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author | Yotam Barnoy | 2010-10-31 11:08:43 +0000 |
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committer | Yotam Barnoy | 2010-10-31 11:08:43 +0000 |
commit | 94c8d0a14df429a1b25bd9f5c5d75497fd0ddbd1 (patch) | |
tree | 3df2a4ae7967c56d464729669fc06ce4e93dff36 /backends/platform/openpandora/op-graphics.cpp | |
parent | 8df4278ba8cfbf71228e1927f9db635a9a30a57f (diff) | |
parent | dca3c8d8bfc6c4db38cf8e8291818dd472041d4e (diff) | |
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Updated with latest from trunk
svn-id: r53976
Diffstat (limited to 'backends/platform/openpandora/op-graphics.cpp')
-rwxr-xr-x | backends/platform/openpandora/op-graphics.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/backends/platform/openpandora/op-graphics.cpp b/backends/platform/openpandora/op-graphics.cpp new file mode 100755 index 0000000000..ef95f52e99 --- /dev/null +++ b/backends/platform/openpandora/op-graphics.cpp @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "backends/platform/openpandora/op-sdl.h" +#include "common/mutex.h" +#include "common/translation.h" +#include "common/util.h" + +#include "graphics/scaler/aspect.h" +#include "graphics/surface.h" + +bool OSystem_OP::loadGFXMode() { + /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL + deal with the boarders (it saves cleaning up the overlay when the game screen is + smaller than the overlay ;) + */ + _videoMode.overlayWidth = 640; + _videoMode.overlayHeight = 480; + _videoMode.fullscreen = true; + + if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) + _videoMode.aspectRatioCorrection = false; + + OSystem_SDL::loadGFXMode(); + + return true; + +} |