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author | Fabio Battaglia | 2010-01-07 16:07:22 +0000 |
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committer | Fabio Battaglia | 2010-01-07 16:07:22 +0000 |
commit | 8c03fffbf0c246b77b5d60604405aa898c58e6ea (patch) | |
tree | 3c868d5a102d8b6645cd136b4860103777630a0a /backends/platform/n64/framfs_save_manager.cpp | |
parent | 9577a45cdd70ca7b9e471434478f9eba8e60374e (diff) | |
download | scummvm-rg350-8c03fffbf0c246b77b5d60604405aa898c58e6ea.tar.gz scummvm-rg350-8c03fffbf0c246b77b5d60604405aa898c58e6ea.tar.bz2 scummvm-rg350-8c03fffbf0c246b77b5d60604405aa898c58e6ea.zip |
Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
svn-id: r47126
Diffstat (limited to 'backends/platform/n64/framfs_save_manager.cpp')
-rw-r--r-- | backends/platform/n64/framfs_save_manager.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/backends/platform/n64/framfs_save_manager.cpp b/backends/platform/n64/framfs_save_manager.cpp new file mode 100644 index 0000000000..206425943e --- /dev/null +++ b/backends/platform/n64/framfs_save_manager.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include <n64utils.h> + +#include "framfs_save_manager.h" + +bool fram_deleteSaveGame(const char *filename) { + int res = framfs_removeFile(filename); + + return (res == 0); +} + +uint32 InFRAMSave::read(void *buf, uint32 cnt) { + return framfs_read(buf, 1, cnt, fd); +} + +bool InFRAMSave::seek(int32 offs, int whence) { + framfs_seek(fd, offs, whence); + + return true; +} + +bool InFRAMSave::skip(uint32 offset) { + framfs_seek(fd, offset, SEEK_CUR); + + return true; +} + +uint32 OutFRAMSave::write(const void *buf, uint32 cnt) { + return framfs_write(buf, 1, cnt, fd); +} + +Common::StringList FRAMSaveManager::listSavefiles(const Common::String &pattern) { + FRAMDIR *dirp = framfs_opendir(); + framfs_dirent *dp; + Common::StringList list; + Common::String *fname; + + while ((dp = framfs_readdir(dirp)) != NULL) { + fname = new Common::String(dp->entryname); + if (fname->matchString(pattern, false, false)) + list.push_back(dp->entryname); + + delete fname; + free(dp); + } + + framfs_closedir(dirp); + + return list; +} + |