#else
+ if (state.ascii == ' ') // Close pause dialog if space key is pressed
++#endif
+ close();
+ else
+ ScummDialog::handleKeyDown(state);
+@@ -695,12 +699,19 @@
+ }
+
+ void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
++#ifdef MAEMO_SDL
++ if (state.ascii == _incKey || state.ascii == _decKey || state.keycode == 275 || state.keycode == 276) {
++ if ((state.ascii == _incKey || state.keycode == 275 ) && _value < _max)
++ _value++;
++ else if ((state.ascii == _decKey || state.keycode == 276) && _value > _min)
++ _value--;
++#else
+ if (state.ascii == _incKey || state.ascii == _decKey) {
+ if (state.ascii == _incKey && _value < _max)
+ _value++;
+ else if (state.ascii == _decKey && _value > _min)
+ _value--;
+-
++#endif
+ setResult(_value);
+ _timer = getMillis() + kDisplayDelay;
+ draw();
+--- scummvm-1.1.orig/engines/touche/touche.cpp 2010-03-21 22:01:32.000000000 +0100
++++ scummvm-1.1/engines/touche/touche.cpp 2010-03-24 00:25:29.000000000 +0100
+@@ -294,6 +294,13 @@
+ while (_eventMan->pollEvent(event)) {
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
++#ifdef MAEMO_SDL
++ if (event.kbd.keycode == 13) { // select button simulates righ button toggle
++ _inp_rightMouseButtonPressed=!_inp_rightMouseButtonPressed;
++ } else {
++ _inp_rightMouseButtonPressed = false;
++ }
++#endif
+ if (!handleKeyEvents) {
+ break;
+ }
+@@ -304,10 +311,18 @@
+ quitGame();
+ }
+ }
++#ifdef MAEMO_SDL
++ } else if (event.kbd.keycode == Common::KEYCODE_F4) {
++#else
+ } else if (event.kbd.keycode == Common::KEYCODE_F5) {
++#endif
+ if (_flagsTable[618] == 0 && !_hideInventoryTexts) {
+ handleOptions(0);
+ }
++#ifdef MAEMO_SDL
++ } else if (event.kbd.keycode == Common::KEYCODE_F8) {
++ _fastWalkMode = !_fastWalkMode;
++#endif
+ } else if (event.kbd.keycode == Common::KEYCODE_F9) {
+ _fastWalkMode = true;
+ } else if (event.kbd.keycode == Common::KEYCODE_F10) {
+@@ -332,12 +347,22 @@
+ case Common::EVENT_LBUTTONDOWN:
+ _inp_leftMouseButtonPressed = true;
+ break;
++#ifdef MAEMO_SDL
++ case Common::EVENT_LBUTTONUP:
++ // this is done elsewhere _inp_leftMouseButtonPressed = false;
++ _inp_rightMouseButtonPressed = false; // simulate rbutton up to close menu
++ break;
++ case Common::EVENT_RBUTTONDOWN:
++ _inp_rightMouseButtonPressed = !_inp_rightMouseButtonPressed;
++ break;
++#else
+ case Common::EVENT_RBUTTONDOWN:
+ _inp_rightMouseButtonPressed = true;
+ break;
+ case Common::EVENT_RBUTTONUP:
+ _inp_rightMouseButtonPressed = false;
+ break;
++#endif
+ default:
+ break;
+ }
+--- scummvm-1.1.orig/engines/sky/sky.cpp 2010-03-21 22:01:39.000000000 +0100
++++ scummvm-1.1/engines/sky/sky.cpp 2010-03-24 00:14:36.000000000 +0100
+@@ -406,6 +406,17 @@
+ switch (event.type) {
+ case Common::EVENT_KEYDOWN:
+ _keyPressed = event.kbd;
++#ifdef MAEMO_SDL
++ // Maemo platform keybindings
++ if (_keyPressed.keycode == Common::KEYCODE_F4) // Map F4 (menu) to F5 (access main menu)
++ _keyPressed.keycode = Common::KEYCODE_F5;
++ if (_keyPressed.ascii == 13) // Map Select=Enter to right mouse button
++ _skyMouse->buttonPressed(1);
++ if (_keyPressed.keycode == Common::KEYCODE_F8) // Map F8 (zoom out) to toggle fast mode
++ _fastMode ^= 1;
++ if (_keyPressed.keycode == Common::KEYCODE_DOWN) // Map Down to . (skip one line of dialog)
