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authorMax Horn2007-06-19 22:39:59 +0000
committerMax Horn2007-06-19 22:39:59 +0000
commitb51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f (patch)
tree45a838924ce55038021cd3c3d8760e80ff630f38 /backends/platform/null
parentab9b9a1bf362e68f5f6a69462ef2b7c146e6e08f (diff)
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Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax.
svn-id: r27548
Diffstat (limited to 'backends/platform/null')
-rw-r--r--backends/platform/null/null.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/backends/platform/null/null.cpp b/backends/platform/null/null.cpp
index 963b3429f5..250ca0fb29 100644
--- a/backends/platform/null/null.cpp
+++ b/backends/platform/null/null.cpp
@@ -63,7 +63,8 @@ public:
virtual void grabPalette(byte *colors, uint start, uint num);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
- virtual bool grabRawScreen(Graphics::Surface *surf);
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
virtual void setShakePos(int shakeOffset);
virtual void showOverlay();
@@ -189,8 +190,11 @@ void OSystem_NULL::copyRectToScreen(const byte *buf, int pitch, int x, int y, in
void OSystem_NULL::updateScreen() {
}
-bool OSystem_NULL::grabRawScreen(Graphics::Surface *surf) {
- return false;
+Graphics::Surface *OSystem_NULL::lockScreen() {
+ return 0;
+}
+
+void OSystem_NULL::unlockScreen() {
}
void OSystem_NULL::setShakePos(int shakeOffset) {