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authorFabio Battaglia2010-01-07 16:07:22 +0000
committerFabio Battaglia2010-01-07 16:07:22 +0000
commit8c03fffbf0c246b77b5d60604405aa898c58e6ea (patch)
tree3c868d5a102d8b6645cd136b4860103777630a0a /backends/platform/n64/framfs_save_manager.cpp
parent9577a45cdd70ca7b9e471434478f9eba8e60374e (diff)
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Nintendo64: Add FlashRAM support for saving if a compatible cart is available.
svn-id: r47126
Diffstat (limited to 'backends/platform/n64/framfs_save_manager.cpp')
-rw-r--r--backends/platform/n64/framfs_save_manager.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/backends/platform/n64/framfs_save_manager.cpp b/backends/platform/n64/framfs_save_manager.cpp
new file mode 100644
index 0000000000..206425943e
--- /dev/null
+++ b/backends/platform/n64/framfs_save_manager.cpp
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <n64utils.h>
+
+#include "framfs_save_manager.h"
+
+bool fram_deleteSaveGame(const char *filename) {
+ int res = framfs_removeFile(filename);
+
+ return (res == 0);
+}
+
+uint32 InFRAMSave::read(void *buf, uint32 cnt) {
+ return framfs_read(buf, 1, cnt, fd);
+}
+
+bool InFRAMSave::seek(int32 offs, int whence) {
+ framfs_seek(fd, offs, whence);
+
+ return true;
+}
+
+bool InFRAMSave::skip(uint32 offset) {
+ framfs_seek(fd, offset, SEEK_CUR);
+
+ return true;
+}
+
+uint32 OutFRAMSave::write(const void *buf, uint32 cnt) {
+ return framfs_write(buf, 1, cnt, fd);
+}
+
+Common::StringList FRAMSaveManager::listSavefiles(const Common::String &pattern) {
+ FRAMDIR *dirp = framfs_opendir();
+ framfs_dirent *dp;
+ Common::StringList list;
+ Common::String *fname;
+
+ while ((dp = framfs_readdir(dirp)) != NULL) {
+ fname = new Common::String(dp->entryname);
+ if (fname->matchString(pattern, false, false))
+ list.push_back(dp->entryname);
+
+ delete fname;
+ free(dp);
+ }
+
+ framfs_closedir(dirp);
+
+ return list;
+}
+