++ _keyPressed.ascii = '.';
++#endif
+ break;
+ case Common::EVENT_MOUSEMOVE:
+ if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED))
+--- scummvm-1.1.orig/engines/lure/menu.cpp 2010-03-21 22:01:40.000000000 +0100
++++ scummvm-1.1/engines/lure/menu.cpp 2010-03-24 00:14:36.000000000 +0100
+@@ -34,7 +34,7 @@
+ #include "lure/events.h"
+ #include "lure/lure.h"
+
+-#if defined(_WIN32_WCE) || defined(__SYMBIAN32__)
++#if defined(_WIN32_WCE) || defined(MAEMO_SDL) || defined(__SYMBIAN32__)
+ #define LURE_CLICKABLE_MENUS
+ #endif
+
+--- scummvm-1.1.orig/engines/cine/main_loop.cpp 2010-03-21 22:01:43.000000000 +0100
++++ scummvm-1.1/engines/cine/main_loop.cpp 2010-03-24 00:14:36.000000000 +0100
+@@ -75,18 +75,27 @@
+ mouseRight = 1;
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_UP:
++#else
+ case Common::KEYCODE_F1:
++#endif
+ if (allowPlayerInput) {
+ playerCommand = 0; // EXAMINE
+ makeCommandLine();
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_DOWN:
++#else
+ case Common::KEYCODE_F2:
++#endif
+ if (allowPlayerInput) {
+ playerCommand = 1; // TAKE
+ makeCommandLine();
+ }
+ break;
++#ifndef MAEMO_SDL
+ case Common::KEYCODE_F3:
+ if (allowPlayerInput) {
+ playerCommand = 2; // INVENTORY
+@@ -99,13 +108,43 @@
+ makeCommandLine();
+ }
+ break;
++#else
++//map f3, f4 to f8,f7 = zoom +- keys, when in menu generate keypresses for savegame
++ case Common::KEYCODE_F8:
++ if (inMenu)
++ lastKeyStroke = '1';
++ else if (allowPlayerInput) {
++ playerCommand = 2; // INVENTORY
++ makeCommandLine();
++ }
++ break;
++ case Common::KEYCODE_F7:
++ if (inMenu)
++ lastKeyStroke = '2';
++ else
++ if (allowPlayerInput) {
++ playerCommand = 3; // USE
++ makeCommandLine();
++ }
++ break;
++#endif
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_LEFT:
++// if (event.kbd.flags&Common::KBD_SHIFT)
++// moveUsingKeyboard(-1, 0); // Left
++#else
+ case Common::KEYCODE_F5:
++#endif
+ if (allowPlayerInput) {
+ playerCommand = 4; // ACTIVATE
+ makeCommandLine();
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_RIGHT:
++#else
+ case Common::KEYCODE_F6:
++#endif
+ if (allowPlayerInput) {
+ playerCommand = 5; // SPEAK
+ makeCommandLine();
+@@ -117,7 +156,11 @@
+ makeCommandLine();
+ }
+ break;
++#ifdef MAEMO_SDL
++ case Common::KEYCODE_F4: // Menu key
++#else
+ case Common::KEYCODE_F10:
++#endif
+ if (!disableSystemMenu && !inMenu) {
+ g_cine->makeSystemMenu();
+ }
+@@ -133,19 +176,19 @@
+ case Common::KEYCODE_KP_PLUS:
+ g_cine->modifyGameSpeed(+1); // Faster
+ break;
+- case Common::KEYCODE_LEFT:
++// case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_KP4:
+ moveUsingKeyboard(-1, 0); // Left
+ break;
+- case Common::KEYCODE_RIGHT:
++// case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_KP6:
+ moveUsingKeyboard(+1, 0); // Right
+ break;
+- case Common::KEYCODE_UP:
++// case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
+ moveUsingKeyboard(0, +1); // Up
+ break;
+- case Common::KEYCODE_DOWN:
++// case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_KP2:
+ moveUsingKeyboard(0, -1); // Down
+ break;
+--- scummvm-1.1.orig/backends/platform/sdl/graphics.cpp 2010-03-21 22:01:52.000000000 +0100
