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authorThierry Crozat2017-07-27 21:05:27 +0100
committerThierry Crozat2017-07-27 21:05:44 +0100
commit00bbb73ce584ad262bccbf25c082d33627ba4911 (patch)
treec58077a091866d2aabb7908c6fb968d28cbb7250 /backends/platform/null/null.cpp
parent013b09fa2845b060f7adf8eb737fd89b4810223c (diff)
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SDL: Make sure we get the correct window size with SDL2
When updating or recreating the window, if we changed the window size at the same time we also toggle between OpenGL and non OpenGL mode, or toggle fullscreen mode, we may have a pending SDL resize event with the wrong size. So we need to make sure to append another one with the correct size to end up with the correct size. This fixes bug #9971.
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