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authorYotam Barnoy2010-10-31 11:08:43 +0000
committerYotam Barnoy2010-10-31 11:08:43 +0000
commit94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1 (patch)
tree3df2a4ae7967c56d464729669fc06ce4e93dff36 /backends/platform/openpandora/op-graphics.cpp
parent8df4278ba8cfbf71228e1927f9db635a9a30a57f (diff)
parentdca3c8d8bfc6c4db38cf8e8291818dd472041d4e (diff)
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Updated with latest from trunk
svn-id: r53976
Diffstat (limited to 'backends/platform/openpandora/op-graphics.cpp')
-rwxr-xr-xbackends/platform/openpandora/op-graphics.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/backends/platform/openpandora/op-graphics.cpp b/backends/platform/openpandora/op-graphics.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/platform/openpandora/op-sdl.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "common/util.h"
+
+#include "graphics/scaler/aspect.h"
+#include "graphics/surface.h"
+
+bool OSystem_OP::loadGFXMode() {
+ /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL
+ deal with the boarders (it saves cleaning up the overlay when the game screen is
+ smaller than the overlay ;)
+ */
+ _videoMode.overlayWidth = 640;
+ _videoMode.overlayHeight = 480;
+ _videoMode.fullscreen = true;
+
+ if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+ _videoMode.aspectRatioCorrection = false;
+
+ OSystem_SDL::loadGFXMode();
+
+ return true;
+
+}