++++ scummvm-1.1/backends/platform/sdl/graphics.cpp 2010-03-24 09:34:28.000000000 +0100
+@@ -520,6 +520,56 @@
+ height = bestMode->h;
+ }
+
++#ifdef MAEMO_SDL
++#include "SDL_syswm.h"
++
++static void maemo5_WM_init(int fullscreen){
++//static int fsdone=0;
++//static int wmdone=0;
++SDL_SysWMinfo info;
++SDL_VERSION(&info.version);
++if ( SDL_GetWMInfo(&info) ) {
++ Display *dpy = info.info.x11.display;
++ Window win;
++ unsigned long val = 1;
++ Atom atom_zoom = XInternAtom(dpy, "_HILDON_ZOOM_KEY_ATOM", 0);
++ info.info.x11.lock_func();
++ win = info.info.x11.fswindow;
++ if (win)
++ XChangeProperty (dpy,win,atom_zoom,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1); // grab zoom keys
++ win = info.info.x11.wmwindow;
++ if (win)
++ XChangeProperty (dpy,win,atom_zoom,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1); // grab zoom keys
++#if 0
++ if (win && fullscreen /* && !fsdone */ ) {
++ XUnmapWindow(dpy,win);
++ XChangeProperty (dpy,win,atom_zoom,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1); // grab zoom keys
++ Atom atom_noncomposited = XInternAtom(dpy, "_HILDON_NON_COMPOSITED_WINDOW", 0);
++ Atom atom_wmstate = XInternAtom(dpy, "_NET_WM_STATE", 0);
++ Atom atom_wmstate_fullscreen = XInternAtom(dpy, "_NET_WM_STATE_FULLSCREEN", 0);
++ XSetWindowAttributes xattr;
++ xattr.override_redirect = False;
++ XChangeProperty (dpy,win,atom_noncomposited,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1); // make window not composited
++ //XChangeWindowAttributes(dpy, win, CWOverrideRedirect, &xattr); //
++ XChangeProperty (dpy,win,atom_wmstate,XA_ATOM,32,PropModeReplace,(unsigned char *) &atom_wmstate_fullscreen,1); // mark as fullscreen = disable tskswitch button
++ XMapWindow(dpy,win);
++ //fsdone=1;
++ }
++ win = info.info.x11.wmwindow;
++ if (win && !fullscreen /* && !wmdone */) {
++ XUnmapWindow(dpy,win);
++ XChangeProperty (dpy,win,atom_zoom,XA_INTEGER,32,PropModeReplace,(unsigned char *) &val,1);
++ XMapWindow(dpy,win);
++ //wmdone=1;
++ }
++#endif
++ info.info.x11.unlock_func();
++// XSync(dpy,False);
++}
++}
++#endif
++
++
+ bool OSystem_SDL::loadGFXMode() {
+ assert(_inited);
+ _forceFull = true;
+@@ -560,6 +610,9 @@
+ error("allocating _screen failed");
+ #endif
+
++#ifdef MAEMO_SDL
++ maemo5_WM_init(_videoMode.fullscreen);
++#endif
+ //
+ // Create the surface that contains the scaled graphics in 16 bit mode
+ //
+@@ -939,6 +992,14 @@
+ _videoMode.fullscreen = enable;
+ _transactionDetails.needHotswap = true;
+ }
++#ifdef MAEMO_SDL
++ char *caption;
++ char title[50];
++ title[49] = '\0';
++ SDL_WM_GetCaption(&caption, NULL);
++ if (caption!=NULL) {strncpy(title,caption,49);
++ setXWindowName(caption); }
++#endif
+ }
+
+ void OSystem_SDL::setAspectRatioCorrection(bool enable) {
+--- scummvm-1.1.orig/backends/platform/sdl/sdl.cpp 2010-03-21 22:01:52.000000000 +0100
++++ scummvm-1.1/backends/platform/sdl/sdl.cpp 2010-03-24 00:14:36.000000000 +0100
+@@ -47,6 +47,10 @@
+ #include "icons/scummvm.xpm"
+
+ #include <time.h> // for getTimeAndDate()
++#ifdef MAEMO_SDL
++#include <SDL/SDL_syswm.h>
++#include <X11/Xutil.h>
++#endif
+
+ //#define SAMPLES_PER_SEC 11025
+ #define SAMPLES_PER_SEC 22050
+@@ -212,7 +216,15 @@
+ _timerID = SDL_AddTimer(10, &timer_handler, _timer);
+ }
+
+- // Invoke parent implementation of this method
++#ifdef MAEMO_SDL
++ // some keymappings are done differently for devices with full keyboard (N810=RX-34)
++ _have_keyboard=0;
++ char *device=getenv("SCUMMVM_MAEMO_DEVICE");
++ if (device != NULL)
++ if ( (strcmp(device,"RX-44") == 0) || (strcmp(device,"RX-48") == 0) || (strcmp(device,"RX-51") == 0))
++ _have_keyboard=1;
++#endif
++ // Invoke parent implementation of this method
+ OSystem::initBackend();
+
+ _inited = true;
+@@ -429,6 +441,23 @@
+ return file.createWriteStream();
+ }
+
++#ifdef MAEMO_SDL
++void OSystem_SDL::setXWindowName(const char *caption) {
++ SDL_SysWMinfo info;
++ SDL_VERSION(&info.version);
++ if ( SDL_GetWMInfo(&info) ) {
++ Display *dpy = info.info.x11.display;
++ Window win;
++ //if (_videoMode.fullscreen)
++ win = info.info.x11.fswindow;
++ if (win) XStoreName(dpy, win, caption);
++ //else
++ win = info.info.x11.wmwindow;
++ if (win) XStoreName(dpy, win, caption);
++ }
++}
++#endif
++
+ void OSystem_SDL::setWindowCaption(const char *caption) {
+ Common::String cap;
+ byte c;
+@@ -445,6 +474,11 @@
+ }
+
+ SDL_WM_SetCaption(cap.c_str(), cap.c_str());
++#ifdef MAEMO_SDL
++ Common::String cap2("ScummVM - "); // 2 lines in OS2008 task switcher, set first line
++ cap=cap2+cap;
++ setXWindowName(cap.c_str());
++#endif
+ }
+
+ bool OSystem_SDL::hasFeature(Feature f) {
+@@ -529,6 +563,14 @@
+ #endif
+ }
+
++#ifdef MAEMO_SDL
++// no Maemo version needs setupIcon
++// also N900 is hit by SDL_WM_SetIcon bug (window cannot receive input)
++// http://bugzilla.libsdl.org/show_bug.cgi?id=586
++void OSystem_SDL::setupIcon() {
++ ;
++}
++#else
+ void OSystem_SDL::setupIcon() {
+ int x, y, w, h, ncols, nbytes, i;
+ unsigned int rgba[256];
+@@ -580,6 +622,7 @@
+ SDL_FreeSurface(sdl_surf);
+ free(icon);
+ }
++#endif
+
+ OSystem::MutexRef OSystem_SDL::createMutex() {
+ return (MutexRef) SDL_CreateMutex();
+--- scummvm-1.1.orig/backends/platform/sdl/events.cpp 2010-04-02 22:45:24.000000000 +0200
++++ scummvm-1.1/backends/platform/sdl/events.cpp 2010-04-02 22:44:04.000000000 +0200
+@@ -26,7 +26,9 @@
+ #include "backends/platform/sdl/sdl.h"
+ #include "common/util.h"
+ #include "common/events.h"
+-
++#ifdef MAEMO_SDL
++#include "common/config-manager.h"
++#endif
+ // FIXME move joystick defines out and replace with confile file options
+ // we should really allow users to map any key to a joystick button
+ #define JOY_DEADZONE 3200
+@@ -232,8 +234,13 @@
+
+ bool OSystem_SDL::handleKeyDown(SDL_Event &ev, Common::Event &event) {
+
++#ifdef MAEMO_SDL
++// we want to remap first including ctr/shift/alt modifiers
++ const bool event_complete = remapKey(ev, event);
++ SDLModToOSystemKeyFlags(ev.key.keysym.mod, event);
++#else
+ SDLModToOSystemKeyFlags(SDL_GetModState(), event);
+-
++#endif
+ // Handle scroll lock as a key modifier
+ if (ev.key.keysym.sym == SDLK_SCROLLOCK)
+ _scrollLock = !_scrollLock;
+@@ -241,8 +248,13 @@
+ if (_scrollLock)
+ event.kbd.flags |= Common::KBD_SCRL;
+
++#ifdef MAEMO_SDL
++ // fullscreen button or ctrl+space toggle full screen mode
++ if (ev.key.keysym.sym == SDLK_F6 || (_have_keyboard && event.kbd.hasFlags(Common::KBD_CTRL) && (ev.key.keysym.sym == SDLK_SPACE) ) ) {
++#else
+ // Alt-Return and Alt-Enter toggle full screen mode
+ if (event.kbd.hasFlags(Common::KBD_ALT) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_KP_ENTER)) {
++#endif
+ beginGFXTransaction();
+ setFullscreenMode(!_videoMode.fullscreen);
+ endGFXTransaction();
+@@ -276,11 +288,15 @@
+ return false;
+ }
+
++#ifndef MAEMO_SDL
+ // Ctrl-m toggles mouse capture
+ if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') {
+ toggleMouseGrab();
+ return false;
+ }
++#else
++// mouse capture makes no sense for Maemo and ctrl+m is used for global menu
++#endif
+
+ #if defined(MACOSX)
+ // On Macintosh', Cmd-Q quits
+@@ -313,7 +329,11 @@
+ return false;
+ }
+
++#ifdef MAEMO_SDL
++ if (event_complete)
++#else
+ if (remapKey(ev, event))
++#endif
+ return true;
+
+ event.type = Common::EVENT_KEYDOWN;
+@@ -332,7 +352,12 @@
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+
+ // Ctrl-Alt-<key> will change the GFX mode
++#ifdef MAEMO_SDL
++ // we can't call SDL_GetModState(), modifiers can be remapped too
++ SDLModToOSystemKeyFlags(ev.key.keysym.mod, event);
++#else
+ SDLModToOSystemKeyFlags(SDL_GetModState(), event);
++#endif
+
+ // Set the scroll lock sticky flag
+ if (_scrollLock)
+@@ -355,8 +380,20 @@
+ }
+
+ bool OSystem_SDL::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
++#ifdef MAEMO_SDL
++ if (ev.button.button == SDL_BUTTON_LEFT){
++ SDLMod mod=SDL_GetModState();
++ if (mod & KMOD_SHIFT)
++ event.type = Common::EVENT_RBUTTONDOWN;
++ else if ( mod & KMOD_CTRL)
++ event.type = Common::EVENT_MOUSEMOVE;
++ else
++ event.type = Common::EVENT_LBUTTONDOWN;
++ }
++#else
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event.type = Common::EVENT_LBUTTONDOWN;
++#endif
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
+ #if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+@@ -372,14 +409,33 @@
+ else
+ return false;
+
++#ifdef MAEMO_SDL
++ // we have touchscreen so we may have no mousemotion events between taps
++ setMousePos(event.mouse.x, event.mouse.y);
++ // this is trying to fix wrong action done by mouse click in some engines
++ // it looks like clicking affects objects in previous mouse position
++ // if this does not help we should perhaps generate some fake mouse motion event(s)
++#endif
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+ }
+
+ bool OSystem_SDL::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
++#ifdef MAEMO_SDL
++ if (ev.button.button == SDL_BUTTON_LEFT){
++ SDLMod mod=SDL_GetModState();
++ if (mod & KMOD_SHIFT)
++ event.type = Common::EVENT_RBUTTONUP;
++ else if ( mod & KMOD_CTRL)
++ event.type = Common::EVENT_MOUSEMOVE;
++ else
++ event.type = Common::EVENT_LBUTTONUP;
++ }
++#else
+ if (ev.button.button == SDL_BUTTON_LEFT)
+ event.type = Common::EVENT_LBUTTONUP;
++#endif
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONUP;
+ #if defined(SDL_BUTTON_MIDDLE)
+@@ -503,7 +559,203 @@
+ return true;
+ }
+
++// called on SDL KEYUP and KEYDOWN events
+ bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
++#ifdef MAEMO_SDL
++ static int engine=0;
++#define ENG_OTHER -1
++//#define ENG_SCUMM 1
++ static int game=0;
++#define GAME_OTHER -1
++#define GAME_LURE 1
++#define GAME_SWORD1 2
++#define GAME_SWORD2 3
++#define GAME_SAGA 4
++#define GAME_FW 5
++//#define GAME_SIMON1 6
++//#define GAME_SIMON2 7
++#define GAME_FEEBLE 8
++//#define GAME_TOUCHE 9
++#define GAME_DISCWORLD 10
++#define GAME_CRUISE 11
++
++
++ if (engine == 0){
++ // one time initialization
++ Common::String gameid(ConfMan.get("gameid"));
++ if (gameid.hasPrefix("lure")) {
++ game=GAME_LURE;
++ engine=ENG_OTHER;
++ } else if (gameid.hasPrefix("sword2")) {
++ game=GAME_SWORD2;
++ engine=ENG_OTHER;
++ } else if (gameid.hasPrefix("cine")) {
++ game=GAME_FW;
++ engine=ENG_OTHER;
++/* } else if (gameid == "touche") {
++ game=GAME_TOUCHE;
++ engine=ENG_OTHER;
++ } else if (gameid == "simon1") {
++ game=GAME_SIMON1;
++ engine=ENG_OTHER;
++ } else if (gameid == "simon2") {
++ game=GAME_SIMON2;
++ engine=ENG_OTHER;
++*/
++ } else if (gameid.hasPrefix("feeble")) {
++ game=GAME_FEEBLE;
++ engine=ENG_OTHER;
++ } else if (gameid.hasPrefix("sword1")) {
++ game=GAME_SWORD1;
++ engine=ENG_OTHER;
++ } else if (gameid.hasPrefix("saga")) {
++ game=GAME_SAGA;
++ engine=ENG_OTHER;
++ } else if (gameid.hasPrefix("tinsel")) {
++ game=GAME_DISCWORLD;
++ engine=ENG_OTHER;
++ } else if (gameid.hasPrefix("cruise")) {
++ game=GAME_CRUISE;
++ engine=ENG_OTHER;
++ } else {
++ game=GAME_OTHER;
++ engine=ENG_OTHER;
++ }
++ }
++ // global mapping - N810, N900
++ if (_have_keyboard && (ev.key.keysym.mod & KMOD_CTRL)){
++ // map ctrl-m to ctrl F5 = global scummvm menu
++ if (ev.key.keysym.sym==SDLK_m) ev.key.keysym.sym=SDLK_F5 ;
++ }
++ if (_have_keyboard && (ev.key.keysym.mod & KMOD_SHIFT)){
++ // map shift backspace to escape, shift enter to menu key
++ if (ev.key.keysym.sym==SDLK_BACKSPACE) { ev.key.keysym.sym=SDLK_ESCAPE ; ev.key.keysym.mod = (SDLMod) (ev.key.keysym.mod & ~KMOD_SHIFT); }
++ if (ev.key.keysym.sym==SDLK_KP_ENTER) { ev.key.keysym.sym=SDLK_F4; ev.key.keysym.mod = (SDLMod) (ev.key.keysym.mod & ~KMOD_SHIFT); }
++ }
++
++ // engine specific mappings
++ switch (engine){
++ // nothing now
++ }
++ // game specific mapping
++ switch (game) {
++ case GAME_LURE:
++ if ((ev.key.keysym.sym==SDLK_F8 && _have_keyboard ) || (ev.key.keysym.sym==SDLK_F4 && !_have_keyboard)){
++ // map zoom - to right click if we have keyboard (N810), otherwise map menu key (770,N800)
++ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
++ event.mouse.x = _mouseCurState.x;
++ event.mouse.y = _mouseCurState.y;
++ return true;
++
++ }
++ switch(ev.key.keysym.sym){
++ case SDLK_F5: // map F5 (home key) to f9 = restart game
++ ev.key.keysym.sym=SDLK_F9;
++ break;
++ case SDLK_F8: // map F8 (zoom - key) to F5 (save dialog) in game
++ ev.key.keysym.sym=SDLK_F5;
++ break;
++ case SDLK_F4: // same as above, only one mapping happens due to right click maping above
++ ev.key.keysym.sym=SDLK_F5;
++ default:
++ ;
++ }
++ break;
++ case GAME_FW:
++ // Future Wars - no mapping here, done in game engine
++ break;
++ case GAME_FEEBLE:
++ if ((ev.key.keysym.sym==SDLK_F8 && _have_keyboard ) || (ev.key.keysym.sym==SDLK_F4 && !_have_keyboard)){
++ // map zoom - to right click if we have keyboard (N810), otherwise map menu key (770,N800)
++ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
++ event.mouse.x = _mouseCurState.x;
++ event.mouse.y = _mouseCurState.y;
++ return true;
++
++ }
++ if (!_have_keyboard) switch(ev.key.keysym.sym){
++ case SDLK_F7: // map F7 (zoom + key) to letter y
++ ev.key.keysym.sym=SDLK_y;
++ break;
++ case SDLK_F8: // map F8 (zoom - key) to letter 1
++ ev.key.keysym.sym=SDLK_1;
++ break;
++ default:
++ ;
++ }
++ break;
++ case GAME_DISCWORLD:
++ switch(ev.key.keysym.sym) {
++ case SDLK_F8: // map F8 (zoom - key) to right click
++ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
++ event.mouse.x = _mouseCurState.x;
++ event.mouse.y = _mouseCurState.y;
++ return true;
++ // now map F7 (=zoom+) to Enter for N810 (useful when closed)
++ case SDLK_F7:
++ if (_have_keyboard) ev.key.keysym.sym=SDLK_RETURN; else ev.key.keysym.sym=SDLK_y;
++ break;
++ case SDLK_F4: // map menu key to game menu
++ case SDLK_F5: // swap/home key too
++ ev.key.keysym.sym=SDLK_F1;
++ break;
++ default:
++ ;
++ }
++ break;
++ case GAME_CRUISE:
++ switch(ev.key.keysym.sym) {
++ case SDLK_F8: // map F8 (zoom - key) to right click
++ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
++ event.mouse.x = _mouseCurState.x;
++ event.mouse.y = _mouseCurState.y;
++ return true;
++ // now map F7 (=zoom+) to menu for N810 (useful when closed)
++ case SDLK_F7:
++ if (_have_keyboard) ev.key.keysym.sym=SDLK_F10; else ev.key.keysym.sym=SDLK_p;
++ break;
++ case SDLK_F4: // map menu key to game menu
++ ev.key.keysym.sym=SDLK_F10;
++ break;
++ default:
++ ;
++ }
++ break;
++ default:
++ //case GAME_SWORD2:
++ //case GAME_SWORD1:
++ //case GAME_SAGA: //I Have No Mouth
++ if (!_have_keyboard) switch(ev.key.keysym.sym){
++ case SDLK_F7: // map F7 (zoom + key) to letter y for save game entry and 'yes' replies (simon, touche)
++ ev.key.keysym.sym=SDLK_y;
++ break;
++ case SDLK_F8: // map F8 (zoom - key) to letter 1 for save game entry and copyprotection in monkey2
++ ev.key.keysym.sym=SDLK_1;
++ break;
++ default:
++ ;
++ } else switch(ev.key.keysym.sym) {
++ case SDLK_F8: // map F8 (zoom - key) to right click
++ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
++ event.mouse.x = _mouseCurState.x;
++ event.mouse.y = _mouseCurState.y;
++ return true;
++ // now map F7 (=zoom+) to menu (=F4) so we can have same mapping for N810 and 770/800 for menu key
++ // N800's real menu key is hidden on retractable keyboard so we use zoom+ for it instead too
++ case SDLK_F7:
++ ev.key.keysym.sym=SDLK_F4;
++ break;
++ /* with real keyboard we can afford to lose F7, do not remap F4 back
++ case SDLK_F4:
++ ev.key.keysym.sym=SDLK_F7;
++ break; */
++ default:
++ ;
++ }
++ break;
++ }
++#endif //SDL_MAEMO
++
+ #ifdef LINUPY
+ // On Yopy map the End button to quit
+ if ((ev.key.keysym.sym == 293)) {
+--- scummvm-1.1.orig/backends/platform/sdl/sdl.h 2010-03-21 22:01:52.000000000 +0100
++++ scummvm-1.1/backends/platform/sdl/sdl.h 2010-03-24 00:14:36.000000000 +0100
+@@ -230,6 +230,9 @@
+ virtual int getGraphicsMode() const;
+
+ virtual void setWindowCaption(const char *caption);
++#ifdef MAEMO_SDL
++ void setXWindowName(const char *caption);
++#endif
+ virtual bool openCD(int drive);
+
+ virtual bool hasFeature(Feature f);
+@@ -418,6 +421,9 @@
+ // joystick
+ SDL_Joystick *_joystick;
+
++#ifdef MAEMO_SDL
++ int _have_keyboard;
++#endif
+ // Shake mode
+ int _currentShakePos;
+ int _newShakePos;